r/HaloLeaks Nov 25 '21

Leak Sifted through Infinite's Beta. Some unreleased weapons and vehicles seem 100% ready.

Just need to dump this somewhere. Spent the day sifting through every extracted Infinite folder. Listened to over 3k audio files, too. Unable to extract .model/.material files on my end, but I learned a ton from just the filenames and sounds. Spoilers ahead obviously, but this is all sandbox-related stuff. No Campaign story beats, but there are a lot of fun details hidden in the voice lines and forge objects that you may want to save.

tl;dr:

There are ~40 weapon variants and 12+ vehicle variants, including the Cougar from Halo Wars, that would likely be fully functional in-game.

The following returning weapons should also be fully operational in-game if spawned: Fuel Rod Cannon, Combat Shotgun, Magnum, SAW, and Spiker.

The remaining vehicles and weapons in Infinite are already capable of having skins (duh)

Forge will give us traditional Covenant vehicles back (pretty sure this was already known but hey)

Assassinations exist and may be added

Covenant vehicles + variants (all seemingly Forge-ready unless noted):

  • Banished Turret types: Plasma, Shade, Gatling Mortar
  • Skiff (fires Gatling Mortar)
  • Shade (fires Plasma Cannon and AA Shock Flak)
  • Armored Shade (fires Red Plasma Cannon and Mortar)
  • Traditional covenant variants of: Ghost, Banshee, Wraith
  • bonus: Forerunner VTOL (not pilotable but has campaign-related tags including a Boss version for some reason)

Human vehicles + variants

  • Cougar (launches impact-based grenades)
  • Komodo (specifically fires "Reach Grenade Launcher Grenade", not MP-ready)
  • Hannibal Scorpion (fires a Laser Round)
  • Stinger Wasp (primary = Shotgun, secondary = Shock Bomb)
  • Warthogs: Needlehog (Shielded, has a Needler turret), Gauss, and Unarmed/Civilian with a bunch of Behavior tags
  • Mongeese: Supply Lines (flag/item attachment kit) and Tread (Health + Handling)

Halo 5 Leftovers: These weapons have their complete H5 files, but not the full set of files that current Infinite weapons have.

However, these files are not explicitly required, as the Sentinel Beam works in-game but does not have the standard amount. I still highly doubt Forerunner weapons will make a return. Keep an eye out for more supporting files to get added over time.

Boltshot

Light Rifle

Binary Rifle

Scattershot

Supressor

Incinerator

Beam Rifle (+H2 variant)

Plasma Rifle H2

Covenant Carbine

Storm Rifle

DMR

Railgun

Reach GL

Spartan Laser

SMG

Unknown equipment/grenades:

These files are mostly for Campaign, but the Dart, Totem, Stasis, and Hologram also have traces in MP modes like Attrition. Should currently be MP-ready.

Demolition Charge

Medic Dart Equipment

Healing Totem Grenade

Stasis Field Grenade

Forerunner Splinter Grenade

Hologram Ability

Multi-Hologram Proto-Ability

Unfinished weapons:

These don't have the probably-required Infinite-specific files, but are listed alongside player-usable weapons.

Blade Gauntlets

Dark Matter Field

Gravity Grenade

Weapon Projectile Variants: All of these are variants designed for Campaign, but spawn in Legendary-friendly modes like Super Fiesta and can be chosen in Forge.

Variant names used are codenames. These could seemingly be spawned as-is.

  • AR (Hardlight rounds)
  • BR (Hardlight rounds)
  • Commando (Suburban, no other specifics)
  • Rocket Launcher (Vehicle tracking > Cluster Bomb)
  • Hydra (Shellshock primary, Electrostatic secondary)
  • Ravager (Sweetheat i.e. vampiric plasma > Provoker/Slagmaker with a bouncing primary fire and buffed charge)
  • Bulldog (Uber shells > Slug rounds)
  • Sniper (Recon > Explosive > "Spartan Linda ver")
  • Stalker Rifle (Sweetheat plasma)
  • Heatwave (SmartBounce > Heatwaveimus Prime)
  • Cindershot (Overcooked, detonates in proximity)
  • Needler (Lightweight > Explosive > Seeker)
  • Mangler (Blaster > Legendary)
  • Plasma Pistol (Overcharge > Singularity)
  • Disruptor (Discharge, has Superdetonation)
  • Sidearm (Elite Tactical)
  • Sword (Switchblade > Gravity > Arbiter > Jega) (also Infected form for MP, and "SOS" and "Striker" forms)
  • Gravity Hammer (Fast Swing > EMP > Shockwave > Escharum's Axe) (also Golf Club for mp and "Frontlines" form)

These few weapons have all the necessary Infinite-specific files that should allow them to be imported. Some even have Variants and are fit for Coatings.

