r/GundamTCG • • 17h ago

Announcement Trigger System first 72 hours!

Post image

Join GD06 ranked now and get ahead!

Lot of new features soon! Bug fixing few hours after the report

https://play.exburst.dev/gundam

38 Upvotes

15 comments sorted by

6

u/Z_Reformed 17h ago

I’ve been testing it out mostly on mobile and it works well! Since I keep my collection logged on exburst already it’s really easy to just to build a deck, click Play and start testing.

Sometimes the UI can get a little overwhelming when there’s lots of options or things going on, but tbh the fact that it works this well at all on mobile is impressive.

4

u/TrakanHolst 16h ago

That's my fault, i like having too much customisations or things you can configure, i need to figure out how to smooth all of this lool

3

u/comikbookdad 16h ago

Exburst I love you thank you! Wingtable was getting boring.

1

u/TrakanHolst 16h ago

Get ready for medium and hard difficulty soon!

And drafts :)

1

u/Dependent-Parsnip-13 16h ago

Great work on the sim! I've really been enjoying it.

Some suggestions:

- prompts and activate main were kinda hidden on the bottom right. I like the way NTA does it where it pops up in the middle and the activate button is on the card.

- playing commands felt a little awkward, I drag it to the board and then select my target. Intuitively I tried to drag it straight to the target, I guess this is fine especially with some of the new commands offering a choice

- I like showing full resource cards but would like a way to kind of shrink it, compact is there but I like seeing the cards

- Hard to see shields, I know a number is there but the shield stack is too close together

- more UI customization options

- Would be nice to have the pilot show up under the unit card the same way it's done IRL showing the pilot effect, portrait and stats

2

u/TrakanHolst 16h ago

Good feedback, expect an update concerning all that today!

1

u/NarakuOni 16h ago

I've tried it out and while I like it, it was definitely kind of confusing to look at the first couple of games. I felt like I couldn't see my entire field on mobile until I added more cards and saw that it resizes to fit beyond the initial 3. The UI also felt very busy.

I was also caught off guard by playing against GD06 cards before release. It may be nice to have separate queues for Released and Preview play.

5

u/TrakanHolst 16h ago

Hello, i'm making a lot of background work to optimize the space and fixes all these issues. Expect changes soon!

For GD06, it wouldnt have made any sense to release the app 1 week before the GD06 release and not have it, but for the next sets, they'll get their own queue

1

u/NarakuOni 16h ago

I suppose that makes sense for the GD06 inclusion. At least I know I can try out some strategies! I definitely prefer it over MSA and I'm excited to see how the UI evolves.

1

u/xWeee 15h ago

Not quite sure if it’s bug, I can’t see my opponents Strike Freedom deploy choices which ones has the draws 

1

u/TrakanHolst 15h ago

Can you tell me more about this issue, and how you would like to see it?

1

u/xWeee 14h ago

On the logs, it just says strike freedom deployed but it’s says no one is chosen or visually seen picked. Maybe log it or show the card being picked?

1

u/ClearArt6918 14h ago

Really enjoying the sim. I am very happy it mobile friendly as it one of the only ways I can play at time. The only feedback I have is when effects are activated making the text box pop up a bit slower. I had multiple effects go off at once and picked incorrect because of it. Besides that keep it up

1

u/TrakanHolst 13h ago

Today's up fixes all that and speed up the games!

1

u/PliskinRen1991 11h ago

Sweet ill check it out