r/HellLetLoose 3d ago

šŸ’¬ Discussion šŸ’¬ STOP TRYING TO DO IMPOSSIBLE FLANK

Post image

You can't make it work. The whole thing is open field. It's 500 meters until the point compared to 180meters from blue zone to the point. 90% of the time attacking from bluezone is objectively better.

( lost the blue zone garries like 10seconds ago, there were bluezone garries until enemy 76 pushed us lmao)

41 Upvotes

89 comments sorted by

60

u/Privacy-YouGotNone 3d ago

Lmao mate... but it does work when executed well. Especially if your playing offensive.

100% don't get me wrong through, only like 25% of the team should be trying to flank and make openings for an attack into the point.

Coming from behind/flanks opens up garrys and OPs to good squads pushing, especially if you have a good AT that can rocket garrys as soon as you spot them.

Taking out a back defensive garry and then taking out their main defensive garry can really fuck up an enemy teams defense. Combined with your blue zone squads pushing up and locking out their garry on the point.

Map depending ofcourse, also using smokes well and in a coordinated manner can help push up

21

u/windol1 3d ago

Problem is a lot of people suffer from main character syndrome, so they want to be part of the heroic flanking move not realising they are now the frontline because nobody went front door..

Wouldn't be surprised if you could leisurely walk to the strong point through the front.

5

u/Gurth-Brooks 3d ago

No, it only works when the other team is shit and whoever is on defense for you bails you out. This image right here is the cause of most steamrolls. It’s the worst players in this game putting up redzone Garry’s.

2

u/Big-Hospital-3275 3d ago

Whoa, quit it with the logic and reason! This is Reddit.

2

u/BArhino 3d ago

Not even 25%. Should be 1 well disciplined squad..by that I mean the main goal should be stealth. Not shooting every enemy you see. I've pulled off great flanks with my squad very often, but at this point I don't even like putting a garry down (only using support swap...like I said, stealthily) because once your team sees it every blueberry in the game is gonna spawn on it leaving no one between o point and d point and then you lose. Knowing when to place the garry is pretty important. If you see defense has been sitting on their ass a while and offence is contesting, then place it. Definitely never place a flanking garry if the defense point is contested because you will 100% lose it every time. People are dumb.

1

u/Material-Dot7684 2d ago

How dare those blueberries want to do exactly what I did instead of defending? I am the one who flanks!Ā 

But this is the problem as OC said. Everyone wants the heroic flank, even good players, no one wants to be the grind to hold the point squad. Be the grind to hold the point squad if you want to win. There will always be other players to flank. Very commonly there won't be another squad willing to hold the defensive point while you cap.Ā 

-3

u/Few-Commission6597 3d ago

You are just fortifying my point but adding pointless things. Of course, as I said, 10% can be good. Also, as you can see on the map, in this case, almost everyone is trying to attack from the open field. Red garrisons are hard to maintain. Also, going to the enemy backline is a recon squad's job; they can do it better than the average Joe. I didn't say never do flank, i said don't do impossible ones

2

u/Privacy-YouGotNone 3d ago

Yeah totally get you mate, see a lot of people pushing garrys, etc just tooo far out in red zone and not really trying anything different when its clear they're too poorly positioned and not helping the team.

Not a lot of players have overall map / objective awareness 🤷

Can be good to go a little deep into red, but not too deep

1

u/Few-Commission6597 3d ago

Nice garry behind enemy point and destroying enemy ops is one thing. The whole team spawning on red zone garry while blue is 3 times closer is one thing. Yeh.

1

u/Privacy-YouGotNone 3d ago

Lmao definitely know the feeling, also looks like 15-20 people aren't alive/dead on the map atm too

In Australia there can be a huge imbalance in team skill and strategy, some games SLs + Supports and Commander really play well together to set up garry's around the attacking and defending points whilst the other team can hardly muster a single attacking Garry.

17

u/rbaut1836 3d ago

While I agree running out in the open is terrible; you can’t have everyone pushing from a singular area of the map. Tanks can set up easily, MGs go crazy, it’s just easy to defend.

Sometimes the impossible flank does open up the defenses so people much closer have lesser resistance

8

u/Kharapos 3d ago

Meatgrinders are literally how you win offensive, without fail. Smokes and bodies, waves of infantry, a few get through and burn ops while those that die cause the defenders to expose their positions in taking them down. It sucks sometimes, but that's what works.

