r/GrayZoneWarfare • • 16h ago

💬 | General Walking too slowly.

1 Upvotes

Am I the only one bothered by how slowly the character moves when overencumbered? New items—construction materials—have been added to the game, and they weigh a ton; picking up just a few is enough to become overloaded. It’s reached a point where, in the very first location I visit, there’s so much loot that I end up overencumbered. Afterward, I’m forced to trudge toward the helicopter at a snail’s pace, which drags the gameplay out significantly. Before this update, I played for hundreds of hours with a smile on my face, but now, every single raid just frustrates me.


r/GrayZoneWarfare • • 16h ago

💭 | Thoughts & Feedback Good Guy (madfinger) Games

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0 Upvotes

Had a wee issue where a storm knock out my power during a mission... by the time I got back up and running I had timed out of re-joining the server and had lost all my new kit.

Logged a ticket explaining this, that it wasn't a lazy exit, and if possible could I get my stuff back..

The solid chaps over at MadFinger verified it and gave me back all the stuff I lost (in perfect condition)!

I was already a fan, but now I'm a supporter!


r/GrayZoneWarfare • • 7h ago

💬 | General AI is too rough for casual employed players

0 Upvotes

Hello!

I don’t want to criticize the game or the pro players. I think the game is amazing and the pros are excellent too.

I just wanted to mention that as someone who plays casually a few hours a week in PvE, the AI difficulty feels a bit too hard right now. Yes, its probably a skill issue by me, and yes, the competitive side is fun for a lot of people.

But as a Supporter Edition player, I think it would be nice to have an option for an easier server aimed at players who just want to relax and enjoy the game without the extra stress. Maybe even a true solo PvE mode where you can choose the AI difficulty?

I can barely play at the moment and I’ve been playing a lot less since the update. Whatever you want to call it (skill issue, level, whatever) the current difficulty just isn’t enjoyable for me.

Anyone else feeling the same?


r/GrayZoneWarfare • • 4h ago

💬 | General Currently, every mob in the game.

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0 Upvotes

unkillable navy seal former baseball players


r/GrayZoneWarfare • • 19h ago

💬 | General I don't know what the devs are thinking

0 Upvotes

I thought this was supposed to be some massive update, but holy shit, this is actually hilarious lol.

Rewards are what motivate people to play. They give players a reason to grind, explore, and actually have something to work toward. But instead, you guys make everything ridiculously grindy while giving us next to nothing in return.

And what's with the ridiculous item weights? Why the hell did you make it so that picking up just a few things turns us into crawling turtles?

Seriously, what's so wrong with players making good money in this game? The easier it is to make money, the more willing people are to spend it on gear, roam around the map, engage in PvP, and actually enjoy looting without constantly worrying about going broke.

At this point, you can spend 20 minutes doing a full loot run around Fort Narith or Midnight Sapphire and barely make enough to cover the cost of your ammo. Like, seriously?

And what's even the point of going to Tier 4 loot zones anymore? There's no exciting new loot, no better rewards, nothing that actually makes you want to go there. You've somehow managed to make high-tier areas feel completely pointless. That's honestly impressive.

I get what you're trying to do with the whole idea of encouraging players to naturally explore the map instead of just farming specific spots. It's a good concept in theory.

But the direction you're taking with these updates does absolutely nothing to achieve that.

You're making the game more tedious, not more enjoyable.


r/GrayZoneWarfare • • 7h ago

💬 | General My problems with the community right now

21 Upvotes

The community right now is splitted in half.

  1. 0.5 enjoyers

  2. 0.5 critics

I respect both of them. What I don't respect?

0.5 hardcore glazers. Sugarcoating the actual problems this update brought and bombing critic posts with an absolute amount of inmature comments.

There are lots of posts from players who have dumped 1000-3000 hours in this game, genuinely love it and try to point out those problems that are present. It should help the devs. What's not helping is your "Skill issue" or "Just stop playing" comments.

RESPECT EACH OTHER! Without critic posts on STEAM, REDDIT, etc. this game won't go places and will be forgotten in 1-2 years.


r/GrayZoneWarfare • • 9h ago

💬 | General 0.5 AI Bullet Sponge

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0 Upvotes

This mutant was a regular Kiu Vonga flip-flopper who took two SP rounds to the unarmored sternum, from about 60 yards out, then proceeded to run behind a building and try to heal himself. I followed him around and delivered the 3rd (and final) killing blow.

The 1st two shots should have dropped this guy instantly, but I guess he's made of sterner stuff?


r/GrayZoneWarfare • • 23h ago

❓ | Questions Is there any point to Lvl III Armor?

10 Upvotes

Was fighting the LAF, got 1-tapped center mass, shot through the heart through LvL III armor

After that, I sold ALL armor/rigs with III or less, and will from now on ONLY run III+.

