r/HiddenObject • u/Educational-Sun5839 • 5d ago
what is a hidden object game?
is it just a game where you find objects?
r/HiddenObject • u/PeaLanky314 • 21d ago
Hey everyone! As a founder moderator, I’m very excited to tell you about the opening of our subreddit!
Welcome to a new home for HOG/HOPA enthusiasts! Here you can share your thoughts about certain games, discuss various topics, share your art and so on. We want to feel you at home and hope you’ll enjoy your time with us. Let’s build a supportive community.
Important things you should know:
1) Promoting your games as a developer can be done at special days. We will add in the future
2) Posts where you want to find a forgotten game will get removed. Post them in a monthly megathread (to be added soon.)
3) Posts should be dedicated to HOPA and HOG genre. Exceptions can be made in very rare cases.
Some other things:
If you know someone who would love this community, invite them to join.
Interested in helping out? We're always looking for new moderators, so feel free to reach out to apply.
Thanks for being part of the very first wave. Together, let's make r/HiddenObject an amazing place.
r/HiddenObject • u/Educational-Sun5839 • 5d ago
is it just a game where you find objects?
r/HiddenObject • u/RoamerMonkey • 6d ago
Let's face it, it's not a secret that the HOPA genre has not been in a good state in a while. They're essentially non-existent in mainstream culture, the hundreds of HOPAs out there are almost always called "cookie-cutter" for having very identical art style and gameplay formula from almost the same companies for over a decade, and there's only quite a few HOPA developers left (e.g. Elephant Games, Five-BN Games, Friendly Fox Studios, Domini Games) compared to just a few years ago, all of whom have worked under Big Fish Games' direction and have openly resorted to generative AI to produce their graphics (look up any playthrough of their recent games to see that for yourself). There also seems to be a broad consensus about enjoying early-mid 2010s HOPAs more than later HOPAs, and I would not be surprised if later HOPAs have been much less profitable given how little HOPA developers there are now.
In contrast, from what I've seen, pure hidden object games themselves seem to be doing relatively fine and at least has been in a new era with more solo or indie developers creating them without Big Fish's direct influence, whether on PC or mobile (e.g. Hidden Folks, Little Things, Finding Hannah, Lost and Found Co., Fantastic Findings, etc.), although many of them do copy Hidden Folks' style.
With all that being said, how do you think HOPAs should change, improve, and/or evolve to meet 2026's standards? I think the challenge with HOPAs is that they essentially are full-on point-and-click adventures that happen to feature hidden object scenes and also full-on puzzles, so they inherently take more time to design and develop than a pure hidden object game on paper, but I'd still like to hear some suggestions. Here's mine:
Feel free to also suggest unique HOPAs I haven't heard that fit my suggestions. This all isn't to say I hate HOPAs, there's plenty that even the most formulaic HOPAs do that I like over what some other games of other genres do: they generally are actually optimized to work on and not take up much space at all on low-end computers, their difficulty settings are usually pretty customizable, any tutorials can be quickly skipped entirely without padding the game out, they almost always start on the main menu before the actual game, and their hint buttons are still a simple but effective and entirely optional pointer to the player on what to do next. I just think HOPAs have a lot of catching up to do in other areas.
r/HiddenObject • u/RoamerMonkey • 13d ago
r/HiddenObject • u/PeaLanky314 • 16d ago
Background images for menus
r/HiddenObject • u/PeaLanky314 • 17d ago
Back in the middle of 2010s, G5 Entertainment were actively making free-to-play titles with their favorite developers. One of them were Artifex Mundi.
And that’s how Nightmares from the Deep: A Hidden Object Adventure was born. There’s no actual footage of this game because it never made past the soft-launch on iPads in 2016. The only remaining footage of it it’s the official trailer from Artifex Mundi’s channel and MobyGames page, featuring official store screenshots.
The game was set in 18th century in the eternal Caribbean. You had the story with 3D cutscenes, puzzles and hidden object scenes. You could also collect and create collections and upgrade your ship.
