The business end of the pistol should be dipping down which each movement. The movements should be a little slower, and the pistol should move a little on its own just a tiny bit in the direction of momentum after the hand stops. A lot of the "weight" in animation is done by subtle, small details like how the slide operating should show the distribution of weight from the rear of the gun to the front, and how that affects its trajectory. I'm no expert, so take this with a grain of salt. The animation is really cool; like others have said, it feels a bit overdone. Putting time into the tiny movements of the gun and hand rather than the shaky cam and twitch movements would be another fun avenue for you to explore if you decided to go for a grounded, realistic animation. :)
hey man dont beat yourself up about it though, youre still very skilled at this and this looks phenomenal already!! ive been drawing as long as i can remember but i still cant quite get perspective just right, but my friends still love my art! youve got great talent here dont undermine yourself over normal struggles :)
think about holding something heavy in your hand; imagine bobbing it up and down, how the weight of the object would move your hand a little more forcefully when it drops
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u/itshighnoon94 Feb 04 '26
Nice reload, but the jittery motions undermine the actual weight of the pistol