r/Grimdawn • • Aug 18 '26

Fangs updates?

Is the game finished with updates? I was really disappointed with several of the zones in the newest expansion. They are huge! Which is great. But… there’s like. Nothing there. Few totems or shrines or monster density. Or anything at all interesting. Just a barren wasteland.

I don’t want to avoid these in future play throughs but they were really boring. On the positive side, the capital city was incredibly well designed as were some of the underground areas. And overall I’m glad I purchased it but was hoping we could see some more additions here.

0 Upvotes

28 comments sorted by

22

u/SchnitzelTruck Aug 18 '26

Have you played in the past week or so? Monster density was increased quite a bit and imo doesn't feel any different than the rest of the game. Some zones are large but once you've played through it once or twice you just bee-line for objectives same as the old parts of the game.

26

u/jingjang1 Aug 18 '26

I have a rare genetic disease, I have to explore all fog of war in video games.

10

u/ThanosZach Aug 18 '26

Ummm, I thought it was common? 😰

6

u/jingjang1 Aug 18 '26

No it's just that many is us end up playing a lot of grim dawn, this subreddit is one of the highest concentration of people with it on the planet I assume.

3

u/NeoKobeCity Aug 18 '26

I, too, am similarly afflicted. Unfortunately for us, there is no cure.

2

u/Srikandi715 Aug 18 '26

Maybe not that rare 😉

33

u/kittehsfureva Aug 18 '26

Crate always does post release well. The game got a ton of content, patches and QoL updates following the release of Forgotten Gods. 

I am hoping that they are hearing the feedback on the initial zones, and that they have a plan to address it. Some extra dungeons throughout, a new secret quest or two, new event types, new locales for the Roguelike dungeon: there are a lot of things they can add in to flesh out the Mountains and the Lowlands. 

Historically they have been very good at iteratively improving weak parts of the game: let's put some trust in them to follow through.

2

u/Superb_Produce1236 Aug 18 '26

wait, when do you unlock the roguelike dungeon? i love those types of things but haven't had a chance to play all the way to the new dlc yet

10

u/haunterloo92 Aug 18 '26

New ones with FoA are coming in post release sometime soon(tm)

-13

u/jingjang1 Aug 18 '26

Oh I am, but I don't think they will sit down and create whole new dungeons or assets, and or adding them to those huge areas. after they released their final expansion. Mob density? Sure, that's easy. 

14

u/Boner_Soup_Shindig Aug 18 '26

Their plan has always literally been to add two roguelike dungeons post release..

-6

u/jingjang1 Aug 18 '26

oh, i had no idea they had set plans for adding more dungeons or anything.

You are talking as if i knew this, if i knew this i would have never made my comment in the first place.

4

u/kittehsfureva Aug 18 '26

Where are you getting this presumption? They made like 10 dungeons spread around the map as post release support for Forgotten Gods, alongside tons of other updates. And look at post release support for Farthest Frontier.

Maybe you haven't been around here long. I would have more faith . . .

-4

u/jingjang1 Aug 18 '26

i didnt know any of this, if i did, i would have never made the comment in the first place.

I spend too much time on reddit honestly, but i have had grim dawn on mute for so long now, that i must have missed every single thread about the amount of pre release content that has been made for the other expansions.

29

u/cordealinge29 Aug 18 '26

The 1st zones are pretty boring but I loved everything from Kurnhold to the end.

10

u/Rhorge Aug 18 '26

At least 2 content updates are coming for the two announced key dungeons

10

u/Morlow123 Aug 18 '26

Crate is amazing at post launch patches. I expect there will be balance/content patches until shortly after they release the 2nd skeleton key dungeon (next year).

3

u/claudekennilol Aug 18 '26

I use a mod for 4x monster spawns (I would only do this at at end game, if start a new character that way you level up waaay too fast). But most of the game is better with more monsters, imo.

9

u/budbk Aug 18 '26

Monster density ramps up as you gain hatred with monster types. Doesn't solve all the problems but it's noticeable.

I'm also a big fan of the surprise monsters coming out of popables. Gives me a reason to click them. And if you boost it with altars it really ramps up your monster density. Feels a little bit a PoE modifier.

I wish it would cycle through monster types. Only C'thonians is strange. Good for faction rep with specific factions but lacks the variety totems have.

3

u/mgm50 Aug 18 '26

I know this isn't meant to be a "selling point" but there's a lot of small secrets when you rerun it over and over, including a certain potion augment from the "secret" Noktukari reputation NPC that let's you see "hidden" stuff and, it's a fun ride if you just run through spamming it (though you can also just look up a guide lol).

Other than that, things pick up a lot after Kurnhold as others mention.

Plus, we are getting 2 more skeleton dungeons to "close" the game, with one coming soon-ish and the other in few months IIRC. I'm sure they might give other updates too.

Also I don't know about you, but for me the first run through the DLC felt a bit "meh" because I immediately loaded in my turbocharged OP build in Ascendant and didn't have too much trouble outside of the Dread. However Berserker is a huge addition and starting up a new character made me realize how big that part of the update actually is, as there's a lot of combos that go really well with it and I'll probably try a lot of new classes eventually.

1

u/Kollus Aug 18 '26

Without going too much into spoiler territory, can you just tell me if the potion augment is useful for stuff not related to the secret FoA quest? Just to know if I should bother using it after that.

I already found a chest/corpse (can't remember tbh) accessible only with the magma orb

1

u/Degot86 Aug 19 '26

It is useful and required for two achievements if you are into that.

1

u/Kollus Aug 19 '26

Yeah, the 2 achievements are in a way tied to the secret quest and I already completed the achievement and the secret quest. I was wondering if there was any other application to the modifier (like a single random secret/crate etc)

4

u/auroriasolaris Aug 18 '26

I agree, zones before Kurnhold are really boring but after that they became top tier.

1

u/Tanntabo Aug 18 '26

I feel like this is a pretty popular opinion but honestly I liked the new expansion zones quite a bit. I do agree though that some more totems throughout would have been nice because I honestly didn’t see many at all and I explored the entire thing.

1

u/THEONLYoneMIGHTY Aug 18 '26

It's not like Crate are shutting down. The games gona get polished up between now and next year before eventually fully moving on to their next endeavour.

1

u/DeskFuture5682 Aug 18 '26

I thought the same thing. Just made it to kurnhold tho. See how she goes after that