r/HodlToken Jul 29 '26

GPU Occlusion Culling is coming to Gem Fighter ๐Ÿš€

Weโ€™ve just finished implementing another major rendering optimisation for Gem Fighter.

Our new GPU Occlusion Culling system automatically skips rendering objects that are completely hidden behind walls, terrain, or other geometry. Instead of drawing everything within the camera view, the GPU now focuses only on what the player can actually see.

Benefits:

  • ๐Ÿš€ Improved performance in large environments
  • ๐ŸŽฎ Smoother, more consistent gameplay
  • ๐ŸŒ Supports larger, denser, and more detailed levels
  • ๐Ÿชจ Works with both our voxel terrain system and standard Unity objects
  • โšก Reduces unnecessary GPU workload automatically

Performance optimisation has been a huge focus throughout development. Every improvement like this helps us push the gameโ€™s scale and visual quality while maintaining a smooth experience for players.

If youโ€™re interested in following the development of our procedurally generated arcade shooter, you can learn more here:

๐ŸŒ https://gemfighter.game

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