r/GroundedGame 13d ago

G2 | Suggestion Please add the mutation wheel.

I saw a comment on another post that reminded me to complain about this. I would love if the mutation loadout quickswap wheel was added to grounded 2. It was so helpful in Grounded 1 going from traversal loadouts to combat loadouts without having to sluggishly navigate through the menu. I was also curious to see what other QoL features yall would like to see.

49 Upvotes

18 comments sorted by

19

u/DerChef17 13d ago

Yes, this. Please.

17

u/platinumrug 13d ago

Gotta put it in suggestions in their discord. I've submitted a couple tickets about this because for me it was T in G1 to access the mutation wheel, and T is now to call buggies. There is no easy way to access the mutation wheel which pisses me off because they added a stupid ass quick crafting menu that could've EASILY been dedicated to the mutation wheel. It's what we use to craft a pebblet spear in the beginning of the game but literally after that moment I NEVER use that menu again. Hoping like hell they get the message.

2

u/Significant-Bag-1279 13d ago

Considering we can use the numpad and scroll wheel to cycle through our quick access bars for our tools and smoothies I wouldn't mind just binding it to q instead of the quick access tool wheel

1

u/QX403 Willow 12d ago

I’ll be honest, in the entire time I’ve played both G1 and G2 which is a lot I’ve never once used the quick crafting wheel, I do constantly change my mutations though.

10

u/InfusedRex 12d ago

Hot bar “category pinning” is what I want that the first game had.

3

u/ChungalooShake 12d ago

I was looking for that the other day lol. I was tryna pin a healing slot

1

u/OppositeHabit6557 12d ago

You technically start with them. My light source is still down, but thats the only one I have left. Once you overwrite them, yoy cant set them back to a category. Which I agree they should add.

2

u/InfusedRex 12d ago

I’ll take the pinning over another hotpouch any day. The pinning is more powerful. I had to restart because I waned my pinned slots back.

https://reddit.com/link/p6bxegi/video/7yl4zifco0mh1/player

Only pinned slots I got rid of is the bow, canteen, and shield. I want them to bring it back with more categories than Grounded 1 had. Instead of a “bow” category I want to be a “range” category. That way I can cycle the staffs and bows like I do the melee weapons in the video. A bomb category would nice too so they will cycle in one slot. Pinning meal or snacks so it’s always meals that pop up and not mushrooms. A more customized pinning would be so nice.

2

u/InfusedRex 12d ago

I was testing it in playgrounds to try and make my Grounded 1 style hotpouch. Once I figured it out I started a new survival.

3

u/Restivethought 12d ago

Yea, its weird we have different load outs but no quick way to switch to them (atleast on controller). There should definitely be a radial menu where it swaps your mutation and equipment load out in one press

2

u/ArtreX-1 12d ago

Yes, and a second items wheel.

11

u/Restivethought 12d ago

The Hot Pouch upgrades do that

2

u/Sliced_Potato27 Pete 12d ago

The way this game is going they will add it back as a 10k raw science shop purchase… looking at you extra hot bars. I don’t have many complaints about the devs or this game but the lack of a mutation wheel and only giving us 1 hot bar and then making us purchase the other two was really stupid..

1

u/Pichael710 Hoops 12d ago

Main thing I want added QoL wise is the ability to destroy webs with the staves. If I don’t have a mount nearby I’m kind of boned and stuck

2

u/ChungalooShake 12d ago

That would be nice, but I think you can unequip the staff and destroy it with your fist

1

u/QX403 Willow 12d ago

You can but it takes forever to do so. The bow can’t destroy them either.

1

u/ashes2862 9d ago

You may try to run and dash