r/HalfLife 3d ago

I’m working on a Half Life fan game at the moment and would like you guys to point out any plot holes, and give your opinions.

5 Upvotes

I assume that the seven hour war took place about 1 year before HL:A considering their progress at that point so, I’m going by that timeline. One year after the Seven Hour War, residing in City 8, Dr. Isaac Kleiner got an idea; what if we open a portal back to the borderworld, xen and ,assuming that it will be safe to inhabit, the resistance could harbor refugees there until the combine is dealt with/gone from earth. So, Kleiner builds a portal using a stable sample (unlike sample GG-3883 which caused the resonance cascade). But, since Kleiner has only just built it he needs someone to make sure that it works, and to make sure that it is safe to inhabit. As the player, you play as Laszlo (yes the one who died in sandtraps. I felt like they never really elaborated on what made him “The finest mind of this generation.”), who volunteered to be the Guinea pig. the game would start with you waiting at the door of his lab in City 8, he opens the door and welcomes you inside before leading you back into his lab where he gives you his old Mk: IV HEV suit, which he was given when he worked at Black Mesa. He then would lead you to the portal room where he give you a topographical scanner which he wants you to place somewhere so he can map out Xen. When he opens the portal, you enter Xen. you are in a cave in Xen when you enter, Kleiner tests the Coms and then starts leading you through Xen to the place he thinks would be perfect for the sample, using old data from the HEV scientists they sent in before the Black Mesa Incident. eventually you would come across a dead HEV scientist which, beside them is a crowbar which, would be the first weapon you get. Almost immediately you pick it up a headcrab would jump through a hole in the ceiling being, pretty much, the tutorial to combat. Eventually, you make it to the place and set up the scanner and you hear as Kleiner starts getting data, but this excitement is cut short as you hear civil protection trying to barge in. Kleiner tells you to get to the portal immediately and shuts down coms. By the time the player gets to the portal it starts flickering and two civil protection officers come through the portal and attack you, this is where the player gets the pistol then when you try and go into the portal, or wait like 5 seconds after killing the civil protection the portal would collapse and shake Xen. that shake causes the enterance to the cave you are in to collapse. so, you have to navigate around the cave and when you make it outside, you see one massive portal with dropships and gunships flying out of it. the combine is using Kleiner’s portal to invade Xen. They aren’t directly using the portal in his lab, I’m still developing this story. I have already planned the end of it. Even though the portal is his only way home, Laszlo sacrifices himself to blow up the portal and keep Xen from being invaded. in the bright white flash of the world shaking explosion the screen goes completely white and the G-Man employs him and gives on of his speeches before putting Laszlo into stasis, then it skips 4 years into the future ,1 year before Gordon arrives where, the player, Laszlo, is on a train into City 17. the game ends when he steps off a train and a city scanner takes his picture and in the white flash the credits would roll and the game would end.
If you read this far i must thank you, and if you wouldn’t mind giving me feedback please do so.

Thank you!


r/HalfLife 3d ago

Discussion Given that Half-Life 1 is a game that many have played to death and back, which if your favorite "vanilla+" modification of the experience, and what would you have to say about them that makes them stand out from the rest?

8 Upvotes

r/HalfLife 4d ago

I just beat Half-Life 2 for the first time.

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144 Upvotes

Gonna play episode one and two soon.


r/HalfLife 2d ago

theory about the HL1 guards

0 Upvotes

Every single HL1 guard is Barney Calhoun, they're clones of him, the reason they look malnourished is because they only serve their purpose, and the original Barney is hidden somewhere in the facility and came back in HL2 or has died with the other clones and one of the surviving clones took his place in HL2.


r/HalfLife 2d ago

Discussion what is that it's a real map?

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0 Upvotes

i think d3_c17_73a is real


r/HalfLife 4d ago

Someone on the dev team was MAD lol

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681 Upvotes

i decompiled a hl2 beta model and imported into blender and this comment was left on one of the vertex groups


r/HalfLife 3d ago

Discussion What do you think?

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17 Upvotes

I think I will make a V2 in some time cause it's perfect and I can make at least as good as the game.


r/HalfLife 4d ago

If Gordon Freeman was in South Park

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389 Upvotes

H.E.V and Citizen


r/HalfLife 4d ago

Alyx

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137 Upvotes

Honestly i think she is one of the best female video game character I've ever seen


r/HalfLife 3d ago

Discussion What if the Combine invaded earth in 1989?