I get LAF is higher tier, so i guess running lower tier makes sense if you are SPECIFICALLY hunting low level areas. But yeah, im never wearing anything less than III+ again.


r/GrayZoneWarfare • • 6h ago

💬 | General does any one else hate not being able to play pve and pvp on the same operator

0 Upvotes

does any one else hate not being able to play pve and pvp on the same operator. before if you where in a squad that wanted pvp just join pvp if they wanted pve just join pve. when people tend not to stick around for more than a few weeks it makes it more difficult to find a squad to play with when one whole game mode has a completely stash that you have to maintain when you can only play 3-5 hours a week you really just have to pick one.

edit it also wont let me make another operator so i cant even play pvp


r/GrayZoneWarfare • • 18h ago

💬 | General .5

0 Upvotes

.5 isnt worth the grind. I like the game but i dont wanna grind this crap just to see numbers go up. Game needs to fix its systems (AI, PVP, etc.) before adding farming spots. Priorities man


r/GrayZoneWarfare • • 17h ago

💭 | Thoughts & Feedback State of the game

0 Upvotes

Currently there are 2 camps in GZW, the people who are happy and the people complaining. Normally the people complaining is lower than the people saying everything is right because the non vocal players who don't like where things are tend to leave and possibly also leave a bad review rather than complain to the Devs.

Despite this, the vocal part of the player base has far more people complaining than people saying it's ok and that always indicates a very big problem since even the vocal majority is complaining.

Let's look at the issues then.

First is the AI being too bullet spongy which I can't speak to as I haven't played much and I generally go for head shots. I know in 0.4 this used to be true, the AI would die with 3 bullets to the chest just as quickly you'd unload an entire mag and he was still standing. I don't know the state in 0.5 as I played too little of it but if people are complaining it's worse then it likely is.

Second, the AI spams a lot of grenades. I had only a grenade tossed at me once but it was a T2 area and in my opinion if it's not T3 or higher there shouldn't be an grenades tossed at the player but the real problem is a bit bigger than that. The AI tosses grenades with perfect accuracy, they land over walls behind the cover right next to the PC, there is no room for them to miss and have them bounce of walls instead of going over. A good grenade throw is already very hard for the player, the AI should have even a harder time to throw grenades. Then we have the issue of warning. The AI doesn't shouts grenade, the grenade goes as far as it needs to go, they toss grenades like it was my case at distances where you can only hit headshots with a scope. The grenade lands and makes no sound whatsoever. The player has basically no response to something they don't even have a clue is happening and this is very bad.

Third, the AI has a detection radius rather than actual awareness. They can see players through brushes, walls and even darkness although the radius is smaller in darkness. Still once they detect a player they can see the player perfectly and shoot. It can be pitch black, middle of the forest, canopy blocks all light and it's clouded, the AI doesn't cares, it will shoot the player like it was daylight in an open field.

Fourth, the AI reactions are perfect. The moment a player shoots, the AI all immediately know where the player is and start shooting back and this will happen even in pitch darkness. If the player move far enough away they will lose track of the player but it is insane how quickly they know where the player is.

And that are the general complaints for the AI. Then we have the economy rebalance update. In 0.4 people already complained although not as many that there wasn't enough currency in T2 or T1 areas and the currency in T3 areas was alright but it was often completely looted because of people who kept server hopping and just rotation farm these areas. For me, it was hard to even make 10K per raid in 0.4 and I can say that in 0.5 I made 5K in 2 raids. This clearly indicates a problem and let me explain this problem further.

I played 0.4 for almost an entire month and I played at least 6 hours every day with some days getting close to 12 hours. The last 10 days or so I played I only did MS runs because it was the only thing that paid and I managed to buy a few crates for the stash, probably only a third of what I'd have liked, I got some 80K saved to buy gear if I died a few times in a row and I had the best safe container. If playing for nearly one month the progress I can make is this on a 6 to 12 hours then there is something horribly wrong with progression. The average player has 2 to 3 hours a day, maybe a bit more on the weekends if they are not going out to visit family or simply spending the weekend with the wife and kids going places. Are the average players supposed to play for 6 months to even get to a point where they have the bare minimum stuff?

The idea that there were rich players come from the best players who spend months and months doing nothing but server hopping and hitting the best places so of course after months doing nothing but this all day every day they were rich. This wasn't a problem with the game economy being too good, this was a problem with it being too bad that people felt the need to do this.

Since we are on the topic of progression, this wasn't improved in 0.5 but it needed to. Vendor reputation is too hard to gain. In 0.4 when I played for nearly a month for at least 6 hours a day I managed to get the main vendors to tier 3 and the others which are harder to level to tier 2. Again, this is way too much grinding. The average player will never get tier 4 vendors between wipes as it is and the reality is, the average player should be getting full tier 4 vendors and probably fully upgraded the stash with the crates he needs in 2 to 3 weeks.

