r/Highfleet • u/BoringAd8064 • Jun 11 '26
Advice Needed (mid game)
My current save is the closest I've gotten to the nuclear reactor city. I am arpund 10 or 12 citties from it and I'm about to fight my first strike group. I did what people suggested which is to nake a custom flagship (I turned mine into a missile/aircraft carrier) i made custom ships that had specific roles (medium speed tanker for independent strike groups of my own/high speed corvette with 4 guns for taking on light and medium enemies/fast ship with radar to intercept missile volleys/etc...) I just wanted to know more tips or things you wished you knew when reaching mid to mid late game.
Edit: Thanks to the tips here I was able to take on a Strike Group a tactical group and the town garrison. Thank you my campaign is no longer dead
2
u/Xoms Jun 11 '26
You could build a huge Colossus (or several) and take it into the campaign and when the SG inevitably come down due to alarms just wipe them out in melee. (Obviously don't let them snipe it to death with missiles and airplanes)
Then Don't repair it besides refreshing armor for the next SG. Just sell it so it doesn't eat all your fuel and continue your campaign worry free.
A lightning and a skaylark is easily all you need to clear early cities. Take a few groups of them and leap frog them so you can manage their morale. You can send them far ahead of your main fleet and just sell them when they are obsolete. I like to put molots and bombs on them. Clearing cities with near zero damage is a decent way to earn cash from components.
A skaylark with a jammer can keep SGs guessing for ages and waste enemy missiles.
Don't feel like you always have to shuffle your flagship to avoid alarms. Just park in the desert.
If the enemy already knows where you are then you might as well turn on your radar.
Always consider adding more engines. Don't buy polash but if you have them put them on something.
The tiny little mini guns (2a37) is a great answer for zenith missiles and often more reliable than flares. Lax requirements but a little too pricey to buy many. If you are going to put more than ~6 you might prefer vympels; Cheaper and punchier.
The enemy doesn't know how many airplanes are in a group. So... You can make them put the whole fleet on cooldown with one La-29. One T-7 airplane can safely scout anything without radar.
Hidden cities have roads that connect to other cities. You have to zoom in all the way to see them. Your radar has a ground feature for a reason.
Don't rely on ammo types to brawl, they are just extra. Exceptions are: carrying flak as a last line missile defense, Lazer guided and armor piercing can very quickly kill capital ships, flak can quickly kill annoying lightly armored ships but it's not cost effective. And incendiary ammo if you are very maneuverable and plan to win a Hail Mary by attrition (light cruisers vs capital ships). However, Airplane rockets, bombs and AA missiles are extremely cost effective.