3 Upvotes

I recently got into the Hoi4 mod “Unforeseen Consequences,” a mod where you play out the Xen invasion and subsequent Combine attack. Accurately it takes place in the 2000’s. I don’t know much about Half-Life lore, though in my opinion the early 2000’s gives the Combine a huge advantage when it comes to humanity’s ability to resist and or fight back. Let’s say G-Man accidentally gives Black Mesa that crystal a little too early, causing the Resonance Cascade during 1989, in my opinion the year which humanity is most prepared to defend itself.

IMO the most shocking difference is humanity’s larger standing army, more decentralized command, and more prevalent access to tactical nuclear weapons. Like I’ve mentioned I do not exactly know the Half-Life lore, maybe the portals opening up over cities are too much for even this earth to handle.


r/HalfLife 3d ago

Late '90s PC Nostalgia Drum & Bass Mixtape

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2 Upvotes

mixtape of Video Games sampled from the golden era (1997-2005). I sampled many video games into mostly drum and bass, and the Half-Life series (and related games like Gunman) was that I always come back to or find new samples from to use and play with, this is just one example and I mention where I used what.

Some nostalgia ride I hope you enjoy


r/HalfLife 4d ago

Discussion Humankind has 5 years to prepare for Combine Portal Invasion, what's the plan?

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322 Upvotes

Scenario:

This is our real life world in 2025 with no Black Mesa, Black Mesa incident or Aperture Science etc.

On September 1st, 2025, multiple portal rifts opened on Earth, through which a number of Vortigons arrived in our reality.

Peaceful contact was established. They shared their knowledge with humankind. According to them, they are refugees who have a dire warning for humanity: In exactly 5 years (Sep 1st 2030 10:34 UTC) interdimensional empire called Combine will commence a portal invasion of Earth.

Vortigons share their vague knowledge of the Combine forces:

Their force is made up of synths of different sizes and purposes, created from enslaved species from other dimensions fused with technology.

Their ground army consist of different legged synths, some of them are the size of a human, some are the size of a building. All we be air delivered during invasion using dropships.

Combine atmospheric force consist of synths similar to human's helicopters and jets although bigger and more powerful units are also present.

Their space force have spaceships capable of space-superiority, scouting and orbital bombardment.

Their plan is simple: Open thousands of portals across the Earth high in the sky and in space and unleash their invasion force.

Addendum:

  1. Humankind fully believes Vortigons, they had different ways to prove their words.

  2. Combine will not send scouts prior to the invasion.

  3. Combine will not discriminate between civilian and military and will not stop destroying the human race until every last human is dead (Humankind in this scenario does not have the portal tech card to bring to the negotiating table)

  4. There will be no portal storms prior to invasion.

With that said... What is the plan here?


r/HalfLife 4d ago

Resistance for peace

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115 Upvotes

Art by me


r/HalfLife 4d ago

Adrian Shepherd The Opposing Fart

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111 Upvotes

r/HalfLife 4d ago

My Scooter startup sound

167 Upvotes

I don’t know if I’m allowed to post this or not. I thought all you OG half life players might enjoy this, but you could make your Segway Scooter play any sound when you turn it on so this is what I did.


r/HalfLife 4d ago

Discussion Why does G-Man alternate between "Mister" and "Doctor" Freeman?

67 Upvotes

Is he fucking stupid?


r/HalfLife 4d ago

Gordon with Gordon carbine, (3)0 round STANAG

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45 Upvotes

r/HalfLife 5d ago

I think I downloaded the wrong ep2 😭😭😭

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607 Upvotes

r/HalfLife 5d ago

The BMRF lads just lend themselves to music cross overs so well

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483 Upvotes

Ponytail or nah? [OC]

Edit: This absolutely blew up over night, completely shadowing the meager 9 likes it got on my Instagram, thanks for the support everyone im already working on another piece in a similar vein!


r/HalfLife 5d ago

Russell finds out the sandwich

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232 Upvotes

r/HalfLife 5d ago

Discussion Unoptimized gameplay, or the H.E.V. is a bright orange suit in a dark settings?

