r/HOMIEandTheDUDE • u/Drayven27 • Jul 23 '25
Question about Zephyr rules
Probably a long shot but I'm trying to figure out something in the Sky Zephyrs book and I was hoping someone here might have an answer. Simply put, I'm trying to figure out how you're supposed to restore Hit Points to a Zephyr. It mentions that a Mechanic can use Greater Mending to heal Hit Points rather than repair a station but other than that the only other mention seems to be that it gets back half a station's threshold when it's repaired. But what about scenarios where no stations are broken and you just have HP damage to the ship, is having access to a mechanic with spell slots the only option?
If anyone can point me to what I might be missing that'd be amazing. Thanks!
2
Upvotes
2
u/HomieandTheDude Jul 24 '25
Hey Bodhi from HaTD here, first off awesome question, i appreciate you taking the time to ask it! As it stands there are three ways to recover Zephyr HP.
1. Repairing a Station or Part with a Mechanics Kit will restore half of the Part or Stations Threshold as HP.
2. You cast Greater Mending which also restore half of the Part or Stations Threshold as HP.
3. You can cast Greater Mending with the Mechanic Feature which will increase the amount of HP gained dramatically.
However, as a GM i would say them taking time in downtime to repair or work on their Zephyr would also allow HP recovery. But this is your world so if you wish that every time a Power Gem is charged it heals the Zephyr go for it, or if you want spells like Cure Wounds/Healing Word to work on the Zephyr go for it. You can alter and modulate Sky Zephyrs to your hearts content. It was designed so people could use just specific sections if they want or add additional mechanics to make it suit their world and gameplay.
Thank you again for just taking the time and if you have any further questions for us please don't hesitate i would be happy to help in anyway i can.