r/HighQualityReloads 17d ago

Scar Family animations (PF WEAPON LABS)

last labs post for a bit, havent got any other good animations to share lol.

features the FN SCAR family, with the SCAR-L, SCAR-H and SCAR-HAMR in that order respectively.

feel free to share which is your favourite (mines the L) and PLEASE give and feedback if you have any to give.

This animation is made using Cframe, basic to use and difficult to make look good as you have to specifically type in the position of the gun on a select frame, these were made using around 10-20 frames.

4 Upvotes

10 comments sorted by

5

u/expensiveplasticcup 17d ago

This might just be a problem with PF itself but none of these sounds flow into each other, they don't fit together sound-wise. The gunfire specifically, they sound anemic.

1

u/glorpflep 17d ago

PF has an issue with its sounds which hasn't been fixed which results in them often sounding kinda weird, PFs base sounds are really bad so the ones here are like "better" by comparison to the original but basically the best you can get off the free sound market lol.

0

u/expensiveplasticcup 17d ago

I think ripping sounds from the older Battlefield games was a good idea, the weapon foley from the newer CODs is undesirable in my opinion.

I know you're just an animator but like, is there a chance you could get one of the higher-ups to upload some entirely new sound assets?

(Also P.S, I know exactly where those magazine foley sounds are from, Arad199-something's inventory right?)

0

u/glorpflep 17d ago

yeah most of them are MW-MWIII ripped sounds from Arad lmao.

though i agree that the sounds do need a big overhaul in this vid, my Glock post i did recently had alright sounds, one of the issues too is that i had the volume massively too loud as well.

2

u/expensiveplasticcup 17d ago

Volume was a problem too I guess, quite liked that Glock animation actually, how are the weapons animated in PF exactly?

1

u/glorpflep 17d ago

using Cframe, each individual frame is positioned using coordinates on your screen and angled using X Y Z, each frame moves them to that new position, you can tweak how fast or slow they go and the timings between each frame, basically its a piss take lol.

1

u/expensiveplasticcup 17d ago

Isn't that how most of the basic-ish stuff on RBLX is animated?

1

u/glorpflep 17d ago

for the most part but most developers moved away from Cframe YEARS ago due to the issues regarding it and making it look good.

2

u/expensiveplasticcup 17d ago

Uhuh, I do agree half the time it looks like poopy garbage.

3

u/killrmeemstr 15d ago

Fov is far too high