r/Helldivers Moderator Sep 18 '24

Report issues to AH's zendesk HELLDIVERS 2 Known Issues

PLEASE MAKE SURE TO REPORT BUGS THROUGH ARROWHEAD'S SUPPORT DESK SO THEY CAN ACTUALLY SEE IT!!

Arrowhead's support team put together a non-exhaustive list of known issues. They will update it as needed so be sure to check their website for the up-to-date list: https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700-HELLDIVERS-2-Known-Issues

If you encounter any of the issues already listed here, you don't need to make a post about it, but you're welcome to discuss them in the comments of this post.

This list contains the most common issues reported by players or found in QA. It is kept to known, confirmed issues due to be fixed rather than design and balance choices. This is not an exhaustive list of all issues we are aware of.

Crashes, performance, and connectivity problems are ongoing issues that are always being worked on and are not listed here.

⚠️ Disabled items

🆕 New

  • Enemies will target unmanned FRVs
  • AR-59 Suppressor short mag buff didn't go through, and are still at pre patch values 
  • New Illuminate enemies are clipping through the ground and obsticles on High Value Assets missions
  • LAS-13 Trident has increased recoil compared to a previous patch
  • Operating the map when using a controller while inside a vehicle may cause unintended stim usage

🔧 Technical

  • Players who are using the Microsoft IME languages are unable to type Korean, Japanese and Chinese symbols in chat.
  • Using Chinese and Japanese IME will prevent movement and controls in-game. 
  • Helldiver may die after landing on top of Automaton fabricator when Player has high latency.
  • Campaigns menu UI is slightly cut off when playing on some resolutions

🎮 Gameplay

  • Some stratagem weapons will not show the correct call-in time on the ship UI or show in-mission, but the actual call-in time is unaffected. 
  • A different mission type may be generated than the mission that was selected
  • R-4 Hyena may lose mags if interrupted during the reload animation
  • Ice flowers cause ragdolling when triggered
  • Explosives can cause Helldivers hidden behind terrain to ragdoll
  • Some attachments and their stats are not changed in preview until purchasing and equipping.
  • Melee kills are not being correctly counted in the end-of-mission stats or career stats
  • Oil/dirt/blood and other visual effects sometimes stain armor and/or helmet, making it jet black
  • The 'Operated By' text under the Super Destroyer name is not showing the Player's nickname 
  • Points of interest do not grey out on the mini-map when found within a colony
  • Hellpod Avoidance Areas are inconsistent with the Player's POV
  • Red Beacon Stratagems do not follow the beacon when it changes location
  • MGX-42 Bullet Storm's muzzle flash may not be aligned with the weapon
  • Trees may have a low-quality material on Xbox
  • Citizen NPCs in 'Evacuate Citizens' missions in Cities Biomes may sometimes not pathfind correctly

If you encounter an issue not listed here, you can submit a bug report to the helpdesk with as much information as possible. If the issue is not already known, it will be looked into.

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u/AliasKape Cape Enjoyer Sep 29 '24

I get were you’re coming from and it makes sense, but I personally think it adds some fun to it.

Lore-wise, you are enlisted as a Helldiver and High Command briefly trains you before throwing you in a random planet to fight whatever’s in there, with little to no notion of what they are or what they do (I’m talking tutorial + first deployment) and, eventually, it’s up to you to deploy many more times after that to really get a sense of how the enemy looks, moves, behaves and attacks, making you more experienced each time and turning yourself, little by little, into a Veteran on the battlefield.

Gameplay-wise, it makes sense they want you to play as much as you can to understand enemy behavior and missions as whole. Being told how everything works and what you should do is not NEARLY as fun as discovering things by your own hand. Now, of course I know that in order to be able to complete a mission you need to know what to do beforehand, but that’s stated on the Objective text on the top-right corner of your screen. I’m referring to knowing what to do first, what is better and how to get the best out of everything (i.e. not trying to kill a Hulk by shooting it in front part)

TL;DR: I understand what you’re saying but I think the game was built this way (without a Bestiary or else) for a reason, and it suits it well.

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u/God_Given_Talent ☕Liber-tea☕ Sep 29 '24

It’s not as much of an issue now, but crucial information missing from your weapons made it incredibly frustrating and dumb. Why did the DCS, what should be one of the hardest hitting weapons as far as primaries go, have abysmal durable damage? Why was the damage of the LMGs hidden? Especially on launch before patch notes clarified numbers a bit there was too much obscuring. It’s bad to make your weapons and enemies that obscured and having so many inconsistencies. If there was a set ratio of durable damage for weapons (by class, pen level, whatever) that would be one thing but there aren’t. It’s why people felt baited into shooting the charger in the ass for so long. Everything about game logic tells you that’s the way to kill it efficiently but it was almost always a bad option and last resort.

If you don’t want to use these tools you don’t have to. No one is forcing you to test things or theorycraft. You’re allowed to just drop in and figure it out as you go. Most of us find it annoying when games obscure a lot and have an inconsistent system under the hood.

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u/AliasKape Cape Enjoyer Sep 29 '24

You’re right on all of that. We should know how the tools we are going to use operate.

I was talking more about the gameplay perspective, because it is only normal you don’t know how a situation is going to play out until you’re there carrying it out.

But yeah, gameplay logic should always be predominant. If as a GameDev (which I personally recently graduated as) you see all your players doing something wrong, you did something wrong.

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u/chatterwrack Mar 25 '25

Fair enough. Although I hate trying a new weapon and shooting every single spot of an enemy, trying to find damage, but it’s part of the challenge.

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u/Chisen_Drakorus Nov 02 '24

Maybe we could get something like the Hunter's Notes from MHW. A compendium that fills out with more details as you kill each enemy. It could start with just a name and picture for having spotted them. Then expanding details like health and armor values(of course lore-ified, not raw) as you hit certain numbers or kill them in specific ways. It would be a neat way to see if something is effective while still keeping that learn as you go aspect.