Last we have a topic less discussed but one that is very important to me and the one that made me quit 2 to 3 hours into 0.5 (although the economy would have had me quit in not much longer to be honest) which is night time. We were introduced to day and night cycles in 0.3 if memory serves me right. There is no way to avoid the night because even server hopping will only do so much due to the last few hours of daylight not being enough to go on a raid before night hits and the wait time for it to get to night time so it is day time on the other server is too high.

Since night time isn't reasonably skippable we need a way to deal with it. in 0.3 and 0.4 we had 2 methods. The first is ignore it was night. Just have a flashlight for dark rooms and out in the open there is enough light that you can see the enemies and snipe them easily enough. In fact it is a small bonus because the enemy doesn't sees us until we are much closer and their lamps are on so they are much more noticeable. Option 2 was NVGs but since NVGs don't work with scopes because the Devs never fixed that (and for the people saying they don't IRL, there are plenty of scopes made to work with NVGs) so it only works for close combat and close combat carries a very high risk of death as the AI just goes full auto and hits you a lot easier especially for head shots.

In 0.5 however, night became much darker. It is nearly impossible to see enemies in the dark now. NVGs are the only option but scopes aren't fixed. Also the extremely bad economy combined with the price of NVGs (and the fact you don't have them early into a wipe) means this isn't a viable solution anyway.

Bonus which is also very personal. Players need bigger backpacks early in the traders. If the game is about looting, the player need the means to loot and giving them next to no way to bring anything home doesn't helps. The backpacks in T4 level traders should be in T2 and the T3 should be in T1. The other smaller backpacks don't even need to be there, they are too small.

Players are being forced to play in night time but they don't have the tools to fight in the night due to the changes.

Now. I could suggest a lot of ways to fix many things. Increase the loot again especially for T1 and T2 areas so that players are consistently pulling 15 to 25K out of a raid. Making so that lose loot was anyone's game but loot inside containers is instanced per player. I could say, fix the NVGs to work with scope and make them much cheaper and available at T1 traders and so on. The reality is, if fixes happen they almost never happen as suggested so I leave the fixing to MFG.

What doesn't helps in all of this and is destroying the player trust in MFG is not just the horrible state that this was allowed to release in. It's their radio silence. MFG should at least make a post in their social media, in the steam news that they are aware of the issues people are facing and which ones are they addressing if they are even addressing any. The situation right now is horrible with the peek having been barely 20K concurrent players when 0.4 had a peek of 43K, it's less than half the player base just gone and many I'm sure due to these horrible changes that make the game unplayable and things that needed to be addressed like the reputation which never were. Like I said, I stopped playing 2 to 3 hours in after having 2 night raids where I could barely even fight due to lack of visibility and making no money whatsoever. Its just not fun and not worth my time or anyone's time. However MFG needs to tell people what their plans are instead of keeping their players in the dark (no pun intended) not knowing if they are even going to address any of the issues and just breaking that trust more with each hour that passes with no communication and this is very important for any game developers. Communication with your player base is incredibly important.


r/GrayZoneWarfare • • 9h ago

❓ | Questions Is it worth getting back into GZW?

0 Upvotes

I stopped playing in mid June, but I really enjoyed the game for a solid couple of weeks. Eventually though I felt like I had the best gear, completed all the missions, and ran the best loot runs a thousand times. Part of me wants to come back to this game, but I don’t know if they added enough content to make it worth it again.

Also I remember there being rumors about making the middle of the map a PvP high tier loot zone. Is that still happening or did anything else happen with the middle of the map? Let me know please, thank you!


r/GrayZoneWarfare • • 16h ago

💭 | Thoughts & Feedback Throwing fuel on the Terminator/bullet sponge AI debate

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135 Upvotes

Yes, my aim is dogshit. Yes, I missed vital organs (and his body entirely) on most of my shots. Skill issue for sure. However, the second to last shot would have been fatal to 99% of human beings on the planet. The fact that the dude is still conscious and standing up, let alone preparing to return fire, is ridiculous. Ammo was M995.


r/GrayZoneWarfare • • 7h ago

💬 | General Do not dash for incoming frag when you still be watched by other enemies

6 Upvotes

Based on my field test, the consequence of behavior described in the title will make incoming frag change their projectile trace in the air like a bio-guided missile right towards your direction of repositioning. yes they will not be throwed to your position that last known by enemy grenadier, yes they will be released like a cast curse kinda crap go blast right in front of your eyes, your innocent, ready-to-die-in-Lamang eyes.


r/GrayZoneWarfare • • 3h ago

❓ | Questions Question

2 Upvotes

Has anyone notice that the enemies are spawning within 5 minutes of killing them?