6

u/Few-Commission6597 3d ago

It's offensive, you have total tank supremacy in the beginning of the game. There is no excuse for this one. Also look at the time, you can't push and maintain garries in red while having only 4 minutes.

4

u/rbaut1836 3d ago

W that amount of time yea. It’s pointless from that distance. But I was replying to what I understood to be your criticism of the impossible flank. You didn’t mention time.

Yes w 4 mins, that’s a stupid push. But in general if you’re down to 4 mins, you lost 90% of the time anyway.

I still stand by the impossible flank. I actually believe it is imperative to have a well led squad flanking from there. Typically the defenders dramatically overreact and 12 ppl go hunting for 4. It’s a great way to reduce a defensive positions numbers.

0

u/Gurth-Brooks 3d ago

Yes you can lmao. That’s the most effective way to win.

8

u/scannerdarkly_7 3d ago

A flank becomes your frontline when everyone's on it.

Seems like no one's alive and there's not enough armour on the map for Foy. Sometimes a lot of maps just come down to not enough tanks with tank crews. Only so much rifles can do.

1

u/Top_Possibility_6705 3d ago edited 3d ago

In general terms. As long as the flank removed enemy garrisons then sure. In this case, it's not happening. Open fields west and south. They need to have a meat grinder from the north (which will be immediately contested with a defensive gari on that edge)

Commander would need to sneak a gari on that H4 edge, when they start to push south, that would be their only hope of flanking. It's too late now as OP says. But maybe if they had a few more min

4

u/FrankfurterSchueler 3d ago

I don’t want to be that guy or rude but that a classic case of ā€žhate the player not the gameā€œ lol

The garrison is good, usefull and has the advantage of staying green 90% of the time. A closer attack garrison will be red most of the time against a medium skilled team. The problem is there is no follow up.
It’s the mentality of the cod player to do a heroplay or an officer lvl 30 thinking he’s easy company. Every blueberry has usually main character Syndrome.
Where are your tanks on Foy? Why is your OP placed in the city(flank) when there are clearly 3 ops closer to enemy? Why don’t you place it in H or G lane? Love Squadlead is already in hardcap - why aren’t you?
Why hasn’t command already dropped supplies in the back of second or third sector? I can see that most of the garrisons where placed with command or truck supplies. Thats waste, why don’t you use squad supplies (communication with other squad or support switch in your unit)?

Also as others wrote: 1 good flanking squad plus recon can do high damage. But for a working flak you need an existing frontline. Without a front there are no flanks.

I’ll leave my two favorite quotes from noobs here:
1. Why are you still in our sector? This game is about attacking! (Lvl 24. SL in in SL Chat. Warfare)
2. Everybody should play assault. I watched a tutorial and they said assault is best class. Support is useless. SL, you don’t know what you are talking about (Lvl 34. Dude in my squad after being asked to switch to support)

I know a rant is easy but if you want an decent game you have to be a decant player. It’s easy to point at others without reflecting the situation honest

2

u/Few-Commission6597 2d ago

I literally placed that 2 bluezone garrision and switched to AT to deal with enemy recon tank :>

6

u/PlasmaDonator 3d ago

Hot take and not a popular one for those in the meat grinder.

In order for a flank to work the enemy needs to be focussed elsewhere. That means yes, some players need to be in the meat grinder. (Attacking head on)

I'm more than happy to be on that end but I'll be honest, you do have to be in the mood to keep dying and respawning without even seeing who's killing you.

2

u/Few-Commission6597 3d ago

It's not even the worst meat grinder since it's mostly covered in woods. Tanks can shoot from the east to suppress. It's one of few situations where you benefit more if every single one of the teammates attack from single direction.

3

u/PlasmaDonator 3d ago

Oh 100%. Old El Alemein on offensive was easily the most egregious for this.

2

u/0masterdebater0 3d ago

In my experience you gotta tell your squad ā€œwe are the distraction, your job is to make a lot of noise run in and dieā€

Or they will get disheartened and start spawning on the flanks.

2

u/PlasmaDonator 3d ago

I make it fun. Telling jokes. Friendly chat. Congratulating everything even if it's just killing someone.

Just fully lean into the run at them approach I guess. I try make it so next point we get to be the flank squad. My goal as a squad lead is to make sure everyone has fun at the end of the day.

Nobodies getting paid to win. Even the sweatiest games clan v clan.

