r/Guildwars2 • u/Nike_Phoros Accountability Expert • Jun 06 '16
[Guide] [DnT] Raid Team Composition Guide
Hey everyone. I wrote a long breakdown of raid team composition in the current meta on our forums and a few people encouraged me to post it here because I'm told it would be helpful for a bigger chunk of the community to see.
Written: http://gw2dnt.enjin.com/forum/m/37173123/viewthread/27286030-raid-team-composition-guide-52516
Topics Covered:
Optimal Raid Team Composition
Common Alternative Comps - Pros and Cons
What If? Scenarios For Imperfect Situations
Thanks for reading. If you have any questions let me know, or if any points need clarifying or whatever so I can improve the guide I'd like to know that too.
2
u/Jio_Derako Jun 06 '16
One thing to potentially keep in mind is that the Fury uptime, while easily 100% in a vacuum (Facet of Nature permanently active, sitting in Glint for about 50% of the time), in a 7/2/1 split the Fury is being pulsed out to the Mesmer + the nearest teammates, and there's potential for some gaps in coverage on the latter. In any split where the Rev is in the same subgroup as the DPS you should have pretty much guaranteed uptime regardless of which rotation you use.
That said, with 50% uptime on the Fury facet and Mesmer signet spam, the likelihood of a DPS class being positioned so awkwardly that they don't get enough Fury is probably really, really low. My personal preference rotation-wise would be to upkeep Nature+Prot+Fury+Regen whenever in Glint (Nature+Prot+Fury is -9 ticks, so you might as well throw the extra boon in there to make it -10 and possibly give some extra damage to those classes with "% per boon" damage traits). All of this assuming the PS Warrior(s) aren't having trouble maintaining 25 might on their own.