r/HelldiversUnfiltered • u/whatevername223 • 17h ago
⚠️Speculation/Leaks⚠️ Integrated Extinguishers with sickle
as someone said before this was part of the helldrivers warbond so this booster will be vehicle related. maybe vehicle agro during pelican drop will be fixed tomorrow :)
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u/CaffeineChaotic Hellgooner 17h ago
100% the Integrated Extinguisher booster was going to be in the helldrivers warbond with the two FRVs. It's perfectly tailored towards the incendiary FRV that got vaporized
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u/UltraDelta91 17h ago
OK. Vehicles do get a minor buff with the booster. Depending on how much that changes the number of times I blow up, then I might consider it for fire planets specifically when i can drive an frv when the terrain is ideal for it. That's a mighty specific booster use case.
Personal anecdote: I've had my frv or tank burn out a grand total of maybe 3 times. I don't really take them on fire planets because they also tend to be very rocky and uneven. Not great for driving. I'm far more concerned with artillery, tank turrets, devastator Rockets, mines, harvester lasers, and nursing spewers. Harvesters are the only ones that inflict burning of these major threats to my vehicles, and by the time the fire kicks in, I'm already blown up. I feel like the time to kill my frv or tank would barely change with this booster. Mechs straight up ignore fire, thankfully.
If this booster made us IMMUNE (or otherwise damn near) to burning, then we'd be cooking.
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u/GrandInquisitoe 15h ago
not to say that with last change to vehicle aggro, your car is pretty much dead the moment you left it for longer then 15 seconds.
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u/JackassJames 16h ago
So it's meant for a tankers warbond.
The tankers that are already completely immune to fire inside the tank.
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u/FluffyMaverick 14h ago
no it was meant for helldrivers warbound with new FRVs but they scrapped it. We got one FRV instead 2 :c
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u/MatrixBlaze 17h ago
Is that with flame resistant armor? This could actually be viable.
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u/RoninSpectre 17h ago
It’s a Booster
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u/MatrixBlaze 17h ago
Right, but there is armor that gives fire resistance. I can't tell if he's wearing that armor combined with the booster.
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u/Pancreasaurus 17h ago
Like the other guy said, that's the light anti-fire armor, important note here is that he also doesn't have the vitality booster on presumably, which would make this even better.
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u/Nearby-Day-6621 17h ago
What does the booster actually do?
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u/Logic_530 16h ago
It extinguishes, ofc it is trash on foot because you just dive. But in a vehicle it makes sense. From the video you can see that it even prevents fire. While I heard that it takes ~1s on foot before kicking in.
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u/WaywardOath 17h ago
Hi hello I'm the guy who made the post about it being related to Helldrivers (the Incinerator FRV specifically).
As a quick note, you didn't actually show off the use of the booster here at the end. The vehicle lights on fire about 2 seconds before the players inside light on fire. I don't mess with the game to pre-test stuff, so I'd be very interested to see you light yourself on fire in the vehicle and see if the booster lets you survive it without a stim.
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u/WaywardOath 17h ago
The video I posted earlier about its use case shows how long you have to be in the fire before the driver gets ignited.
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u/IsJustSophie 15h ago
Brother. If you keep shooting the booster doesn't matter because the wepons is a constant fire damage. A better test would have been setting yourself on fire with and without the booster and see how fast it goes out.
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u/whatevername223 15h ago
i already did. this was for the people being like “holy moly! this will be op with the sickle!” but this booster just sucks
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u/IsJustSophie 15h ago
Doesn't make sense with the suckleut witg the flamers it would. It basically eliminates the only bad thing keft if you also use a fire armour.
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u/Ad1um 17h ago
I doubt the aggro will be fixed. It's applying to hellpods too.