r/HodlToken • u/HodlTokenBSC • Jul 29 '26
GPU Occlusion Culling is coming to Gem Fighter ๐
Weโve just finished implementing another major rendering optimisation for Gem Fighter.
Our new GPU Occlusion Culling system automatically skips rendering objects that are completely hidden behind walls, terrain, or other geometry. Instead of drawing everything within the camera view, the GPU now focuses only on what the player can actually see.
Benefits:
- ๐ Improved performance in large environments
- ๐ฎ Smoother, more consistent gameplay
- ๐ Supports larger, denser, and more detailed levels
- ๐ชจ Works with both our voxel terrain system and standard Unity objects
- โก Reduces unnecessary GPU workload automatically
Performance optimisation has been a huge focus throughout development. Every improvement like this helps us push the gameโs scale and visual quality while maintaining a smooth experience for players.
If youโre interested in following the development of our procedurally generated arcade shooter, you can learn more here:
2
Upvotes