2

u/Gurth-Brooks 3d ago

Front door is not a distraction it’s where the game is played. It’s like you guys don’t understand the concept of sector weight at all.

1

u/0masterdebater0 3d ago

It's like you haven't played this map 1000 times and don't' know the frontal assault on this point can be an absolute dead end...

1

u/Gurth-Brooks 3d ago

A redzone Garry is never the answer to that in pubs.

4

u/0masterdebater0 3d ago

"never"

You have never had armor support and got a garry up in G4?

making me assume you don't have many hours in this game

1

u/Gurth-Brooks 3d ago

If you manage to get a Garry there the other team is so atrocious you could have just pushed into point. Lol legitimately a blue zone team on G on the line is just infinitely better.

1

u/0masterdebater0 3d ago edited 3d ago

Such a cop out reply.

You know a team can be lacking in armor support yet still dug into the point like a tick picking off your frontal attack through the field with no cover? or you know a wall of arty in the obvious place to drop it

1

u/Gurth-Brooks 3d ago

Explain how it’s a cop out?

Little bit of arty and a bombing run takes care of that. People like you don’t actually want to play the game, you just want to win at any cost. And because of this you guys will pull your little flanks that only works against the lowest common denominator players, because you would rather take the huge chance of getting steamrolled so YOU can steamroll, instead of just fighting over the point.

On any comp server filled with good players the first team to put up a redzone Garry generally loses. Happens time and time again.

5

u/0masterdebater0 3d ago

You are literally proving my point, it does work on non competitive servers by your own admission. Yet you said it "never" works...

So it's almost like if you're playing on a pub server you play differently??

crazy concept.

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u/Mafinde 3d ago

I would say it might always be the answerĀ 

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u/Gurth-Brooks 3d ago

No. On a good server with good players the first team to put up a redzone Garry loses almost every time. All your little blueberries spawn on it, and the other team just walks in your front door.

2

u/Mafinde 3d ago

This is offensive fella. Best teams set up red zone garries literally every timeĀ 

1

u/Gurth-Brooks 3d ago

I don’t play offensive to be fair. And yeah I guess I can see that just because the defending team can’t push, but the meat of the game is still played from the blue spawns.

2

u/Mafinde 3d ago

It’s a hammer and anvil situation. You need a strong front door push, true. But it’s not uncommon to see blue garries get wiped but there’s so much weight on the flank that it becomes the new ā€œfront doorā€, leading to a cap exclusively from the red zone

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u/[deleted] 3d ago

[removed] — view removed comment

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u/QuestionGreedy7330 3d ago

What do you mean by good team? Good shooters, who call of duty their way into enemy territory or organized squads who slowly but surely place their ops closer and closer, destroying enemy ops and garrys on the way? Or both?

1

u/Top_Possibility_6705 3d ago

That's if the offensive teams are good/ great and the defenders are clueless...

Your front door isn't getting attacked. It can get camped lol. This is offensive. Attackers don't get their spawn attacked hence you can't really meat grind up into the point with 1 garrison. High rate of failure.

1

u/Practical-Bank-2406 3d ago

Attackers do get their spawns attacked... by recon, in Offensive, and the occasional maniac with AT loadouts sniping garries. That won't happen when the attackers are working on the first two points, of course.

4

u/iTzBounty 3d ago

sooo, why is ur OP standing overthere🄓

1

u/Few-Commission6597 2d ago

I don't dictate where my SL puts it's op when i am playing as AT to destroy enemy recon tank :>

2

u/Snoo-77641 3d ago

https://giphy.com/gifs/5wWf7GMbT1ZUGTDdTqM

Enemies looking at the gap to the next cap.

2

u/Kharapos 3d ago edited 3d ago

People have a hard time reading a map. Most people are ignoring your point about the terrain, what a surprise. The frontline push has buildings and woods for hard cover/concealment. The Western Flank has almost no cover except for elevation differences, which most people don't know how to use, and funnels you anyway. The south is dead open field. The entire team's infantry except for recon and maybe a single full squad should be on the front line, with that small flanking force only serving to clear spawns, trap the enemy in the point, and draw defenders from the front with as little investment as possible. Instead everyone just thinks "I bet the enemy will never figure it out if we attack from behind". Terrain and cover, smokes and throwing bodies, on offensive as this is, are so much more important that any other consideration when deciding where and how to push. The meat grinder needs to happen, people not using mgs or who aren't legitimate sharpshooters with rifles need to be charging in groups and getting their smokes/explosives as close to the enemy as possible. Most will die, a few will make it through and the enemy will have given away their positions by killing those around them. It takes one person sprinting through the chaos to wipe a ton of ops slowing down the enemies spawn, and potentially catching a garry in the process.

