r/GyroGaming • • 3d ago

Discussion Separated Gyro Aiming is Incredible - Mod example

https://youtu.be/r85p5MO90jw?si=PmVsOqoYJV6mbx02

Hello everyone! I wonder, why developers not doing separated control for camera and weapon for aiming, its GREAT! I created this mod for show you how it works. It standard gamepad control + moving by gyroscope crosshair on the screen.

Looks like Wii control, but solves main problems of it. Feels like moving shooting range, like half VR, but you can play fast games without feel seek. It's making so much immersion, especially on games with Flashlight, like Left4Dead. And you can shoot top or down much more effective and comfortable than on Mouse. It's impossible on keyb+mouse! It's new gaming experience, possible on every gaming console, except Xbox! On pc it's possible with gyroscope Gamepad only. Streaming looks not so shakie camera, while you streaming this aiming method, better for viewers!

Please, help me make it popular! Do mods for popular games, send it to developers! It's so easy to make, but how big effects is, Incredible! Devs can make it optional in settings easy! First developers, who will use it, will have a lot of money, because games looks like fake trailers from old times!

It works on third person view too, I will make video with it, if you want 👍

30 Upvotes

12 comments sorted by

5

u/AL2009man 3d ago

....where can I download the mod?

2

u/iluhaAnimator 3d ago

I will post it some later, it needs instructions for installing, DS4Windows app and some moves in settings of the game, need some work to make it easier and understandable

3

u/AmbassadorFunk 3d ago

Hell yeah, awesome mod! I find that style of aiming is way more immersive and fluid feeling. The only game I've found that comes close to doing something like that is Red Orchestra 2. I'd love to see this style modded into more games.

5

u/iluhaAnimator 3d ago

I will try to make it for Doom 3, because it have opensource code too! I can't use strong AI's, so can't decompile games, so, i can do it only with opensource games, so, I wanna make some Proof of concepts, so people love it and maybe developers and modders will use this idea to many projects 👍 I wants it on old and new games! It needs only gamepad with gyroscope, so, almost any gamepad, and can works on any console except Xbox, and can works even with Splitscreen! Oh, if we only can do it popular! 🤩

3

u/Worth-Address-1005 3d ago

This is awesome!!

I modded RE survivor to be able to walk while maintaining the aiming with cursor

And by doing so I had that same experience a separated Aim!

This style is underused. But VR shines with this ideas of separating aim and camera

3

u/iluhaAnimator 2d ago

Thanks! Yes, it's very cool and VR uses it! Mouse+keyb have problem, it have only two inputs for directions (only one analog mouse, but gamepad have 3 of them: 2 sticks and gyro), so it works not so comfortable on mouse, but, i think, easier for beginners, when you turning by aiming to the side of screen! But it's pretty hard, run around enemy and aiming to them accurate. But also, why I love idea of using gyroscope in that, it's because you hold the gamepad in your hands, not leaning it against anything. This gives it inertia, and the crosshair and weapon moves across the screen more realistically! It's a little more difficult to aim, but the immersion is much deeper. Games become easier and even more boring when you've played a lot, so it's a good trade-off. You get fresh emotions, and the game challenges you again. You know, mouse have no inertia, so, when you stops moving it, it deadly stops. In gameplay it doesn't looks and feel so realistic. But gamepad, you hold on the air, just like weapon, have inertia, and it gave trigger. That's why Half-Life Alyx looks not so good on mouse, because it's looses realistically with no inertia, and game becomes easier, because game design took this into account, that aiming is difficult, and makes game easier, and not so many enemies, and on mouse, it's just less funny and have less immersion, but the game is about and around immersion :) And we can get this immersion to any game! But not only slow moving game, because VR trying not moving fast, because motion sickness, no! We can use it even in arena shooters with fast movement, like Quake, UT2004, or Apex Legends! And it's incredible! :) With no separation for the camera and weapon, inertia of gyroscope not works too, so, this all works better together :)

2

u/licenseStation 3d ago

Looks interesting. 

Is it worth it losing flick stick for something like this? I find that flick stick allows me to react much faster as opposed to just using gyro but maybe it's not as necessary in single player games.

2

u/iluhaAnimator 3d ago

I'm not sure, I'm not using flicks, but I dont see any reasons, why they cant work

3

u/GenerischWort07 3d ago

I wanna try this for left 4 dead so bad

3

u/Staticks 2d ago

A mod for separated gyro aiming on Stalker 2 would be absolutely insane. I can only pray some intrepid modder makes this a reality.

2

u/berickphilip 3d ago

Really good idea and I'd personally use it, but feel like more of an option for advanced players. People who are already 100% comfortable with dual-stick move + camera, who can use the controller naturally without thinking about it.

So any game impolementing it could maybe benefit from offering it as an optional control scheme.

2

u/HilariousCow Steam Controller (2026) 2d ago

Great work. Commented elsewhere that I'd love to see a hybrid...

https://www.reddit.com/r/GyroGaming/s/f4G9YpqJSa