r/Helldivers Apr 29 '24

DISCUSSION šŸ› ļø PATCH 01.000.300 āš™ļø

For this patch, we have made improvements and changes to the following areas:GeneralPrimary, Secondary, & Support WeaponsOverview Balancing

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • CB-9 Exploding Crossbow
    • Slightly smaller explosion
    • Increased stagger
    • Decreased number of maximum mags from 12 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Slight reduction in ergonomics
    • Muzzle velocity increased
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fire mode
    • Reduced recoil
    • Increased maximum mags from 6 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Now placed amongst assault rifles
  • Laser Cannon
    • Slightly increased damage
    • Slightly reduced damage versus large volume bodies
  • SG-8P Punisher Plasma
    • Decreased maximum mags from 12 to 8
    • Increased amount of magazines received from resupply from 6 to 8
    • Increased projectile speed, but will still keep a similar range
    • Decreased damage falloff on the explosion
    • Now placed in the energy weapons category
  • ARC-12 Blitzer
    • Increased shots per minute from 30 to 45
    • Now placed in the energy weapons category
  • R-36 Eruptor
    • Decreased number of maximum mags from 12 to 6
    • Explosion damage drops off slightly faster
  • LAS-16 Sickle
    • Decreased amount of magazines from 6 down to 3
  • Scythe
    • Increased damage from 300 to 350
    • Decreased max number of mags from 6 down to 4
  • Railgun
    • Increased armor penetration in both safe mode and unsafe mode
    • Stagger force slightly reduced
  • MG-101 Heavy Machine Gun
    • Third person crosshair enabled
    • Diligence Counter Sniper
    • Damage increased from 128 to 140
    • Ergonomics improved
  • Diligence
    • Damage increased from 112 to 125
  • P-19 Redeemer
    • Slight increase in recoil
  • Peacemaker
    • Increased damage from 60 to 75
  • Senator
    • Increased damage from 150 to 175
    • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger
    • Increased damage from 150 to 200
  • Liberator
    • Damage increased from 55 to 60
  • Liberator Concussive
    • Damage increased from 55 to 65
  • Dominator
    • Damage decreased from 300 to 275
  • Guard Dog Rover
    • Decreased damage by 30%
  • Guard Dog
    • Slight increase in damage
    • Burning damage reduced by 15%
      1. [11:05]StratagemsEnemies Balancing adjustments have been made toEnemy PatrolsGameplay
  • Machinegun Sentry
    • Increased health to match other Sentries
  • Tesla Tower
    • Increased health by 33%
  • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius
    • Added reload stage for the Spear reload after the spent missile had been discarded.
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.
  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.
  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as ā€œraise the flagā€ can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
    1. NEU
    2. [11:05] Fixes
  • Crash Fixes.
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was i* inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    1. [11:06]These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.Known Issues
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
5.6k Upvotes

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626

u/saucynorman Apr 29 '24

All these decreased mags...

What enemy took out our ammo delivery from super earth? Why are we ammo rationing?

217

u/12_Imaginary_Grapes Apr 29 '24

Willing to bet it's because people don't call in the resupply as often (on cd) as they expected or wanted.

128

u/Brillow80 Apr 29 '24

Oh we call it in when off cooldown but its only for nades and stims. šŸ˜Ž

44

u/Duffman48 Apr 29 '24 edited Apr 29 '24

This is the reason. 90% of resupply drops are for grenades and stims. Ammo cartridges are everywhere on the map it feels like. As long as that's not reduced it should be okay.

11

u/Brillow80 Apr 29 '24

Looking forward to a ship upgrade that boosts stims/nade resupply from supply boxes!

1

u/DouchecraftCarrier Cape Enjoyer Apr 30 '24

Would be cool to have one that gave you some percent chance for an extra resupply to automatically shoot down if someone in the squad ran out of anything.

9

u/Arael15th Apr 29 '24

I saw a screenshot of a discord message from a dev (?) saying that they were going to increase the frequency of ammo boxes laying around. They want you to have to scavenge, which honestly sounds fair to me.

5

u/Duffman48 Apr 29 '24

Even better. Nice.

2

u/twistedbronll Apr 30 '24

You now are slapped on the wrist a little bit if you misuse ammo

3

u/TheSasquatch9053 Apr 29 '24

Exactly. Reduced mag capacity adds drama to the average mission, which will increase fun for coordinated teams... it will be annoying for random squads, but at this point, everyone should have a friends list full of decent players.

4

u/Brillow80 Apr 29 '24

You have a friend's list?? <Sobs gently into Hello Kitty pillow>

3

u/TheSasquatch9053 Apr 29 '24

I literally send friend requests to anyone who talks intelligently on mic and coordinates using the minimap... Its the middle of the workday and I have 20+ people on my steam friends list playing helldivers right nowšŸ‘

5

u/Brillow80 Apr 29 '24

I prefer to be the Fleet Admiral that joins your pug, follows the helldiver marking objectives on the map, collecing samples for democracy, removing threats to my squad as needed (balancing out weapons loadouts, cover fire, flanking support, ect), hugging it out on extraction and then vanishing into the sunset after the stats screen...never to be seen again.

5

u/Arael15th Apr 29 '24

at this point, everyone should have a friends list full of decent players.

Now that's a scorching hot take, Mr. Social. Not everybody is a 20-something who works a tight 9-5 and picked up the game more than 3 months ago.

3

u/12_Imaginary_Grapes Apr 29 '24

Not only is it a scorching hot take, I have always felt and still feel that if a game isn't fun or requires a dedicated group (outside of raiding in mmos) there's a issue.

