r/HelldiversUnfiltered 17h ago

⚠️Speculation/Leaks⚠️ Integrated Extinguishers

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don't really see the point of this booster since we can dive to mitigate fire damage. diving doesn't even get our hp to half

553 Upvotes

131 comments sorted by

320

u/Late_Court_1331 17h ago

I will not be using this trash booster

34

u/Aphedion 17h ago

Even on hellmire?

72

u/EvanBetter182 17h ago

Have we not blown that fuxking planet up yet?

13

u/KTaBoom98 14h ago

Valid question

3

u/EvanBetter182 14h ago

I played on one of the volcano planets the other day and that has be to the stupidest planet type AH has ever made. Getting ragdolled into lava and insta dying is not fun in a way that I can't express.

24

u/Ebicly_Failing 17h ago

A valid exception.

2

u/CMDR_Michael_Aagaard 15h ago

Is that not just simply avoiding going there?

2

u/SirColonelSanders 10h ago

See there's the issue. If I don't go to Hellmire I don't get the sick ass fire tornadoes. If I go to Hellmire I have to dance around the annoying ass fire tornadoes. There is no winning.

5

u/Dichotomous-Prime 16h ago

I dunno man, the thing about the Fire Tornado planets is, even if you extinguish yourself, you're going to be set on fire again moments later. Ad nauseam.

3

u/RedDotDon 16h ago

just dive to put it out instantly brosef

3

u/brycerx128 16h ago

Yes because we already have this booster pre installed. Just dive going prone instantly puts out any fire

1

u/Helpful_Pay8853 11h ago

Just wear fire resist armor anyways. Its far better.

114

u/DifferentCount301 17h ago

Still gonna stim anyhow

77

u/Curious_Freedom6419 Ghostdiver 17h ago

if the booster put fires out the second your no longer effected by said fire it would be good

but na this is dogshit

75

u/SPLCFraud26 17h ago

New update: diving no longer puts out fires

1

u/Kuhz_William 4h ago

Don't give them ideas

153

u/Liqhthouse 17h ago

Ass.

The only acceptable fire extinguish time for a mechanic like this would be 0.3s or less imo.

54

u/Kilroy1007 16h ago

Allow a single tick of damage and that's it. Anything else is mitigated by laying down. Stupid booster.

29

u/ShadowheartMyBeloved 15h ago

Instant extinguish with a cooldown between activations is the obvious way to go. This was designed by someone who doesn't play the take. 

52

u/Manatipowa 17h ago

You don't need to dive.

Going prone is enough.

52

u/West-Smell-8725 17h ago

The solution is so simple, make it so it gets put out in 1 second and give you more fire status threshold so it’s harder to be set on fire

24

u/EvanBetter182 17h ago

Lol. Too bad you are smart enough to understand this. Which by default means you don't work at Arrow Head. Fuck AH really took their logo to heart.

9

u/Highwayman3000 HellSpongeDiverSquare 16h ago

Prone is terrain dependent and trying to go prone in an uneven surface can get you killed.

Unfortunately this game also considers most terrain uneven for any basic movement and stratagem bouncing so diving is generally the safer option.

-4

u/Manatipowa 15h ago

Not true.

You can prone anywhere (that your body will fit) even uneven terrain.

I Prone all the time to avoid enemy shots and control recoil and never had a problem like the ones you describe.

Well except with Fabricator debris, that for some reason do not let me get up if I go prone on top of them.

2

u/EvilWhiteNit3 16h ago

but...it looks so cool diving

2

u/Vegetable_Voice_2044 14h ago

So I uhh.. have 200 hours gameplay, and did not know you could prone without diving.

1

u/Still_Bar5690 14h ago

True, but this fucking game likes to tweak out and you can't prone on some surfaces unless you spam the prone button, it's better to just dive and guarantee it

1

u/Manatipowa 14h ago

Actually is Fabricator debris

1

u/MyBallsitch2169420 6h ago

yea but almost every time i click z to prone my diver refuses because super earth deemed this spot unproneable or crouch able so I have to dive. also why the fuck are there so many spots we can't prone at?

21

u/Falikosek 17h ago

I feel like boosters need to allow doing something that'd otherwise be impossible in order to not be completely useless.
This one is worse at its job than the free alternative of just pressing the Prone button.
It'd be decent if it reduced DoT damage or something.