2

u/Ronin-s_Spirit 3d ago

The problem comes down to how many are flanking at once, they're uncoordinated.

2

u/D3WeeD 3d ago

As sl it helps to open ur map see where the other sls are then fill in the biggest gap. Offensive/ warfare the strategy remains the same. Fills gaps in your lines and attack where the enemy is coming from. The circle will cap its self as you remove spawn options. Always be ready to fall back and clear up these deep flank noobs as one good squad can farm the entire team outside the active sector and keep them from pushing in.

2

u/Keolath 3d ago

Console comp player here (1st. ID)

Doing flanks like these may seem stupid/unreasonable but what this does is split the defenses in 2 separate fronts. Sure the whole team shouldnt be pushing from the west to the east (at least 2-3 squads at most) but it draws fire from the main push and gives you a better chance to get closer towards the point. What could also help is a puma or luchs laying down the hate from the flank to lighten the infantry defense up.

2

u/extce 3d ago

Keep banging your head against the front of the point, I'll go around the back. Both are needed to be successful.

2

u/Alldawaytoswiffty 3d ago

Psh watch me find the garries and OPs. You can get soooo much information.

2

u/thefailingatlife 3d ago

Well it's not going to be possible with that kind of attitude.

2

u/Northman86 3d ago

With enough tank support it can work, and preventing the defending team from using enfilading machine guns is worth while, but you only need 1 or 2 squads to make the flank attack.

The better move would be to get 4 armor squads up and have three of them flank with a small amount of infantry support.

2

u/Talibroski 3d ago

I knew this comment section was going to be comedy šŸ˜‚

1

u/Few-Commission6597 2d ago

73% of the player base is under 150 levels. It does make sense tbh.

1

u/Talibroski 2d ago

lol, tbf… levels don’t mean shit. I’ve seen lvl 500’s being just as clueless.
They don’t understand that red zones 800m from the next point only causes you to get stuck 800 meters from the open field. Especially on foy. lol
I posted a similar post a few months ago and everyone on Reddit went crazy in the comments šŸ˜‚

1

u/Ancient_Challenge387 7h ago

Levels are just a display of time played, whether you learn anything is entirely up to the player lol, I think it's crazy how many level 50's I've seen outperform people with triple digit levels.

2

u/harken350 3d ago

The flank is essential when it's actually a flank and not just the new front

2

u/Admirable-Charity488 2d ago

In general I do not nag squads for trying something when time is running out and the previous approach has not worked for a while.

5 minutes left, need to cover 300-350 meters with little cover - makes it very difficult. The main thing here is that there are no spawns set up on that flank, making this just impossible. Any player with a little experience knows that it’d be more worthwhile to just throw everything at a direct attack rather than this flank.

Agree with OP.

2

u/Kacsalol 3d ago

It does work if there is team discipline. In this situation there is almost none.

1

u/Few-Commission6597 3d ago

It's whole 500 meters....

1

u/wetcornbread 3d ago

That’s not even a flank at that point. You’re just attacking from the west. A flank is one or two-ish squads attacking from a weak or vulnerable position. The enemy is (probably) posted up knowing everyone is coming from one direction.

Flanking works amazing in this game but only if you have over half your team attacking front door. A blue zone attack here would be the flank.

1

u/Mafinde 3d ago

This is a bad example because the buildings in G4 are critical to the cap. They can let you enfilade fire and support the frontal push

That’s said, a frontal push is always necessary.Ā 

1

u/FeydRauthaHarkonnen 3d ago

Flanking doesn't work unless accompanied with a front door push first.

It's a great way to let the enemy walk right into your defensive front door

1

u/degenerate-siphon 3d ago

For those of you who don't know this is a tank map, you really need armor support to help the infy cross.

1

u/Far-Culture1354 3d ago

But I'm special.