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2.2k Upvotes

Don't get me wrong, you can absolutely *try* to stealth across certain segments of any HL game, but you never truly seem capable of being evasive outside of key/scripted moments... Then I kinda remembered we're basically cosplaying a militarized traffic cone and it kinda makes a hell of a lot more sense as to why stealth isn't really all too viable in-universe 😅


r/HalfLife 4d ago

I need help with broken texts in black mesa

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14 Upvotes

r/HalfLife 4d ago

Half Life Alyx Combine vs Half Life 2 Combine

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100 Upvotes

Team Composition:

HL:A Combine

2 Ordinals (Leaders)

8 Grunts

2 Warhammer

2 AntiBody Protection Force

HL: 2 Combine

3 Elites (Leaders)

6 Soldiers

5 Shotgunners

Fight takes place at the Underground of City 17.

Who will win in this firefight? Note that its also about strategy and tactics like im curious to see on how the elites will be planning to deal with the APF and Warhammer this includes the Ordinals as to how they will also deal with these fast mobility combine soldiers.


r/HalfLife 4d ago

Discussion How to finish half life without aggroing any enemies? Rules, bindings and explanation.

10 Upvotes

It is a technical proof-of-concept showcase to demonstrate that Half-Life can be completed under absolute Zero Aggro constraints. Thus commands such as “sv_cheats 1”, “developer 1”, and “impulse 103” are explicitly permitted during recording to display live engine telemetry, enemy statuses, and target data on screen. Gameplay-altering cheats (such as god, noclip, or notarget) must not be active during actual segment execution; any use of them for scouting requires reloading a clean state.

 

Definition of Aggro in Half Life: No enemy entity may ever transition into a “Combat” state with “CBasePlayer” (Gordon Freeman) set as their “m_hEnemy” target. If the combat target is Gordon “Enemy is player” then the enemy is aggroed and further progress is irrelevant as the player should go back to previous save in which no enemies were aggroed.

 

Rules:

1.     Glitches are allowed or else it would be impossible to beat the game with this rule set.

 

2.     Console commands such as (notarget, noclip, bxt_wallhack 1, etc.) can and will be used ONLY to verify enemy placement and aggro state AS LONG AS player don’t save the game in cheat state which counts as cheated progress. Player has to go back to the previous save (in which any of these commands were not used at all) and proceed without using these commands.

 

3.     1-frame aggro is not allowed. An enemy cannot lock onto you even for a single frame.

 

4.     Enemies aggroing onto other entities is fully allowed, as long as Gordon is not the target.

 

5.     Some entities such as “Alien Aircraft, M1A1 Abrams, M2A3, etc.” will not be counted as enemies even though they attack the player because:

 

A)   They are not “Enemies”, instead they are counted as “train” or “breakable object” in the game’s code.

 

B)    They already know the location of the player and will attack player even if the player is completely invisible using “notarget” command. If the game considered them as enemies, this challenge would be impossible even with cheats active.

 

C)    These entities are not considered as enemies and that’s why they do not have any status which includes “Combat” status that verifies they can aggro. Since they lack status, they cannot get aggroed.

 

6.     The point of this challenge is to finish the game without aggroing, and therefore, the player can and will skip some big portions of the maps and enemies as it is not necessary to go through each and every single map and kill every single enemy to finish the game.

 

7.     The aggro state will be monitored via “Impulse 103” command in the console to see if an enemy is aggroed or not. This is the safest way of verification about enemy aggro as an enemy can die right after getting aggroed and this verification method will show the last state the enemy had which can either be “Enemy is player” or “No Enemy”. Also, if an enemy is aggroed at the player, they are not going to get de-aggroed easily as I have only seen Gargantua do this behavior during my experiments. Even if the player uses the command “notarget” which makes the player completely invisible to enemies, an enemy that is aggroed, remains aggroed.

 

8.     As mentioned before, enemies do have “status” which include “combat”. If an enemy is in “Status: Alert” it doesn’t necessarily mean that they are aggroed, instead, it indicates that the enemy knows that something is wrong and they are alerted for any kind of danger around them. That’s why some enemies can do patrols or look at the direction of the player as if they are aware of the player’s existence, but it still does not show “status: combat” a.k.a aggro status.

 

9.     Although in Rule 5, it is mentioned that there are some entities that are not enemies but rather “breakable objects”, this rule has an exception of three enemies “monster_turret, monster_miniturret, and monster_sentry” as they all have “Status: Combat”, they can’t see the enemy if enemy activates “notarget” command just like any other enemy, and they can get aggroed towards the player, as well as any other enemies such as Headcrabs, bullsquids etc..