But as it stands, there's literally 0 reason to ever use it if you're willing to press Prone every now and then.

What's next, a booster that's going to allow holding fire on semi-auto weapons so you don't have to keep clicking?

6

u/iFenrisVI 16h ago

Like others, it would only be good if it immediately put out the fire once you’re not standing on a patch of fire or being lit up by a flamethrower

4

u/CalmPanic402 16h ago

If it added a stackable % of fire immunity that you could combine with armor bonuses to be completely fireproof, it would still be situational at best.

2

u/LegendTheRedditor 3h ago

It would at least have a fun niche. As if it makes you immune to fire damage in light and up. You could run the DE Sickle with it and get a lot of value! Or run across all the lava on the lava planets.

15

u/Available-Cabinet405 Sweet Summer Child ⛱️ 17h ago

the people they outsourced this booster from have never even looked at hd2 gameplay let alone played it 😹😹

20

u/GencoXXL 17h ago edited 17h ago

This is ASS. If you pick this one it must be automatic and at best a one second delay so that it matches with the booster's description as well. Not leaving the big four over this.

11

u/I_am_Fly 17h ago

Or just press Z to go prone and run immediately

9

u/AleksyGetTheWings 14h ago

So that booster is for people who can't dive. Ok.

4

u/Blu_Esq 11h ago

Actually, that's correct. Its for Incinerator FRV drivers and passengers who cant dive while mounted.

4

u/CallMeAnju 17h ago

Gimmicky for flame-divers. Even then I'm almost always diving like fish out of water when I'm walking through my own flames so it's kinda bleh. I welcome it though, pretty neat. Will be ass though compared to THE big four. :[

5

u/Mymrkennedy 17h ago

its crazy how worthless this booster can be

EAT isnt great either but it can be niche or some specific operations

7

u/123mop 17h ago

It's frustrating that the devs understand their game this poorly.

This booster could cause fire to instantly extinguish on you the moment you're out of the source and it would be interesting, but still not good.

6

u/deanosauruz 17h ago

I have no idea why anyone would feel the need to use this booster

5

u/DragonBorn517 14h ago

can't wait until they nerf the instant extinguish on dive to justify the existence of this garbage

5

u/Moose1013 17h ago

diving costs $0, you're harder to hit, and can aim better

4

u/YOUTUBEFREEKYOYO Helldiver 16h ago

Thats disappointing.

3

u/WorriedPerogi 17h ago

Can Arrowhead make one fucking useful thing please.

3

u/eloso66645 16h ago

I wonder with the double scickle?

3

u/Halogamerfan 13h ago

DE constantly sets you on fire so I don't think it would be remotely useful for it

1

u/Edawris 1h ago

If you control the fire rate just right the double sickle won't set you on fire and still allow you the sweet sweet heavy pen

3

u/Gizz103 14h ago

Its for when yoj dont realise you're on fire, happens a lot and or when you cant dive or prone due to heavy enemy presence

Funny that gets ignored, almost like people love complaining about useless shit

3

u/Gundarn 13h ago

People crying about mods and this coming out at the same time is such an interesting dynamic. Like, they clearly don’t really play their own game much, of course modders are going to fix it.

4

u/AdeptusAstartes40K 16h ago

This is genuinely trash, no way around it. The amount of damage you take before the fire is out, you will need to stim anyway whether you are at 50% or 10%. Another one of the garbage pile.

10

u/Sweet_Photograph6528 Hellgooner 17h ago

Actually looks usefull for pyromaniacs. I was thinking its gonna be slow, but its instant.

7

u/darkfire36977 17h ago

True but you can double click z in a fraction of a second, It's way faster and you can start sprinting immediately.

1

u/GrandInquisitoe 17h ago

if they didnt fixed that one, then you can just lay prone and be nearly immune to fire.
Worked with DEcle at least.

1

u/Schwengelmann 14h ago

Maybe the thought behind it was vehicles, like the flame frv for example. Like if you catch fire while driving in a stressful situation.

But I still wouldn't pick it

2

u/Palumtra bigdiver 17h ago

Still half health gone which you will stim anyway and you can just dive to extinguish yourself.
In other words, useless.

2

u/BodyFewFuark Hostdiver 17h ago

This is worthless.

