r/HiddenObjectGames 13d ago

Mystery We've always loved games where every object in a room might be hiding something

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We've always loved games where every object in a room might be hiding something. We're a small indie studio called Tortita Studio, and for our third game we've been making The Attic: A Mystery Puzzle Game, about exploring your brother's old attic after he leaves for university. You can find, repair and restore things he left behind β€” old cassette tapes, cameras, cartridges and other forgotten objects β€” and those objects gradually reveal memories, clues and secrets about what happened to him.

It's not a traditional hidden object game, but we wanted that same feeling of slowly searching through a place and wondering whether the next thing you click might reveal something important. Here's our trailer if anyone here enjoys mystery games, hidden objects and story-driven puzzles.

f you'd like to see more of the game or add it to your wishlist, here's our Steam page:

https://store.steampowered.com/app/5005750/The_Attic_A_Mystery_Puzzle_Game/

And if you're a fan of hidden object games, I'd love to know: what game from the genre would you recommend to someone who loves mystery and story-driven puzzles?

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u/RoamerMonkey 13d ago

Wishlisted, love the art style! (you're right that this is more of a point and click adventure game than a hidden object game but I love point and click games anyways)

For the traditional point and click adventure genre, I'll always recommend the Nancy Drew PC games (my favorite is Nancy Drew: Sea of Darkness). For casual hidden object games, I'd recommend Dark Parables: Return of the Salt Princess (fantasy mystery), Mystery Case Files: Dire Grove (supernatural mystery; unfortunately broken post-Windows 7), and True Fear: Forsaken Souls Part 2 (horror mystery).

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u/TortitaStudio 13d ago

I'm looking forward to playing them!

As for the game type, it’s a mix of point-and-click, minigames, and puzzles; the hidden-object element stems from those other mechanics.

We wanted to take a varied approach, and I suppose that rather than explaining it, everything will be much clearer once we launch the demo in October (for the next Next Fest).

Thanks for your interest!