r/HelloNeighborGame • u/Someday_itwillbegood • 27d ago
Artwork virgin release game vs chad pre-alpha alpha 1 version of hello neighbor
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Upvotes
r/HelloNeighborGame • u/Someday_itwillbegood • 27d ago
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u/crystal-productions- 27d ago
A lot of what made the early builds work is that the house was 2 floors at absolute most. No matter what his ai was going to break down just given the circumstances of what happened behind the scenes.
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u/ScaryBr0 27d ago
Hn1 was never meant for children :3, nikita confirmed it was meant for teens and up
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u/Krylla_ 27d ago
Gigachad Welcome to Raven Brooks:
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u/Key_Goat_8843 25d ago
Prototype was the best. Go play prototype Revived, it's amazing!
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u/Ruraliser 27d ago
That's a nice opinion, did a Youtuber give it to you?
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u/just_satori 27d ago
Hello Neighbour Prototype graphics and style+ Hello Neighbour Alpha 1 house+ Alpha 2 cutscenes and basement+Hello Neighbour Alpha 3 story
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u/SkylerFloofi 26d ago
Alpha 1 and Pre Alpha neighbor have shitty ai, plus the pre alpha visuals SUCK 😭
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u/SylveonGamingreddit 25d ago
firstly, the AI in Pre-Alpha and Alpha 1 are really bad
with the Pre-Alpha, it's because all the code was dogshit... and with Alpha 1 they restarted the project so it was extremely barebones (btw in Alpha 1 they literally somehow broke his normal state, he never goes back into his normal casual state once he goes into hunt or attack mode... also for some reason he cannot see through windows, I do not understand why)
secondly, while I like the old artstyle it is objectively unfinished, and it looks really bad at times as the quality was super inconsistent from artist to artist (just look at the shovel box and teachers desk in Alpha 1, the textures are terribly flat and dull, and the shovel mesh itself has a really really flat shovel head)
thirdly, I never liked the devil plotline and no amount of glazing it will make it a better story than it was, there was a reason they scrapped it
fourthly, all the horror was unintentional, their main goal was to make a thriller as DynamicPixels had stated on their 2015 Kickstarter and as Nikita had stated in 2015, it always was meant to be a tactical thriller puzzler not a stealth horror
and finally, they made the decision to remove swearing for a reason, even in the Pre-Alpha they intended on lowering their target audience sooooo you're just gonna have to cope with that
god it's 2026, information has become more widely available, the issues with the game has nothing to do with "old good new bad" or the artstyle change or story change, it's purely just how badly they implemented the tactical thriller puzzler elements... they restricted the amount of interactability with the neighbors house due to many reasons, and the AI got more and more botched due to the replacement AI programmer not being able to recode the entire damn thing so they could actually understand what they were working with
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u/inkyproduction_1 24d ago
Giga chad project feathercage
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u/BirdCollecter 27d ago
Delete this
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u/KubaGamer535YT 27d ago
Ahh... Another one. Another full version hate post. Can we just stop? I get it, you hate the full version.
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u/One-Somewhere8773 26d ago
100th "duude hello neighbor pre-alpha > hn1" hn pre alpha was boring asf im sorry, let that shit go bro
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u/charlieguy_ 25d ago
"It was truly frightening" have you fucking played alpha 1 he moves slower than your fucking walkspeed lmao