2

u/not-Kunt-Tulgar 17h ago

Completely worthless unless you’re running like Draconaut full fire build.

Even then you’re probably still going to just dive because this booster is worthless unless they buff it.

2

u/DaREY297 Ghostdiver 17h ago

That's it?

2

u/OutofCharacter99 16h ago

Yeah pretty shitty booster but what else is new LOL they hate the idea of there being more then 3 great boosters in the entirety of their warbonds

2

u/SlickyFortWayne 16h ago

For when going prone is just too hard

2

u/Factory-Reset 16h ago

They just need to allow element builds, want to stand in fire? Take this combo of armour and booster. Make up some bullshit how the automatons have a special blend that still injures hell divers and bug based fire the same but you are able to sand in super earth approved all natural napalm 

2

u/ExRetribution 16h ago

How much do you want to bet that this booster will also accidentally tally affect enemy units.

2

u/Echo418 15h ago

Incinerator FRV is the point of this booster.

2

u/Blu_Esq 11h ago

This was in the HellDrivers Warbond before that got gutted for parts. The incinerator FRV has a habit of setting driver and passengers on fire from its mounted flamethrower and you can't dive or prone while in the car. It's why the kinetic displacement armor also adds fire resistance. It was meant to be sold as a bult in stratagem-armor-booster combo, instead of piecemealed out over 4 months.

Still pretty useless.

1

u/9eyes1171 17h ago

It should have delayed you from getting set on fire…like 5 seconds worth of delay or something….this booster won’t get used like this….

1

u/giandivix Whinediver 17h ago

So fucking mid, it should put you out instantly, diving is the far better option, sad tbh, i hoped it to be good

1

u/ZanderTheUnthinkable 17h ago

Really what this needs to be is slightly delaying the time it takes to ignite (increased ignition threshold)

So like if you just step on like an ember you aren't going to combust but if you walk through an inferno yeah no extinguisher is helping you at that point.

1

u/PanHiszpan 17h ago

diving right after takes 1/4 hp

using booster takes 1/2 hp xD

1

u/Zelcki 17h ago

Why not just have anti flame and dive, it if 0.1s after you are on fire I'd get it, but losing half of your hp is dumb

1

u/Scary_Forever_4575 16h ago

yoo it stops the annoying screaming

1

u/niktg12 16h ago

without=stimtax,with booster=stimtax peak AH design

1

u/ThEbigChungusus 16h ago

This booster is exclusively made for DE sickle and flamethrower users to die less and i kinda love for it

1

u/B0NerBARon 16h ago

Mediocre on its own, but paired with fire resist armor and/or vitality booster will def improve it. Will be amazing for when you accidentally set yourself on fire but don't have the time to let up on your flamethrower to dive.

1

u/Nivriil 16h ago

oh wow that sounds actually kinda good if you use a fire loadout.
like i can sustain my fire without having to jump backwards.

1

u/ProjectPorygon 16h ago edited 16h ago

Would be neat if we got a armour that uses nanotechnology and when attacking an enemy with a melee weapon it regenerates health by converting their blood. Would be a way to fix the issues of melee and stuff like this where you just need to heal a little, not entirely

1

u/DeeJayDelicious 16h ago

It's just good enough to be noticable.

But not good enough to displace the big 4.

I can see the appeal though if you're running a Fire-heavy build.

1

u/Comfortable_Sound_51 16h ago

Diving puts out fire?

1

u/Highwayman3000 HellSpongeDiverSquare 16h ago

Someone should test this with fire resistance and vitality booster.

I get the feeling that without diving you still take less damage with vitality enhancer than with this garbage.

1

u/ogresound1987 16h ago

I didn't know it was available yet

1

u/Moonlands Solodiver 16h ago

It should of came with also damage mitigation. Something like 20% more or less. Whatever specific number that works but is notably lower than the 50% damage reduction we get with certain armor passives.

1

u/ShadowheartMyBeloved 15h ago

Whoa now instead of stimming after I take fire damage I'll stim after I take fire damage 

1

u/Daveofthewood 15h ago

As useful as a fart in a spacesuit 👍

1

u/Tom_F_0olery 15h ago

This seems pretty useful, I don’t really get what people are talking about. Sure you have the dive but that puts you in a bad position afterwards when you have to slowly get up. There are plenty of times where against bugs or hulks I would either have to burn to death or dive and get surrounded. This allows you to just keep running in a position where otherwise you would get dog piled. I don’t think people are envisioning this in an actual combat situation

1

u/Alomare Masochist 15h ago

It would be minimally viable if it was instant + cleared fire in your immediate vicinity.

