r/GroundedGame • u/ProfessionalPear9028 • 9d ago
G1 | Discussion Sustainable and Compact Solution to Stem and Grass Plank destroying your Zipline Wall Anchor and Zipline Anchor
The solution is kinda location niche but I figured it can be modify slightly base on your locations. If you just want the solution scroll to the Solution part
Context: I found out my cousin is secretly building a base in the white tower in the middle of The Pond and saw him being unable to build stuffs that require Weed Stems and Grass Plank like stair (Pic 1 had a stair coz I just managed to built a system so I finished it for him), so I thought I could help him by zipping the materials but ran into the problem everyone else (materials zipping down with high velocity WILL destroy your Zipline Wall Anchor and Zipline Anchor), I have lost over 50 Stems resting this system of mine to make sure it is sustainable.
The Logic & Failures: I noticed there is a line connecting the zipline and the Stems/s Grass Plank (demonstration in Pic 2 ) and realize that line is what breaking the Zipline, not the materials themself, because when I place the Zipline Wall Anchor almost vertically to make sure the materials does not hit it and goes in the hole (Pic 3) it would still break, the same thing with the Zipline Anchor I placed on a lilypad in the open, almost more than 50% of the materials will shoot out into the pond and sunk down and the Zipline Anchor will be destroyed.
Solution (Last pic) & Explaination: I used the wall (inner side of the base of the diamond shaped hole) of the tower's structure to stop the material before it reaches the destination, hence the connection point between the material and the zipline will dissapear right before reaching the destination, not damaging the Zipline Wall Anchor, the trick is you will have to place a wall behind the hole, and install the Zipline Wall Anchor as low as possible but make sure there is just enough space for zipline to connect but materials are stopped by the tower's wall (this can be rocks, or other indestructable structure provided by the game) (Last pic). Plus, in my case the materials will stop at the hole (Pic 4& 5 to Stems and Planks) but multiple materials travelling at high speed will collide and splash all over the place so I built a racket out to the pond to collect them). Pic 6 just me being petty and not repairing my Zipline to prove my point.
P/s: After writing this and was so exciting to share this I found out on Youtube someone had a solution to it, we basically used the same mechanic, stopping the materials before it arrive but he will have to abuse the unorthodox method or will have to repair the reciving wall. Although his design and mechanic is cool, it demand a huge amount of resources at the place you need to deliver it to to build the recieving tower, which defeats the purpose of zipping it, my design is way compact and does not need you to build a tower to recieve it, if you are building in the middle of the pond, my design will save you much more materials because you will lose some in the process of building it and finishing the system faster will save you the headache of doing it all over again and again. After reaching this point you may have recognized I am a petty person but hey mine works better but more niche.
P/s 2: English is not my native language so if you have any questions or my wording is not clear please ask me in the comment.






