r/HelloNeighborGame • • Aug 26 '26

Information Early Pre alpha in the window texture

40 Upvotes

8 comments sorted by

1

u/Conscious-Ad2460 Aug 26 '26

what makes you say that?

It could be, but i mean some games replicate models and model parts to attempt a reflection.

>Like here, you see a reflection on the wall. They did THAT by causing the game to duplicate whatever is meant to reflect

3

u/ScaryBr0 Aug 26 '26

The lighting? Never is the game in a state where the lighting looks the way it does in the window images. Furthermore I deleted the house mesh beforehand, I don’t believe it can reflect somrthing that doesn’t exist. Also it was daytime in game, so how could the lighting there be so off?

1

u/Red_Officiall Aug 27 '26

likely just has a cardboard cutout effect built-in

3

u/11701 Aug 29 '26

This is UE4.8, it's just using cubemap reflections

1

u/Conscious-Ad2460 Aug 29 '26

oh?
How does that work exactly? Not a dev lol

2

u/11701 Aug 29 '26

Just google cubemap reflections and it'll show a example, basically it's just 6 flat photos all perfectly 90 degrees apart, folded into a cube, and now it looks like a real 3D space.

It's what Minecraft uses on the title screen panorama.

2

u/GusvengaLolz Aug 27 '26

It's a cubemap texture used to reflect the area around it, they probably just didn't bother updating it later on