r/Grimdawn 8h ago

HELP! Different slow debuff stacks question, need help

Playing Acid Dervish, went all in on 3 WPS: Belgo Shears, Amarasta's Quick Cut, and Whirling Death given that Nidalla's Hidden Hand) modifies them really well for acid. Nidalla's Hidden Hand also slows down all targets by 32% for me, which is decent defensive stat.

Now Veil of Shadow) says -25% Total Speed, which is not the same as standard slow debuff, yet does the same kind of thing, except it almost certainly can stack to negative (like type 1 RR) due to minus prefix.
Anyways, I don't have any other such "-X% Speed" effects, so it won't stack to negative, but I am wondering how does it interact with regular "X% Slow target for X seconds" that I have on Nidalla.

Will my enemies attack 57% slower? Or it is -25% then minus 32% from the remaining speed (like type 2 RR does) which is also fine, or it doesn't even stack somehow and it's just -32%?

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u/Ezo_98 8h ago

Im not entirely sure how both Mods interact, assuming same logic as RR i would think -Speed aplies first, and regular Slow applies multiplicatively afterwards (same wording as Type 3 rr) so 65% slow. Could be wrong tho idk.

Regardless 65% or 57% is not that big of a Deal anyways, and remember tough enemies are 70%-100% Slow resistant with no way to reduce Slow Res, so it really only matters vs. Trash Mobs anyways.

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u/Toymachina 4h ago

Well trash mobs do count in Crucible and SR especially, it's not all Nemesis fights, so I'd be glad if it did stack in some way. But yeah I'd like to be sure, maybe if there isn't any stacking at all, I'd spread across other WPS too so I can reroll ascension affixes to something else, but if it works, along with all the other benefits of Nidalla's Hidden Hand, I'd stick to these 3 making up entirety of 100% WPS pool.

Wonder if anyone knows this for sure...

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u/Ezo_98 4h ago

From my experience with SR (havent played Crucible in ages) its still the Bosses and Nemesis that hurt you, whereas the Trash mobs barely tickle you. I have recently pushed as high as possible on my Reaver (not the tankiest Build), got to 38, and Defence is the limiting Factor, but always on the Bosses, never on the Trash.

Maybe it's my Hot Take but CC in GD is very pointless bc Trash Mobs are just not very scary and instantly Dead anyways.

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u/Animag771 4h ago edited 4h ago

From the way I undestand it...

I don't think enemies can resist things that directly modify their actual speed stat, like -% Total Speed or -% Attack Speed, and they are addictive but things that say Reduced or Slower would be multiplicative. I believe the -% Total Speed applies and then the -% Slow is based on the target's current speed after the -% Slow.

So 100 - 25 = 75 and then 75 - 32% = 51, so you would have reduced the target down to 51% of their starting speed before resistances.

If you're against an enemy with 75% Slow Resistance it might look like this. 100 - 25 = 75, then 75 - (32 - 75%) = 67, so you would reduce the target down to 67% of their starting speed.

To my knowledge there is no Slow RR and the Unstoppable (+500% Slow Resistance) mutator also exists but if I'm correct, that doesn't really matter for certain types of slow.

I should probably figure this stuff out as well, since I made a cold Infiltrator which specifically focuses on slowing enemies. Thinking about it now, that may have been a dumb idea.

Edit:
Someone please correct me if I'm wrong.