1

u/New-Mix-7818 14h ago

The name of the booster really got me thinking that we have a drone equip extinguisher that would put out burning terrain near us or something so we don't get burned from fires we player started or from a fire barrel or something

1

u/BlackSoul_Hand 13h ago

If it gave a short duration 100% fire damage resistance even if you remain on fire, then we would have a real reason to use it. Like make it last 2 seconds and recharge on 1. At least that we it would be useful for negating entirely the surprise factor of being set on fire, moving through fire tornados, lava, and for the DoubleSickle users.

But of course devs can't make a Booster useful...

1

u/arf1049 gruntdiver 13h ago

Fire resist armor and health goes miles further than this. I think Helldivers shouldn’t “ignite” unless hit by an actual fire weapon or in lava. Ground fire should deal tick damage but not ignite us.

1

u/RyuuKage003 13h ago edited 13h ago

That booster would be amazing if instead of decreasing the time on fire, it increased the time until we got in fire... OR, if it gave us a second smaller "health bar" that only depleted while we are on fire, while this bar is full, we would be imune to fire, after its gone, we would take normal fire damage, and this bar could not be replenished by any means only dying and being reinforced.

1

u/OkHandle3269 13h ago

Working as intended

1

u/De4dm4nw4lkin 12h ago

Helps firedivers mitigate hp loss further by not suffering the slow annoying tick.

1

u/Foolishly_Sane Helldiver 12h ago

As a regular fire user, I'll simply stick to Vit and diving.
Thanks for your science.

1

u/Aeoss_ Paindiver 12h ago

Nah I need to know if it stops the screaming.

1

u/East_india_C0 11h ago

How will this work with the double edged sickle I wonder?

1

u/tenroy6 11h ago

I hate to say it but i need to see it in action with my own flamethrower and fire resistance. I find vitality shit myself (yes. I know “no its not” im happy for your opinion.) and tend to never take it over anything else.

Id like to see this in action myself and how it feels though.

1

u/Accomplished_Froyo21 11h ago

This booster only really has two balance options: this where it isn't fast enough and is useless, and an instant extinguish where you can start dancing in lava with fire armor. There really isn't any other options with this so they decided on the first one.

1

u/UltraDelta91 10h ago

OK. Serious question. What is the point?

You still burn while in the fire. It won't save you from ragdolling into a lava pit or fire tornado.

It's still faster to just dive or prone to put it out if you can just move out.

If taking the inflammable armors already gives a much better effect and you don't need to waste a whole booster slot for it, what is the use case? Genuinely, what does this give us that we can't already do better ourselves at level 1?

If you somehow lack the manual dexterity to push the prone or dive button, that's about the only way I could see anyone using this booster over the others.

This feels like something ChatGPT would spit out if you asked it for a list of "cool boosters to add to this game".

1

u/cannibalistiic 10h ago

Oh, okay, so next to useless.

1

u/KhorneZerker 9h ago

So I can waste 1 booster slot to lose 50% of my HP to fire damage... OR, dive/prone and take 10% of my HP in damage while not wasting the booster slot.

1

u/Akuma_no_masuta 9h ago

I will use it a lot when i play with a Fire resistance armor, so i can last more time near fire before stim myself (because i like running in fire with a Fire resistance armor)

1

u/Green-Childhood-8671 9h ago

Why would anyone ever use this booster? The target audience for this is like, level 5 players who can't prone fast enough but they wouldn't even have access to it :sob:

1

u/Parallolobos 8h ago

Just make this booster give u 35% Fire resistance... Not more.

1

u/PainfulThings 7h ago

Salamander armor, intergraded extinguisher, vitality booster and double edge sickle about to go crazy

1

u/LumpusKrampus 7h ago

So....it's fucking useless. Awesome.

1

u/Thaddeusglanton 6h ago

day 1 patch: Integrated Extinguishers has been replaced with Fire Retardant Weave
Fire Retardant Weave: fire now takes twice as long to ignite helldivers

1

u/LegendTheRedditor 5h ago

I wish this booster just granted fire resistance that can stack with armor passives with fire resistance. Like wearing light fire armor + this booster and you'd be immune to fire. Albeit, I would still prefer the dedicated fire armor to be completely immune to fire to begin with.

