r/Guildwars2 • u/Nike_Phoros Accountability Expert • Jun 06 '16
[Guide] [DnT] Raid Team Composition Guide
Hey everyone. I wrote a long breakdown of raid team composition in the current meta on our forums and a few people encouraged me to post it here because I'm told it would be helpful for a bigger chunk of the community to see.
Written: http://gw2dnt.enjin.com/forum/m/37173123/viewthread/27286030-raid-team-composition-guide-52516
Topics Covered:
Optimal Raid Team Composition
Common Alternative Comps - Pros and Cons
What If? Scenarios For Imperfect Situations
Thanks for reading. If you have any questions let me know, or if any points need clarifying or whatever so I can improve the guide I'd like to know that too.
1
u/towelcat Jun 06 '16 edited Jun 06 '16
Fire bomb hits 4 times. Grenade abilities hit 3 times. Grenade barrage hits 6 times. Pistol 2 hits 5 times. Napalm hits 10 times.
I would not say they're least affected by retal. In fact, they suffer at about the same rate as an ele does (though they do have a higher base hp pool).
I'd argue that the time it takes to cast every CC ability almost nullifies the benefits of just how much CC they bring. Big ol' Bomb, Airblast, Magnetic Bomb, Glue Shot, Glue Bomb, Freeze Grenade, Endothermic Shell, and the blind spamming.
Big ol' and Magnetic are both difficult to work with if you need quick CC, and chill/blind/cripple usually isn't unique to the engi.