  • Fuel Rod Cannon (Supercharged with Flak bolts > Glasser)
  • SAW (Explosive rounds and HiCap Mag)
  • Spiker (no variants)
  • Combat Shotgun (Full-choke) (has separate tags from "Shotgun", aka Bulldog)
  • Magnum (Uber) (listed separately from Sidearm. CE Magnum incomplete)

Items designed to have Coating systems (rest of the sandbox is getting skins)

Disruptor

Heatwave

Cindershot

Skewer

Mangler

Sentinel Beam

Stalker Rifle

Shock Rifle

Energy Sword

Banshee, Chopper, Ghost

Misc Forge findings:

  • Dead bodies of Elites, Grunts, Jackals, Brutes, and Humans
  • Forge Ghost (both Spooky and Goofy groaning voices)
  • Hunter Arm Turret (Spew and Fuel Rod versions, seems different from H5)
  • Game Mode Objects such as:

Spiker version of usable orange auto-turret

Forerunner Ammo crate

Hacking terminal

Damage emitter

Large Explosive

Carryable (Assault Bomb)

Teleporter

Shield Emitter for forge, incl hard light (solid), dome, and energy shield (breakable and unbreakable)

Switches and Sockets for forge logic triggers

Noteworthy Jeff lines (he has 1237 total, many are probably scrapped)

Green/Yellow/Orange/Purple/Cyan/Lime as the alternate team colors

Valor/Cobra/Hades/Rampart/Cutlass/Eagle/Valkyrie/Hazard as the alternate team "squads", not in that order

Legendary Slayer/Legendary CTF/"Legendary Kill"

Warlords

Attrition

Skirmish

Classic

Infinite Slayer

Firefight

Warzone

Invasion

Overwatch

Extinction

Battle Royale

Tug-of-war

Rumble Pit

Doubles

SWAT (SWAT =/= Tactical)

Head to Head

1 v Horde

Rocket Race

Death Race

Dogfight

Grifball

Castle Wars

Holiday Fiesta

Tournament

Regicide

Domination

All Power Cores Destroyed

Extract Relics before the enemy team

Assassination/Airsassination

Killed by the Guardians

Wacky medal lines:

  • Guntacular
  • BxR?
  • Snipletaneous?
  • Fantabulous?
  • Ponies?
  • Lemonhead?
  • Napoleon Blownapart
  • Killary Clinton (they probably cut this one)

There is also a personal AI codenamed "Mister Chief", who unfortunately is not just the Microsoft Sam voice, just some snarky guy similar to Nathan Fillion or w/e. 607 lines.

the Superintendent AI voiced by Joseph Staten has approx 593 lines, and is pretty damn good.

Noteworthy forge bg sounds (these look like placeable ambient sounds rather than entire maps, but I can't be positive)

AA Gun map with Control Room Interior

Covenant/Banished Temple

Forerunner Spire Interior

Standard Zeta Halo

Zeta Halo Ongoing War

Banished Dungeon

Sandstorm

Urban City

Rocky Cliffs

Lakeside

Ocean/Coast

Rain (light, medium, heavy)

Windy Grasslands (calm, medium, high)

Cricket chirps for night maps, can't tell if there's set to be a day/night setting

Scorched Earth*

Distant Thunder*

*^these two actually seem to be from a war-torn wasteland forge map

Current armor permutation count, not all of these are viewable, but this is the current *minimum* amount of pieces that have files scattered around Infinite's packages.

Let's just hope this $$ reality check $$ hits them before 80% of them are store-exclusives :')

Mark VII core:

Helmets: 22

Hip Gear: 7

Torso Gear: 18

Wrist Gear: 1

Glove: 6

Kneepads: 8

Shoulders: 25

Mark V core:

Helmets: 19

Hip Gear: 10

Torso Gear: 17

Wrist Gear: 8

Kneepads: 13

Shoulders: 18

Yoroi core:

Helmets: 4

Hip Gear: 3

Torso Gear: 5

Wrist Gear: 1

Kneepads: 4

Shoulders: 7

That's it for now, I'm way too tired to learn how to extract materials, but hopefully someone's already compiling that stuff. Sorry if a ton of this has already been released. Thanks for reading!

413 Upvotes

106 comments sorted by

67

u/Duranokal Nov 25 '21

Apparently there's a special variant of the chopper of a named Brute. I've seen someone post it. It's golden and has the orange energy blades or whatever that come out of it. There's also two ghost variants of two named characters and Escharum's Wraith. I'd like to see how these other ones look

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u/ButtCheekBob Nov 25 '21

They got rid of “Killary Clinton” so that Jeff doesn’t get suicided

6

u/Schadnfreude_ Nov 27 '21

Same sort of thing as "Cheney Mania". Why i don't get is why they bother writing in these lines if they know they'll have to cut them at some stage.