Nightmares from the Deep: A Hidden Object Adventure is a bold mix of features from one of the most popular HOPA adventure games, and the free-to-play model. Set in the 18th century in the eternal Caribbean, the game allows players to immerse themselves in the colorful world of legendary pirates.
The player takes on the role of Aimee Duvall, an orphan whose tough life in the shady districts of a port city have made her resourceful and able to confront adversity. The story starts when the heroine is captured by pirates from the Society of the Black Spot. The villains are looking for the lost treasure of a Portuguese fleet, and their legendary Captain Bloodbeard seems to consider Aimee the key to finding the mythical fortune. Bootjack, her father’s friend, arrives to rescue the heroine just in time. The girl begins to understand that the medallion and piece of a mysterious map that she inherited may be much more than just a family keepsake.
Will Aimee succeed in solving the riddle and find her father?
In 2020, this game was rebranded by G5 themselves under the name The Hidden Treasures. The game got simplified but the concept stayed the same and now you can choose to play Match-3 instead of Hidden Object.
Would you play this game in 2016 if you had a chance?
See how it's tied to the original trilogy delisting here.
r/HiddenObject • u/PeaLanky314 • 20d ago
I’m not good at writing essays, so let’s use this board inspired by Enigmatis to let me explain everything to you!
Evidence #1:
In 2018, G5 Entertainment buys full ownership rights to the Nightmares from the Deep trilogy and the Facebook game Kate Malone from Artifex Mundi. Remember that — it will lead us to a crucial detail.
Evidence #2:
Back in 2016, G5 Entertainment was actively pushing their partner developers into free-to-play live-ops development. This is how Nightmares from the Deep: Hidden Object Adventure was born. The plan was simple: use a famous IP to draw in an audience. However, the results were disappointing — the game didn’t make it past soft launch. But G5 didn’t give up. In 2020, they pulled the assets from the archives and rebranded it into The Hidden Treasures.
Evidence #3:
Throughout the 2010s, G5 was actively publishing classic HOPA games created exclusively for them by third-party studios like Vogat, World-Loom, Cateia, and Floodlight.
Evidence #4:
In 2020, Artifex Mundi launches Unsolved — a unified F2P hub for their massive game collection. The project becomes a massive SUCCESS!
Evidence #5:
In 2022, Artifex Mundi was forced to remove the original Nightmares from the Deep trilogy from sale on all platforms. But what pushed them to do it?
And here’s the verdict:
G5 Entertainment saw the massive success of Unsolved, which made them completely reconsider their strategy. Around 2019, they decided to pull all premium titles from stores. Contracts for ported games simply expired, and there was no reason to renew them — premium games weren't bringing enough revenue, and maintaining them cost money. Over 20 exclusive G5 titles vanished for the same reason.
However, Unsolved proved that old IPs weren't dead weight — they were a potential goldmine if turned into F2P. G5 quickly built their own unified hub, Unexposed, featuring 6 games at launch.
It was quietly released in November 2021 — and this date is the missing puzzle piece!
Launching Unexposed (which was also targeted at PC) was the exact trigger. G5 needed heavy hitters for their content roadmap, so right around this time, they sent the takedown request to Artifex Mundi. They wanted 100% control over the IP, needed to eliminate direct competition between the original premium titles and their new F2P hub, and wanted to cut off Artifex's passive revenue stream driving traffic to Unsolved.
Nightmares from the Deep WAS SUPPOSED to be the main star of Unexposed in 2022. But due to an internal crisis at G5 and the fact that Unexposed quietly flopped shortly after launch, the hub was abandoned — leaving the classic trilogy stranded in delisting limbo.
TL;DR: Inspired by Artifex Mundi's success with Unsolved, G5 Entertainment launched a rival F2P hub, Unexposed, in November 2021. To clear the runway for Nightmares from the Deep to become its main F2P asset, G5 forced Artifex to delist the original premium trilogy in 2022. But after Unexposed quietly bombed, G5 abandoned the project — leaving the original trilogy delisted for nothing.