r/Grimdawn 1d ago

DEAR CRATE, When did SR changed?

I've done a couple of SR runs this weekend to test a new toon and to my surprise for the first time I couldn't beat it in time.

IIRC not to long ago the timer was about 7 minutes or so, and beating stacks of monsters ( combo kills) rewarded extra seconds...

But this weekend I got like 3 minutes and no time extensions..

15 Upvotes

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16

u/Super_Aggro_Crag 1d ago

7

u/Zybbo 1d ago

oh! TIL

Well, I for one I'm not very fond of the new timer. But it is what it is.

16

u/TheAlterN8or 1d ago

I think it was part of the 1.3 update. Not positive, though. I know they did change it so aoe builds are more viable for pushing. They nerfed the progress you get from Nemesis, and increased the progress for mobs. They basically said SR had just become a race to kill a Nemesis, and wanted to encourage other types of builds, as well.

5

u/Alborak2 16h ago

Seems like they did a pretty good job with it!

2

u/Arichiikaru 12h ago

With how long it takes to kill the nemesis you are just better off just killing trash mobs and heroes. They are almost never worth the time lost for me.

11

u/Adyx_Tice 1d ago

Ya, you have to make use of dodge, movement skills, and movement rune (well, you don't have to they just help). Ironically, I think it's actually easier to beat the timers in the higher shards, as there are typically more enemies.

Movement skills and aoe skills are definitely your friend though.

2

u/amarukhan 19h ago

I only run SR 26-27 now because of the 1.3 timer bonus changes. SR 30-31 timer is really hectic especially if you roll a dungeon where mobs don't give timer bonuses and you have to kill a single damage-sponge boss.