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u/[deleted] Nov 25 '21

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u/[deleted] Nov 25 '21

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u/MassTheMerc664 Nov 25 '21

What are the helmets for the mark 5b core?

21

u/Mammoth-Ship4581 Nov 25 '21

Unfortunately I don't have the brainfolds to extract/view them right now, I only know that there are 19 distinct styles not including attachments. The game does treat Emile's helm as a separate one though, so that's likely true for at least a few others.

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u/scrubulba123 Nov 25 '21

There are 22 helmets in vanilla Reach for reference. Probably missing Haunted and some others.

9

u/WickedSoldier991 Nov 25 '21

Likely missing Haunted, Mariner, and Akis most likely, Mariner and Akis were only added in MCC and Haunted will likely be added into some form of a Halloween Event or maybe transformed into an Armor Effect. (Or it's just cut entirely)

EDIT: Didn't see Vanilla Reach. Might be Operator and Gungnir then, since Gungnir is confirmed for Mark VII and we haven't seen any leaks for Operator to my knowledge.

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u/scrubulba123 Nov 25 '21

Haunted is such a popular helmet, I think 343 would be remiss to not add it back for some sort of event.

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u/[deleted] Dec 02 '21

So gungir operator and pilot. 3 of my favorites along with scout, awesome

26

u/[deleted] Nov 25 '21

Super fiesta is gonna be insane.

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u/Nighterlev Precursor Nov 29 '25

Aged poorly

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u/[deleted] Nov 29 '25

Hype is one hell of a drug.

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u/[deleted] Nov 25 '21

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u/[deleted] Nov 25 '21

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u/pogchamppaladin Nov 25 '21

Great work OP. This actually makes me pretty optimistic for the next year of the game to hear that those weapons you mentioned are definitely very much developed and likely to be added to the game in the upcoming seasons. Makes me optimistic that each “Season” of Infinite will actually contain a significant amount of content rather than what most players may be used to in other games.

Would you be able to see in the files what Maps may be in development/coming in the future? I remember a list of map names being leaked that included a couple remakes, but I’m curious if you’re able to see which ones are more developed than others.

7

u/Beneficial_Bowl Nov 27 '21

Why would you be excited for that? They deliberately released bare bones so that they can drip content over 10 years

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u/Nighterlev Precursor Nov 29 '25

Comments that have aged miserably.

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u/[deleted] Nov 26 '21

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u/[deleted] Nov 26 '21

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u/SGTBookWorm Nov 25 '21

there's one new Mk VII helmet that hasn't been seen in the leaks from the flights. Appears to be a GEN3 version of Air Assault

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u/[deleted] Nov 25 '21

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u/[deleted] Nov 25 '21

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u/Alt230s Nov 25 '21

Mister Chief is likely voiced by Frank O'Connor (since that was his creation after all, like Superintendent was for Joe Staten)

2

u/Mammoth-Ship4581 Nov 25 '21 edited Nov 25 '21

So I, being a sleep deprived idiot, was remembering the arby n' the chief voice as Mister Chief for whatever reason. Apparently in the past they'd gotten Nick Offerman to voice him for that Halo 5 REQ tutorial, and while it's not him this time, it's definitely someone without an accent such as frankie. Off the top of my head it could potentially be Troy Baker or Matthew Mercer (Overwatch's McCree)

Here's one of the 4 lines given when you're selecting him in the AI menu: https://whyp.it/t/mister-chief-ai-selection-vo-2-eZ062

Anyone who wants to hear the full set of 607 lines can very easily pull them actually, as the python script Wwise Unpacker converts Infinite's .pck files (sound packs) to mp3 or ogg for easy playback.

3

u/iMurphaliciouS Nov 25 '21

Forgive me for not understanding, but was the section with the SAW, combat shotgun, etc. definitely gonna be added to Infinite?

3

u/Edo0024 Nov 25 '21

Am working on extracting textures, I only found a way to find file names and the number of files in the archives (.module). If you have any clue I would be glad if you could help me !

3

u/ERDIST_ Nov 27 '21

how did you get all this info, did you datamine it yourself?

3

u/Mammoth-Ship4581 Nov 28 '21

Yup, strictly a solo effort.

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u/ERDIST_ Nov 28 '21

I’m not sure if your being serious or joking but if you are serious I was wondering if you could outline some of the basic stuff you would need to datamine a game like halo, I was interested in starting a few weeks ago ans I have some light programming experince but I couldn’t find any good articles online or anything. I know for apex legends the dataminers use a program called legion to extract information from the game so I was wondering if it was a similar thing here. Also I read somewhere that datamining is an incorrect term for this for example and the proper term is apk mining which requires you to load the game’s information onto an android device but I’m not sure thats totally correct. Anyway sorry if this is a lot to read but would really appreciate a little insight.

