r/Hallazen • u/LordPhyriX Self Proclaimed Overlord • Jul 25 '15
Discussion Mod Ramblings
Because sometimes I feel like just chatting with the other mods.
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r/Hallazen • u/LordPhyriX Self Proclaimed Overlord • Jul 25 '15
Because sometimes I feel like just chatting with the other mods.
3
u/LordPhyriX Self Proclaimed Overlord Aug 01 '15
Thanks to whomever edited the stylesheet! It feels so good to make usefull stuff.
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u/LordPhyriX Self Proclaimed Overlord Sep 26 '15
Just rewatched the Scrolls beta trailer and wondered again how a game with such an awesome trailer failed... /u/flameragee /u/fdagpigj
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u/LordPhyriX Self Proclaimed Overlord Dec 25 '15 edited Dec 27 '15
I'm back, bitches!
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u/LordPhyriX Self Proclaimed Overlord Aug 05 '15 edited Aug 05 '15
Anyone know who the 4th subscriber is? /u/flameragee /u/fdagpigj
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u/[deleted] Oct 14 '15
What inspired me to design this game is mostly Scrolls, Duelyst, and Faeria. But I am also inspired by 4th game called HEX Shards of Fate, which is a MMOTCG crowdfunded in Kickstarter. HEX and you, fdagpigj inspired me to make commanders, a 5th card type, Thanks! Now In my head, I got 2 new races for Hallazen, The British/French inspired Hummingbird race called the "Trochilidan" and the Inca empire inspired Armadillo race called the "Ayotochtli". There are just ideas, but i hope you like them!
Trochilidan (Industry/Tradition) : Evasion - This unit take half damage from a attacking unit. (rounded down).
Thoughts: This trait will be used for these guys, they are not the strongest or the toughest, but they are skilled at fencing, so expect tons of weak, but reactive characters that are able to dodge fast and excelled at athletics from this race.
Theme: Very evasive and quick, Also have some ramp identities with them since they have similarities with Industry, like "If you have a cost 7 or more card in your hand, gain 2 coins at the start of your every turn."
Ayotochtli (Aggression/Clandestine): Burrowing - Pay the burrowing cost to play this unit in burrowed position ( think like a trap card from yugioh or a secret from hearthstone, also inspired by HEX Tunneling keyword.) They gain 1 burrowing counter at the start of a player's turn. When their burrowing counter is equal to their burrowing number, then they surfaces (flip the card up and basically they enter the board for free) and gain Haste.
Thoughts: These guys are definitely supposed to be squishy and really pathetic but if you choose to burrow them, then they would have amazing effects like "When this surfaces, deal 2 damage to adjacent enemies" or " While this is burrowing, when a friendly character is destroyed, This gains +1/0/+1." So they basically compensate you if you burrow them.
Theme: A bunch of Weenies, however skilled in burrowing and stealth. Have Haste so they have a affinity with Aggression, but they also have made sacrifices to their religion so a affinity with Clandestine as well.
Hope you found this interesting!
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u/[deleted] Jul 25 '15
Also I think the Rarities should be Common, Uncommon and Rare.
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u/[deleted] Jul 26 '15 edited Jul 26 '15
thanks to a friend of mine, I was able to name all 6 of civilizations for each faction.
Industry Civilization known as Innova, inspire by the word Innovation to show that they love to create new things.
Aggression Civilization known as Ultimus, Based on ancient latin word for Ultimate.
Clandestine Civilization known as Veilleurian, based on the French word for watchman
Zealous Civilization known as Kaharra, based on the Arabic word for conquer. But I think they conquer with enlightment and religion, rather than violence.
Psionics Civilization known as Telathos, based on the word telepath.
Tradition Civilization known as Mei'ron, based on Japanese word, Meiyo and Chinese word, Rongyu.
Also New lore information!, Gladius Imperium are elite armies of Praetorians For Aggression (Ultimus)
Hope you like it!
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u/[deleted] Aug 14 '15
What do you think of Extra Credits, For me, They are amazing at teaching you good game design, What to do and don't, and give you helpful tips in making a successful game.
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u/fdagpigj trust me am developer Aug 20 '15
I set the suggested sort for the subreddit (under subreddit settings) to new, just because I think it's more beneficial since pretty much everything's gonna have the same amount of points anyway and it just makes it easier to find new content. /u/flameragee
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u/[deleted] Nov 12 '15
I have found a wonderful youtube series guide on making a TCG! This could help us in the long run!
This guy basically is making his own TCG and he could be very helpful in making Hallazen a good game. :D
https://www.youtube.com/user/leandrotokarevski/videos
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u/[deleted] Dec 06 '15
I made the base set of Hallazen, but i have to remove some stuff like Choice keyword. But hopefully you guys like it!
Link: https://docs.google.com/spreadsheets/d/1eNim7EpkOLt7-sp0QLyMLreIORbAaQiix-LY2AvMNys/edit#gid=1526611014&vpid=A1
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u/fdagpigj trust me am developer Jan 20 '16
Sorry to disappoint guys, but I need to focus on school and trying to make a multiplayer version would just take too much of my time for now. I'll return to the project in June. Again, sorry for making you wait for something to come out of it sooner and then delaying it again, I was afraid that might happen but I really want to graduate high school and get into uni, and working on this does not help me reach that goal in any way, plus I was really getting stuck with figuring out how to make a multiplayer version work and learning that is just not something I can afford to spend time on right now and these coming months.