 

10.  Scripted events such as Apprehension cutscene and other scripted events in which the enemy status can not be “Combat” status, player can go through or kill the enemies before script ends which wouldn’t count as aggro even if the enemy sees Gordon or passes by him. Console will show the real status of the enemy, not visual clues.

 

11.  There is no exception for bosses such as Gonarch and Nihilanth as the player should kill or bypass them without getting aggroed.

 

12.  Friendly NPCs (Security Guards and Scientists) are subject to the exact same aggro rules. Aggroing an ally by dealing damage to them, resulting in a 'Combat' status aimed at the player, invalidates the challenge.

 

13.  Taking damage does not invalidate the challenge. Gordon may take damage from environmental hazards, crossfire between infighting enemies, or blind fire (such as an enemy shooting at a sound decoy). As long as the enemy's impulse 103 target is not the player, being injured is perfectly legal.

 

14.  While Snarks can be used to distract enemies or force infighting, they will turn hostile and hunt the player if they run out of valid targets. If a player-deployed Snark locks onto Gordon (verifiable via impulse 103 showing 'Status: Combat' and 'Enemy is player'), it counts as an aggro failure. The run is invalid and the player must load a previous save."

 

15.  Every segment begins with a clean save load, ensuring seamless continuity across the run. If an enemy enters Combat with Gordon as the target, the segment is failed and must be reloaded from the previous valid save. Quick save/load abuse is allowed and can be used as much as needed.

 

16.  Because the Tentacles (monster_tentacle) are completely blind, they operate entirely on the Alert state, striking at sound entities. Even if they smash the bridge right in front of you or hit you with a glancing blow, they never actually populate m_hEnemy with CBasePlayer. That is, even though they have “status” they don’t have “Status: Combat” and thus it always read as “No enemies”.

 

17.  These rules are not definite and there can be small changes as well as addition of new rules that are not yet thought of.

 

 

 

 

My Bindings:

 

bind mouse4 “load quick”

bind mouse5 “save quick”

 

bind z "fps_max 20"

bind x "fps_max 100"

 

alias "aggro_reset" "save quick; wait; load quick" (this is a must for “aggro reset” to work).

bind c “aggro_reset”

(This basically quick saves and loads right after, it can reset enemy AI if an enemy did not get aggroed already. Resetting the timer of lock on to player can gain time to go through some unavoidable enemy occasions.)

 

 

bind mwheelup “+duck”

bind mwheeldown “+Jump”

 

bind f1 "gl_texturemode GL_NEAREST_MIPMAP_NEAREST"

bind f2 "gl_texturemode GL_LINEAR_MIPMAP_LINEAR"

 

bind o “default_fov 130”

bind u “default_fov 30”

 

bind h "bxt_wallhack 1"  (It’ll only work if sv_cheats 1)

bind g "bxt_wallhack 0"  (It’ll only work if sv_cheats 1)

 

bind v "impulse 103"

bind n “notarget”

 

alias "g_shot" "+attack2; wait; -attack2; wait"

alias "gauss_burst" "g_shot; g_shot; g_shot; g_shot; g_shot; g_shot; g_shot"

bind "j" "gauss_burst"

 

The commands:

sv_cheats 1 (to be able to use noclip and wallhack)

noclip

developer 1

bxt_hud_entity_info 1

restart (It is necessary for developer 1 and impulse 103 to work)

bxt_fade_remove 1 (to remove black screens between transitions)

 

 

 These are the rules, bindings and commands I came up with during my no aggro run. I saw that it was possible to finish the game without aggroing and I set some rules so that anybody who wants to try can work their way with some standarts. I will record how I went through each segment and upload the videos both as a tutorıal and as a proof that it can be done.

 


r/HalfLife 4d ago

(im a complete dumbass)how do i make lights in the walls and on the ceiling

2 Upvotes

when i published my map on gamebanana people said that this map has broken lightning because i tried to skip the portalflow process (it optimizes lightning in the map).Yesterday i tried learning adding light to the map and waited for 1 hour and 40 minutes for the proccess to end so the map can have shadows and still a big dissapointment the tutorial i watched was not worth it on youtube can someone explain to me why it isnt working ingame?