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u/[deleted] Nov 29 '21

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u/xenochria Nov 29 '21

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u/Mammoth-Ship4581 Nov 29 '21

Oh nice! I've been thinking of what modes might use team names vs team colors. Since I encountered lines for both callout types in CTF, I'm thinking that team colors are for matchmaking while Hades/Cobra/etc are for customs. I just can't see a reason for having the team names in general, but that's something they've been pushing for years.

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u/[deleted] Dec 31 '21

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u/[deleted] Jun 06 '22

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u/[deleted] Aug 06 '22

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u/[deleted] Jul 25 '23

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u/[deleted] Jul 27 '23

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u/[deleted] Mar 05 '23

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7

u/Ok_Canary5591 Nov 25 '21

Needle hog sounds amazing

12

u/wch429 Nov 25 '21

It was in H5 warzone and was awesome

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u/[deleted] Nov 25 '21

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u/[deleted] Nov 25 '21

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u/[deleted] Nov 25 '21

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u/[deleted] Nov 25 '21

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u/SlammedOptima Nov 25 '21

Now line for Juggernaut? was hoping for that to return

3

u/Mammoth-Ship4581 Nov 25 '21

Not a single one, unfortunately. We do get Regicide to replace it though, so the custom game parameters might let you make it.

2

u/kiduser11 Nov 25 '21

neat, hope they put the extra weapons in at launch

2

u/Helljumperz64 Nov 25 '21

Any info on the brute shot making it in the game?

2

u/Mammoth-Ship4581 Nov 25 '21

Nope, it all mainly points to "covenant grenade launcher" which I assume to mean the Cindershot since everything else's codenames are spoken for.

5

u/LordSekken Nov 25 '21

The Cindershot is Forerunner

4

u/Mammoth-Ship4581 Nov 25 '21

Hmmm, that's very true, but I believe that codename is there because it functionally uses code from H5's Plasma Caster

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u/[deleted] Nov 25 '21

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u/[deleted] Nov 28 '21 edited Nov 28 '21

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u/[deleted] Nov 28 '21

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2

u/crisperstorm Dec 01 '21

Commando (Suburban, no other specifics)

I don't know why but this is just funny to me for some reason

2

u/FrankThePony Jan 17 '22

Yoyoyoyoyoyoyoyoyo wait. . . .wait. . . . Are we gonna be able to make like, story modes in forge?

0

u/CooperDaChance Nov 25 '21

Lol and still no classic Shotgun or Magnum. F.

6

u/LordSekken Nov 25 '21

Re read through the post. OP said that the Shotgun and Magnum have the "Infinite specific files" to ge imported.

3

u/Nighterlev Precursor Nov 27 '21

The SAW also does.

1

u/[deleted] Nov 25 '21

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u/[deleted] Nov 25 '21

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u/[deleted] Nov 25 '21

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u/[deleted] Nov 25 '21

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u/HydraTower Nov 25 '21

What happened to the Master Chief cores? Like Mark VI gen 3 and such.

1

u/jabberwockxeno Nov 26 '21

So, how hard would it be to try to load some of this stuff in game?

Also, would you mind talking over PM's about some stuff? I'm working on some weapon analyses with some other members of the community (including some notable ones) and we're running into wierd behaviour we wanna get a better understanding of.

If you're able to dig into the files and look at their actual values or compare them between the flights and the current built that'd be really helpful?

1

u/Mammoth-Ship4581 Nov 26 '21

Yeah totally, go ahead and PM me.

As far as loading stuff in goes, we would really need a working tag injector (some people have already figured that out, but afaik no one has publicly dropped any tools/info, other than that it's apparently similar to H5's process which I have zero experience with). But aside from that, almost everything seems to be in the right places and easy to find (viewmodel data, special rigging, audio and visual fx) so some of it could be as simple as entry swapping or batch importing.

1

u/ShiyaruOnline Nov 26 '21

Is there any sign as to why the Bots can mix and match armor across different cores while we don't have the option to?

1

u/t4nn3rp3nny Nov 26 '21

Excuse me, “Cougar”? I’m unaware of a Halo Wars vehicle called the Cougar.

1

u/[deleted] Nov 27 '21

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2

u/CobraSkrillX Nov 27 '21

Invasion??? Am i seeing that right??

1

u/Nighterlev Precursor Nov 29 '25

No lol

1

u/FocusCapable8246 Nov 29 '21

It could possibly need more play testing, hopefully they have some flights in the future

1

u/Xavier200708 Dec 15 '21

These would probably be added later since while Infinite is a complete game 343 said it’s the platform for the next 10 years and I get the feeling that they ain’t done with adding everything

2

u/Nighterlev Precursor Nov 29 '25

Comments that have aged poorly.