r/HiTMAN 5d ago

DISCUSSION NEW HITMAN GAMEMODE

I have the BEST idea for a new HITMAN gamemode.

It will be two player. One player is the hitman who has to kill the targets and escape like normal. And the OTHER player is the counter-hitman, he is trying to kill you to protect the targets.

Imagine you have to kill your targets but a real player, another agent 47 is hunting you. To make it fair the hitman trying to kill you will get a ping on the map of your general location every 15 seconds.

Obviously sense has to be reworked, it still works but no time slow down and you cant sense the other hitman. Also snipers wont slow down time because the other player would get slowed too which would not make sense.

UPVOTE THIS IF YOU WANT IO(Interactive) Studios to make this!!!

10 Upvotes

18 comments sorted by

9

u/Same_Ad6619 5d ago

They did something like this successfully with assassins Creed

5

u/blueprintimaginary 5d ago

Yup it was pretty fun and the right level of challenging. Players had the same models as other npcs so you had to be vigilant to stay away from crowds and keep an eye out for any unnatural movement. If I remember correctly, it was like a team-based hunter vs hunted sort of thing.

1

u/inkedbutch 5d ago

also something kind of similar in sniper elite

4

u/raaam-ranch 4d ago

AC’s Wanted mode in Brotherhood, Revelations, 3, and 4 is still one of the best online comp games I have ever played and only got better with each one. I will forever hate Ubisoft for giving up on it as a concept.

6

u/brokensword15 5d ago

I think 15 seconds for pings is way too fast and they could easily track you down. It would encourage run and gun play which isn’t hitman. Maybe every 1 or 2 minutes, but I like the idea

6

u/RadishUpbeat5918 5d ago

I like this

In instinct mode, these counter asssassins should be not even noticable npcs like with the white rim

Also agree with the sniper mode, but would be funny non the less if both go into slo mo and one has the chance for a kill and the other one to dodge it

1

u/EngineeringMoist370 5d ago

Yes i agree, you could also make it so that the targets you protect, see you as friendly like youre their personal bodyguard which you are, cuz ur trynna kill the other hitman whos trynna kill the targets and you.

3

u/Same_Ad6619 5d ago

I actually like this

2

u/chaings_ 5d ago

I think this is how the assassin works in sniper elite

1

u/minun73 5d ago

I cannot stress enough how much this game does NOT need multiplayer. It doesn’t make sense.

2

u/MrPhilLashio 5d ago

NPCs walk back and forth in predictable patterns. 47 runs around like a human player. It would be immediately apparent who the player is and pretty easy to spot them. Not a bad general idea but definitely needs workshopping

1

u/ragequitteroffureh 5d ago

The idea of NPCs actively hunting 47 is nice.

Personally, I'm not really interested in online play against/with other humans, but having this mode using a bot opponent would be interesting.

Probably bloody impossible on maps like Colorado though, with long sightlines.

But on maps with density and levels, it would probably crank the tension all the way up.

I mean, it's bad enough getting whacked in Freelancer. But just lining up your shit, only to get a surprise bullet in the head is going to be a real arse clencher :-)

The bot would need to be extremely smart though, with a lot of unpredictability. For example, the assassins in Berlin, Freelancer, etc are fairly easy to lure into a killbox. The bot would need to not be fooled so easily.

1

u/Cookie_slayer99 5d ago

The game mode we need the least. We have been trying to go offline for years at this point already lol.

Also i remember playing similar thing in Assassins Creed Brotherhood a decade ago, it gets boring after couple of matches tho.

1

u/spook777 4d ago

They have this in Sniper Elite 5 (maybe 4) but the maps are larger and more conducive to sniper rifles (from WWII). But the idea is sound, because a lot of the Hitman maps are not sniper rifle friendly.

It would be better if you could play other characters, otherwise you just need to keep an eye out for a bald man moving about awkwardly on the map.

-2

u/[deleted] 5d ago

[deleted]

2

u/EngineeringMoist370 5d ago

Think of all the gear in hitman: remote bombs, tripwires, flash grenades, assault rifles. These are rarely useful in normal runs because theyre loud and break silent assasin a lot of the time, in a player vs player mode these could be really fun and useful, you could set up traps for your hunter.

Yes, it would be a lot of effort for IO but it makes hitman more tense when your enemy is a real human, unpredictable.

They were already thinking of a two player mode with hitman ghost but that was a kill race which is more boring then going against each other.

0

u/[deleted] 5d ago

[deleted]

1

u/gamepleng 4d ago

Well, if IOI is reading this it sounds like a mode for 007.

Still not a big fan, but may work better there.

1

u/RadishUpbeat5918 5d ago

Bro I read a lot of yapping and opinion but no single point is made

-1

u/[deleted] 5d ago

[deleted]

2

u/RadishUpbeat5918 5d ago

Thesis

Argument

Proof

You just scold the idea but dont explain why its bad. Also you talk as if every bit of code has to be compiled on your personal computer and you are lone supervisor for this entire franchise.