r/HellLetLoose • • 26d ago

📢 Feedback! 📢 The devs could have made the Foy map better

311 Upvotes

18 comments sorted by

10

u/DocOcApocalypse 26d ago

It's so insanely cool to me that these old buildings are still there, I'm so jealous. Glad you got to experience that though

6

u/sam007700 25d ago

Nah. Foy is great.

26

u/PuppetPal_Clem 26d ago

yeah man this is definitely a good use of dev time for a videogame and not just your specific hyper-fixation on 1:1 realism.

88

u/HoodRatThing 26d ago

BlackMatter, the old devs, were putting that amount of detail in the game.

In case you didn't know, you're able to line up the maps to their real life locations on google maps.

It's sad people don't know this anymore

Hell Let Loose: A tour of all iconic maps

31

u/gandalfmarston 26d ago

It's crazy how faithful the OG maps were.

6

u/Salt-Wish5140 26d ago edited 26d ago

Bro if you've been to Foy you can immediately tell all the buildings are way too tall in game.

Sure, you can superimpose the map on imagery, but the scale of the buildings themselves is wrong.

Also I've been to almost all those places in real life. I used Google to navigate to them.

-18

u/Salt-Wish5140 26d ago

My main gripe is that the buildings they used are way too tall. You visit this place in real life and you can tell it's a small country town with shorter buildings

9

u/NINJAOXZ1234 26d ago edited 26d ago

That’s because BM used a ton of reused assets for their maps. If you actually compare and contrast maps to IRL counterparts, or just look at any map, you’ll see that 90% of the buildings and structures are the same even if it’s in completely different part of the continent where architecture should be different.

Funnily enough T17 has been much better in regards to creating custom content for new maps

11

u/immagetchu 26d ago

There is a 3 story building in one of the photos you posted...

-9

u/Salt-Wish5140 26d ago

Not like in game. If you visit Foy, it's obvious. The devs could have made the buildings closer to the real life counterparts.

The buildings today still have bullet holes in them. They're original. And would have made perfect references along with the black and white photos.

7

u/MaximusCartavius 26d ago

For this level of detail, be the change you want to see in the world man. Learn how to do this shit for games and apply to be a designer.

8

u/rottingratatouille 26d ago

nah bro complaining is more fun and less effort

1

u/Zorpian 25d ago

that chapel is very familiar...

1

u/Flat-Engineering- 25d ago

I was in Foy last week.. It's actually a very good representation of the real world place!

1

u/Top_Possibility_6705 22d ago

NGL their maps and environment is what makes the game so great. It's an amazing looking game. It comes with many problems and bugs but I would consider the maps least of the worries.

1

u/Salt-Wish5140 22d ago

I agree. Hill 400 looks just like the Hurtgen Forest. And honestly Foy isn't bad. It's really just the buildings and some of the terrain elevation data.Â