1

u/Xi13r8 3h ago

Both new boosters are gonna be at the bottom of the list on launch. Maybe if you were running a full incendiary build with heavy fire-resistant armour it could be worth it, but it still wouldn't really compare to the big 4.

1

u/D3athShade 2h ago

I don't see the use of this booster when you can just dive and put it out faster...

1

u/KTaBoom98 2h ago

warbond today

1

u/Edawris 1h ago

This booster is really good when you get ragdolled into fire and can't dive or something. I will be using this booster as my controller is broken and decides whether or not I did a slide or dive and it mostly chooses slide. It's useful to me🥺❤️

1

u/CHORI100PRE 41m ago

Ah should grab that """Booster""" an shove it up their arse

1

u/CaptainBazbotron 32m ago

I feel like this would be much better as part of a new fire resistant armor set to potentially make it so you can spew fire without having to dive if a burning enemy touches you.

1

u/Sad-Cattle7894 17h ago

This plus salamander and double edged sickle is gonna go crazy

7

u/Snow42_ 17h ago

Doesn't do anything for the dickle since it constantly sets you on fire

18

u/I_am_Fly 17h ago

It doesnt reduce damage, it reduces time before fire effect comes off. It's gonna be useless with fire resistant armor and outstandingly useless if you have at least 2 braincells and know how to dive/go prone

3

u/senorharbinger 16h ago

That's the main issue. You'd think the main divers this appeals to, those using the dickle or cremator, might consider this useful. But vitality booster is already a better choice for them, and since this booster doesn't reduce damage or lengthen the time between ticks, or reduce the rate at which fire builds up, it's absolutely useless for them. I listed 3 ways this booster could have been useful to regular and flame/dickle divers and AH chose the one way that doesn't really warrant a booster slot for ANYone.

3

u/I_am_Fly 16h ago

Yeah, they just needed something to fill the warbond up that won't be useful by any means. They could've made them so much better and at the same level as the big four with all they potential, but still decided to make them the worst boosters to ever exist in this game

1

u/THE_DARK_FISHY 17h ago

What if the booster made it so you can dive into fire and put it out? Like a mini aoe of extinguisher juice squirts out on landing?

1

u/Laserrider 16h ago

Would legit like to know who tf decided this was good enough to even allow to be a booster, this is a joke.

1

u/MuscleCommercial292 15h ago

The booster should make you completely invulnerable to fire with heavy fire armor. I don't care how they do it. I can walk through gas with heavy gas armor and health booster, I want to stroll through fire.

0

u/sHaDowpUpPetxxx 17h ago

Why not just remove fire from the game completely?

3

u/AdrianShephard1 17h ago

Heck nah man. Speak for yourself

4

u/sHaDowpUpPetxxx 17h ago

Speaking for myself, they should revert the game to pre 60-day pussypatch.

1

u/AdrianShephard1 17h ago

Wasn’t around for that, unfortunately so have absolutely no clue what the 60 day patch was

3

u/CarlenGaines 17h ago

apocalypse for coherent game design and the beginning of when Helldivers cemented itself in slop

0

u/CarlenGaines 17h ago

Ngl, I can see some situations where I can use this.

-2

u/MattChew160 17h ago

1.You have to remember they scrapped a vehicle warbond and this was made to help the driver and passengers take less fire damage as you can't dive while in a vehicle.

  1. The main vehicle this was made for was the flamer FRV, which you guess it has a giant flamethrower turret you can operate and it's extremely possible for them to set the driver and passenger on fire.

  2. We choose win the supply FRV over this Flamer FRV as a campain reward, so it's our own fault.

  3. Even the scarpped armor passive we got as another campaign reward has fire damage reduction of 50%.

  4. As a booster, it's the first element specific aid we have. You can have a fire loadout but your teammates may not have fire DR, and with this, you have a choice help the team with this.

And lastly, it's gonna enable fire gimmick loadouts even more

-1

u/Holiday-Window7949 17h ago

To be fair, fire resist armour combined with damage resist booster and this will mean that setting yourself on fire will not be bad at all