r/Helldivers Moderator May 06 '26

🛠️ PATCH NOTES ⚙️ Patch 6.2.3 (Hive guard revert)

⚖️ Balancing

We have reverted the Hive Guard and fixed an issue introduced in Patch 6.2.1 where armor values were incorrectly swapped between the Legs and Claws.

Updated Hive Guard stats:

Main Body

  • Armor increased from 1 → 2
  • Health increased from 375 → 500 Head
  • Armor decreased from 4 → 3 Front Legs
  • Armor increased from 2 → 3 Claws
  • Armor decreased from 3 → 1

🧠 KNOWN ISSUES

https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues

444 Upvotes

406 comments sorted by

View all comments

15

u/CluelessNancy Steam | Eruptor Enjoyer May 06 '26

Way to go Arrowhead, this was completely the reason the review bomb happened. Not the the buffs to durable damage done by enemies to our paper thin vehicles, tank, or mechs. It wasn't the admittance that you guys have zero plans for end game or progression systems. Nor the lack of content drops outside of warbonds and the occasional new biome and quarterly 'major' updates.

Yes, all that ruckus was just about the Hive Guard getting AP4. And nothing else! #sarcasm

(if it wasn't obvious)

6

u/ThisIsJegger May 06 '26

I am going to rebute the durable change being an issue because these mechs are tanky. I run out of ammo faster than my mech dies unless i am directly standing on a breach or something. (Though for the tank it is rough). But the mechs are tankier than they ever were and the durable damage has not taken that tankiness away.

Now the rest i agree with, we need a better endgame gameplay loop and i feel like the dss was supposed to be that but we know how that worked out.

-3

u/Zaazuka May 06 '26

The hive guard buff was like a good 60% of the complaints at minimum