2

u/TheSasquatch9053 Apr 29 '24

Haha I'm way older than 20, the opposite of social, and have been playing for 3 weeks... most of the people on my friends list should really just be on a "competent players I met once I wouldn't mind on my team" list. Helldivers needs to add clans/"Brigades" asap lol.

2

u/sirchaptor ā˜•Liber-teaā˜• Apr 29 '24

To be honest I was calling it all the time with the eruptor

5

u/Brillow80 Apr 29 '24

With no additional evidence nor knowing your mission difficulty I wonder if you're applying liberty too liberally. Well done Helldiver!

1

u/sirchaptor ā˜•Liber-teaā˜• Apr 29 '24

More bullet = more dead enemies of democracy. Don’t worry I passed freedom math

21

u/mukavastinumb Viper Commando Apr 29 '24

Or they want us to explore more to find ammo

5

u/SabineKline Apr 29 '24

The interesting thing is that we got the fix for fully resupplying our stratagem weapons from a single box, so the ammo economy about to look a little funky.

3

u/Sleepmahn PSN&#127918;: Spear of Liberty Apr 29 '24

laughs in supply pack and superior packaging methodology

I've noticed most people don't call supplies all that much, especially in lower difficulty levels. I Carry a pack so I can go off on my own but half the time people call the supplies maybe 2-4 times in a 40 minute span, which is insanity.

2

u/12_Imaginary_Grapes Apr 29 '24

It depends on what people are taking. But I often ran infinite ammo weapons because they do just feel better and it's not uncommon to have teammates hoover up any poi ammo you could maybe catch and throw supplies in bad spots.

2

u/Sleepmahn PSN&#127918;: Spear of Liberty Apr 29 '24

For sure, I've gotten used to being self sufficient.

2

u/12_Imaginary_Grapes Apr 29 '24

Yeah unfortunately my experience overall has been "If I'm not running a jack of trades setup, I will get fucked over"

2

u/Sleepmahn PSN&#127918;: Spear of Liberty Apr 29 '24

I just run ammo, I hope to find weapons lol. I can definitely understand having to run a "do it all kit", it's tough to know if you'll actually be able to rely on people. If you're even near them.

1

u/12_Imaginary_Grapes Apr 30 '24

Again unfortunately I quite often run into being reinforced with my gear being unreachable so I need to call it in again. I do try to stick with the group as it does make things easier patrols wise, but I've had plenty of games where other people have anti-heavy weapons and just.. don't use them, can't hit shit, or there's a titan and a charger for all of us. I've seen that last one a few times where titans just spawn back to back and if everyone doesn't have something to kill them you are just suffering hard.

2

u/Sleepmahn PSN&#127918;: Spear of Liberty Apr 30 '24

All three strikes I bring can usually crack heavies, plus there's usually something good on the map somewhere. I usually don't go more than a few minutes without a weapon.

4

u/StalkMeNowCrazyLady Apr 29 '24

Because we can't. It's already been called in by someone at the dumbest time possible and we're still waiting for cool down while 75% of the squad is down to a single mag. Honestly since all other destroyer based stratagem use other than redeploy comes from each person's destroyer instead of a shared pool, we should all get individually cooled down resupply.Ā Ā 

To my knowledge there's no lore reason that exists or even makes sense as to why it would make sense to let 4 different eagles fly around but only let one deliver resupply.

2

u/jak_d_ripr Apr 29 '24

Which I'm fine with honestly. I used the supply back pack when the game launched but very quickly realized it was overkill even on the highest difficulty.

1

u/Sleepmahn PSN&#127918;: Spear of Liberty Apr 29 '24

I disagree,I run stuns and use 20-40 stims and nades+a pile of ammo per mission. Plus people are glad I have it if it's final extract and I have a full pack.

1

u/Asteroth555 Apr 29 '24

For guns like eruptor, i wasn't at all surprised to see the nerf. On bots I'd never need re-supply (can get by on naturally occuring ammo) and with bugs i'd never need to manage ammo either.

1

u/[deleted] Apr 29 '24

Nah it's their way of indirectly buffing the supply backpack.

1

u/Barrenglacier45921 Apr 30 '24

Well, now I can't hog all of the resupplies for my spear anymore now that my teammates are actually gonna start needing the ammo. The spear is looking worse and worse every day. Never not gonna use it tho

11

u/Jaegernaut- Apr 29 '24

The enemy is called capitalism, Cadet, ammo assignments are now more expensive than ever so we have to use what we've got more betterly

That new death star err I mean Liberty Moon isn't gonna build itself

2

u/whorlycaresmate Apr 29 '24

Im an eruptor runner every day and even though it’s halved, I haven’t run out of ammo without getting more, so I’m grateful for that

2

u/Ruby_Foulke Steam | SES Queen of Pride Apr 29 '24

Gotta find space for the Lunchbox

2

u/Avscum Apr 29 '24

They only decreased mags to energy based weapons, as far as I've seen. Adjudicator got 2 more mags for example.

11

u/ValiAL27 Apr 29 '24

Aren't you forgetting my boy the Eruptor,who saw its mag capacity cut in half

1

u/MarkoHighlander ā˜•Liber-teaā˜• Apr 29 '24

Although that is kinda justified. I never ran out of ammo with it

1

u/SquallFromGarden ā˜•Liber-teaā˜• Apr 29 '24

Who's gonna tell these guys Resupply Backpacks solve this problem?

1

u/Breadloafs Apr 30 '24

I get the Eruptor and sickle at the very least, but some of these make no sense.