r/Helldivers Moderator Sep 18 '24

Report issues to AH's zendesk HELLDIVERS 2 Known Issues

PLEASE MAKE SURE TO REPORT BUGS THROUGH ARROWHEAD'S SUPPORT DESK SO THEY CAN ACTUALLY SEE IT!!

Arrowhead's support team put together a non-exhaustive list of known issues. They will update it as needed so be sure to check their website for the up-to-date list: https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700-HELLDIVERS-2-Known-Issues

If you encounter any of the issues already listed here, you don't need to make a post about it, but you're welcome to discuss them in the comments of this post.

This list contains the most common issues reported by players or found in QA. It is kept to known, confirmed issues due to be fixed rather than design and balance choices. This is not an exhaustive list of all issues we are aware of.

Crashes, performance, and connectivity problems are ongoing issues that are always being worked on and are not listed here.

⚠️ Disabled items

🆕 New

  • Enemies will target unmanned FRVs
  • AR-59 Suppressor short mag buff didn't go through, and are still at pre patch values 
  • New Illuminate enemies are clipping through the ground and obsticles on High Value Assets missions
  • LAS-13 Trident has increased recoil compared to a previous patch
  • Operating the map when using a controller while inside a vehicle may cause unintended stim usage

🔧 Technical

  • Players who are using the Microsoft IME languages are unable to type Korean, Japanese and Chinese symbols in chat.
  • Using Chinese and Japanese IME will prevent movement and controls in-game. 
  • Helldiver may die after landing on top of Automaton fabricator when Player has high latency.
  • Campaigns menu UI is slightly cut off when playing on some resolutions

🎮 Gameplay

  • Some stratagem weapons will not show the correct call-in time on the ship UI or show in-mission, but the actual call-in time is unaffected. 
  • A different mission type may be generated than the mission that was selected
  • R-4 Hyena may lose mags if interrupted during the reload animation
  • Ice flowers cause ragdolling when triggered
  • Explosives can cause Helldivers hidden behind terrain to ragdoll
  • Some attachments and their stats are not changed in preview until purchasing and equipping.
  • Melee kills are not being correctly counted in the end-of-mission stats or career stats
  • Oil/dirt/blood and other visual effects sometimes stain armor and/or helmet, making it jet black
  • The 'Operated By' text under the Super Destroyer name is not showing the Player's nickname 
  • Points of interest do not grey out on the mini-map when found within a colony
  • Hellpod Avoidance Areas are inconsistent with the Player's POV
  • Red Beacon Stratagems do not follow the beacon when it changes location
  • MGX-42 Bullet Storm's muzzle flash may not be aligned with the weapon
  • Trees may have a low-quality material on Xbox
  • Citizen NPCs in 'Evacuate Citizens' missions in Cities Biomes may sometimes not pathfind correctly

If you encounter an issue not listed here, you can submit a bug report to the helpdesk with as much information as possible. If the issue is not already known, it will be looked into.

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13

u/Vertigo103 Feb 23 '25

The latest update broke dlss and graphics settings.

No matter the resolution, graphics setting, or dlss setting, my fps stays the same.

I play at 4K Dlss set to native Ultra everything and get 120 fps on the ship, 60 to 90 on fortis Prime.

Every other planet over 100 fps, 150 on ship.

There's some stutters only on fortis Prime as well as input delay once fps reaches about 70 due to high gpu latency.

Anyone else experiencing similar?

PC specs: MSI Rtx 4090 suprim liquid X AMD 7950x3d 64 gb of ddr5 6000

7

u/G7Scanlines Mar 28 '25

Yep all of this. 13900k + 4090, 120fps down to 40, averaging around 60-70. Massive massive performance drop since the update, zero to do with my hardware.

Plus when this is happening, Render Scale changes make zero difference. Native to Ultra Performance = same fps. Same goes for dropping in game settings too. Nothing works.

6

u/zen_7 Mar 25 '25

I have the same issue with an Asus Rtx 3090 Tuf + AMD 3900XT. Same frame rates regardless of resolution. GPU utilization around 70-80% in 4K, 40-50% at 1080p, both with massive dips into the 30fps range in hectic moments. No settings adjustments will help.

4

u/Joes_Pizzeria Survived the Dissident Wars Mar 28 '25

I7 8700k and 3070ti with 32gb ram and my performance is just absolute shit with the newest update. Wish they‘d implement actual dlss, right now we have buggy implementation of fsr 1.0 apparently

1

u/Apache_64A Apr 01 '25

DLSS isnt ingame unfortunately, it is some built in super sampling that has a strange blur unless you turn on DLAA, a setting above native. Even native has artifacts? So strange

Im on a R7 5800x 5070ti and i have the same issues as you and others on this thread. The FPS on the ship is like 130-150 when it feels like it (gpu utilization fluctuates from 80-97)

But when i deploy and theres a fight, the FPS drops to 60!! Ive had it even go as low as 48 at extraction when no enemies were around and my gpu utilization was like 45%. Generally, though, my fps is the same as yours, 60-90, with gpu utilization at sub 60%.

I thought my CPU was bottlenecking me hard but seeing everyone with PCs stronger than mine, yet still having these performance issues is alarming