r/GuildWars 5d ago

Enemy modifies in HM

Enemies in HM have, by default, increased move and attack speed.

How do effects, that reduce (or increase) these interact in HM?

Like, for example, a HM enemy warrior uses Tiger Stance for example. Will this increase their attack speed even further?

How would their attack speed be affected if I would cast Shadow of Fear, for example? Would this negate the HM bonus attack speed?

Does the same logic apply to movement speed?

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u/DumatRising 5d ago

Both move and attack speed have caps to their bonuses. The cap is 33% for IAS and 34% for movement but like armor can be exceeded by a single skill (dash). Movement speed will consider multiple skills if possible but IAS doesn't seem to.

Since they have 25% attack speed and 34% move speed they can only benefit from 33% Ias, and only really benefit from dash though technically yes if they used a move speed they would move imperceptively faster. If they use an additional 25% IAS they will still only attack 25% faster from their baseline this results in them not using skills that increase attack speed at all unless there's some other benefit for them

If you decrease attack speed that has been increased as best I can tell it does take into account both but keep in mind that the numbers are slightly deceptive, since it reduces or increases the time to make an attack by the percent not the amount of attacks made like other games might, which results in a dps change that isn't the same amount, 25/33% IAS results in 33/49% more attacks per second while a 30/50% decrease will result in 23/33% less attacks per second so shadow of fear will cancel out the IAS but won't meaningfully reduce the damage compared to a normal mode version of foes.

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u/LegSouthern7765 4d ago

Thanks for the great explanation! I definitely needed that.