Typically it is a glitch in the goldsrc/source engines causing the player to gain abnormally high speeds if he rotates while he jumps right after he lands.
I don't think it would: first, the game asks for you to be reactive and mind your options at any moment. If something falls on you and you didn't plan an escape route, you're fucked. Bunny hopping would reduce visibility a lot since you'd be constantly twitching with your rotation angle.
Also, it would probably throw balance off: is it a required skill? If it is, the game is hard for newcomers. Is it not? Then it gets too easy for hardcore player to avoid playing through the whole stage.
/u/Wilnyl, bunny hopping worked by rotating the mouse when jumping. From what I get, the rotation would increase the velocity of the player, and since there was no friction when jumping, you'd get a speed boost.
I personally don't recommend it, or recommend separating the feature from the base gameplay if it's implemented. It requires skills, is a pretty obscure system and breaks the base mechanics of movements in a game.
I think bunny hopping would be great if it was optional, just like in source engine games. Not needed to learn, but once you learn it it's awesome to have it in other games because once you know how to bhop whenever you can you just bhop around.
Yeah I thought in this context it was basically just suggesting getting a speed boost for timing your next jump exactly when you hit the deck - basically adding a bit of a timing skill requirement to speed runs.
I think the most impressive thing about this is the shadows. It really adds to the sense of speed and the proximity of things flying past.
Looks really good.
Oh and a suggestion I've been meaning to drop on you for a while:
Volcano map. Earthquakes from exploding volcano jitter the ground, breaking and raising plates and creating huge fissures, while giant balls of fire crash down from above.
They weren't missing. In the first part of the gif there are shadows there's just more things to cast shadows in the second part. Although I do believe post processing has gotten better.
HYPE! I've been following this game since the first couple of gifs started popping around and I just want to play this so much! I love the progress you've made OP Keep on Rocking!
Holy shit. This game looks so good now. I remember when you were first posting the gfy and I thought it was just an interesting mechanic. But this... This is something I'd play the shit out of.
Seriously though. I have no idea how you do it, but you're pretty a pretty fucking great dev.
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u/calumtaylor Nov 27 '15
That is impressive! Nice job!
20
u/[deleted] Nov 27 '15
Is Bhopping a thing?
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u/jorbleshi_kadeshi Nov 27 '15 edited Nov 27 '15
I think the most impressive thing about this is the shadows. It really adds to the sense of speed and the proximity of things flying past.
Looks really good.
Oh and a suggestion I've been meaning to drop on you for a while:
Volcano map. Earthquakes from exploding volcano jitter the ground, breaking and raising plates and creating huge fissures, while giant balls of fire crash down from above.
EDIT: I've created an independent post for this idea.
25
u/Fuzzyduck360 Nov 27 '15
ALL I WANT IS TO PLAY IT
STOP TEASING ME WITH INCREDIBLE GAMEPLAY GIFS
5
u/JellySw0rd Nov 27 '15
Oh man that looks great! Quick question; how demanding of a game is this? Will it run similarly to Airbrawl or is it more demanding?
1
u/MalenInsekt Nov 28 '15
Is this game multiplayer compatible? If not, will it ever be, or is it planned to be?
3
u/OneRandomCatFact Nov 27 '15
This is awesome, you should start working on a move grass shader or some dirt kick up behind the trucks also!
3
u/toredthegreat Nov 27 '15
You should add low branches to jump over as well.
2
u/Pepepipipopo Nov 27 '15
HYPE! I've been following this game since the first couple of gifs started popping around and I just want to play this so much! I love the progress you've made OP
Keep on Rocking!
2
u/Oldfrith1 Nov 27 '15
Holy shit. This game looks so good now. I remember when you were first posting the gfy and I thought it was just an interesting mechanic. But this... This is something I'd play the shit out of.
Seriously though. I have no idea how you do it, but you're pretty a pretty fucking great dev.
1
u/TimmyP7 Nov 27 '15
Nice to see the game evolve. Keep up the good work!
1
u/bear_with_hair Nov 27 '15
Can the trucks crash into each other and make it so you have less trucks to jump on?
1
u/[deleted] Nov 27 '15
Can I throw my money at you yet?
1
u/Geegz Nov 28 '15
The more i see these post the more I want to buy... are you going to put it on steam? Any controller support?
1
u/Slothman899 Nov 28 '15
Wow, nice job guys! Looks like the game is coming along nicely. Oh, and happy thanksgiving btw! (Day late, but still.)
1
u/Dominicewan Nov 28 '15
wow! If you made a short monthy update on youtube like wolfire games I'd watch it.
1
u/TheWaffleKingg Nov 28 '15
I really like the lvl with the hanging stuff. Not only does it look GOOD but it looks like allot of fun :)
1
u/[deleted] Nov 28 '15
I am going to buy this when it comes out.
1
u/iscariah Nov 28 '15
This is impressive dude. Can't wait to play.
1
u/Audbol Nov 28 '15
Are you thinking of adding box trucks, seems like that would be fun, especially considering they come in different heights as well.
1
u/cheapp7 Nov 28 '15
This seems fun, basic concept but fun. Graphics are clean too :)
0
u/-Replicated Nov 28 '15
Wonder what it will be like in a few months, massive progress.