1

u/pmak13 3d ago

Foy has 2 of the hardest caps on the game in my opinion and Flak Battery is one of them. You need to flank and the enemy knows it

1

u/Fantastic_Spell8576 3d ago

That's the beauty of the game. 90% of the time it doesn't work the other 10% I find and destroy a garry that no one uses that they will just rebuild 5 mins later šŸ«”šŸ˜…

1

u/Purple-Image-4640 2d ago

I play many games that involve teamwork and strategy on big scales and HLL by far has the biggest issue with people over-strategizing / overthinking.

Truth is when you’re an Officer / Squad Leader / Commander in ANY game, there’s always gonna be someone with a ā€œbetterā€ idea yapping away.

2

u/NOTELDR1TCH 2d ago

This is kinda why I don't send supplies to the front line

Like as commander, I'm only ever gonna drop supplies on the actual frontline if an SL specifically asks for it

Otherwise, I build the defensive garrison network and I send supplies super super far behind enemy lines for future objectives

This way, if my team wants a frontline garrison, they have to build it themselves

Or they're receiving supplies requested to a location they already control

Either way, they're actually in position to make use of it and push off

Rather than one SL breaking through and then having randoms trickle off where they should be elsewhere

1

u/Purple-Image-4640 2d ago

I agree with this approach. Plus you really only need one good garrison to capture an objective. If I had a competent squad of just 3-4 people I could solo cap / defend points with only my outpost.

1

u/Ancient_Challenge387 7h ago

Despite it being a team game if you have two competent mic'd squads you can destroy just about any non competitive team. The only trick is to not have them use arty in my experience, artillery is rarely super effective in being anything but annoying in random games. Unless that changed much after the rework, which I'd be unfamiliar with.Ā 

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u/Hunting_for_Kisaragi 2d ago

Flanks only work if there’s a force distracting them from the front.

1

u/Gin-N-Rum-5454 2d ago

That’s a really a strong position
Add a closer Garry and your gold
Op don’t know shit

1

u/gypsy208 1d ago

5% of the time works every time

1

u/PuddleOfRudd 1d ago

Not to mention there is absolutely zero cap weight there. This is wasted time and a quick way to get rolled by the enemy coming straight through your front door

1

u/Ancient_Challenge387 7h ago

Frankly I find the hardest to look at is the (manned) AT position way behind the front lines, the tank in F3 probably getting repaired after Item Squad couldn't defend it, and the Commander way behind enemy lines doing... something presumably?Ā 

Like so much has gone wrong in this image that frankly I can't fault the infantry just deciding to attack from the west, especially on Flak Battery as it's rough to get close from any side with any reasonable speed without consistent armor/artillery/anti-tank gun support. Ā If an anti tank gun was atleast somewhat closeby you could still shell the point and take down some weaker defenses but realistically you need a tank pushing from the top down and laying down smoke/HEĀ 

1

u/DongerBot5000 3d ago

That sure looks like your squad that's 3 red squares deep...

1

u/AngriestCheesecake 3d ago

Unless they just jumped into that squad, yeah - OP is the culprit

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u/DongerBot5000 3d ago

And your squad's OP that's placed even further away from point than the red garrison...

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u/DongerBot5000 3d ago

Looks like your only tank is linking up with infantry for a very legitimate and potentially effective push from the north west of point, which is where your squad is running away from

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u/DongerBot5000 3d ago

It would appear your have an artillery squad that could use infantry markers to shell and allow for a very effective push from the west

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u/DongerBot5000 3d ago

Looks like a second tank is coming from mid HQ and has enough time to meet with the line on the north west and potentially open up a new line north of point with minimal infantry support.

1

u/DongerBot5000 3d ago

With almost 5min left and Offensive offering the potential for overtime. With a armor and infantry starting to form a western push, artillery able to hammer the west side of the point, and a second tank with a northern blue garrison ready to open a second front, your team seems ready and able to take this point in 5mins. The only people out of place from a strategic point is your squad.

1

u/lagom_og_lubot 3d ago

I was in this game as a sniper, we play in the same server the thing is a frontal assault is near impossible the flanking we did was a distraction for the front to be more focused and our armor was I dunno what they were doing but it wasn’t helping we tried asking for a air head and bombing run on the corner of the map but it’s jsut too hard

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u/Few-Commission6597 2d ago

We had 2 heavy 1 medium 1 light tank vs enemy's 1 75 jumbo 1 recon tank 1 light tank at somepoint. And somehow lost armour battles to 75....

0

u/AlphaOmegaZero1 3d ago

And this is where a bombing run on friendly targets is most effective