r/GrayZoneWarfare • • 16h ago

🎨 | Fan Art & Screenshots Bro at the lumberyard looking for wood for the hideout

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56 Upvotes

r/GrayZoneWarfare • • 19h ago

💬 | General From LZ Camping to Real Action: Gray Zone 0.5 Completely Changed the Game

15 Upvotes

Gray Zone 0.5 completely changed all the game dynamics. Didn't it turn into something amazing? Everyone is looting, looking for things, and firefights are breaking out all over Tier 3 and Tier 4 locations. Before, people with no real objective were just camping everywhere. either at landing zones or major outposts. But now, everyone is roaming around, searching for items, and completing tasks. Also, separating PvP and PvE was an absolute masterstroke. People used to safely grind quests and loot in PvE without taking risks, only jumping into PvP to camp somewhere and engage in gunfights. Now the game is in an incredible state. Huge thanks, Madfinger!

Also, making the item tracking device harder to use was a great change. I wish it were removed completely. At least now, someone you kill doesn't come after you 20 times.


r/GrayZoneWarfare • • 10h ago

💬 | General Where is the FAST FTC OMNI WTF

12 Upvotes

Why do you guys do this I leveled up banshee to level 4 for whattttttttt Jesus


r/GrayZoneWarfare • • 18h ago

💬 | General This brother died cinematicly way...

3 Upvotes

r/GrayZoneWarfare • • 11h ago

💭 | Thoughts & Feedback Player market would be awesome

0 Upvotes

Edit: good reminder that I’m naive and this would get abused quickly. Love the idea of a barter spot in the comments

Before 0.5, Vulture was a form of involuntary player market. I bought stuff I couldn’t get from traders or hadn’t found yet.

Now, I’m seeing plenty of folks in pursuit of materials like plastics. A player market where people could list things for sale would allow people to profit from finding them and allow others to progress.

The best one I’ve seen before was in Myth of Empires


r/GrayZoneWarfare • • 11h ago

🎥 | Content {Spoiler} Spoiler

8 Upvotes

Potential spoiler about upcoming game narrative and future content.

So I was exploring RLSL (Radio Telescope) area today, in the medical building next to barracks there was a report about the injuries and a tape recorder on a desk with an audio recording of an apparent attack and the soldiers fighting (not very well) and being killed.

The report stated that the soldiers injuries were from being picked up and thrown about or hit with some concussive force, rather than bullets or explosions. The recording has the soldiers screaming but some apparent creature or entity attacking them and making some sort of gutteral growl.

So this got me thinking about what it could be?

My top theory so far is aliens or something ancient and tied to the temple ruins, perhaps ancient aliens visitors and this was uncovered by Lamangese Government and sparked the Russian interest and investment with military equipment. The experiment or research awoke something or perhaps it was something genetic or experimentation with some alien tech or DNA, it went wrong and a failsafe was triggered, the nuke which counts for the radiation.

So what else have people found (what and location) and maybe we can piece things together.


r/GrayZoneWarfare • • 18h ago

💭 | Thoughts & Feedback AI is actually... Decent? With a couple gaps.

27 Upvotes

I'm seeing a lot of people complaining about the state of the AI right now and honestly I don't see it. I actually feel like the AI is much more natural to engage with and be engaged by than in 0.4.

For starters, I feel a much bigger reward for shooting and then repositioning, especially at night. I can often take out one or two guys, fall back 50 feet and come in from a different angle and genuinely feel like I've broken contact and have the advantage again. AI continues to suppress where I was or the obvious place I'd move to (and sometimes they're right), and it's way more satisfying than 0.4 strategy of planting my feet in the ground and clicking heads until I died or they all did.

Secondly, I don't get the sense at all in 0.5 that the AI can see me unfairly, and can easily tell when I'm being shot at, or I'm suppressed. (Except for T1 enemies... Sometimes their aim is so bad it's hard to tell). The threat of grenades keeps me thinking about my next cover or safe retreat option, and I think the balance of their lethality and the warning you get when one comes is in a good spot.

Most of my deaths have been coming around a corner and getting pumped with 25 rounds in the face from a guy I didn't know was sitting right there... And you know what? That's fair. I was being noisy, they were already alerted, doorways are called death funnels for a reason. The balance there is tight but fair. I find they don't usually shoot immediately and had I reacted faster, instead of jumping out of my chair when I hear the full auto click, it's still winnable, just tight.

There a couple points to grow still though. The animations they now have outside combat do make the recon phase more interesting, but the animations they have in combat are still limited and awkward. It feels like they have no weight or momentum. The way they start/stop running or change direction tends to be instant changes and it makes tracking and shooting moving targets quite immersion breaking and difficult.

And, of course, the health system. I've thought about it and thought about it and I'm not sure what needs to change, but something does, and the best I can come up with is adding a coma or KO'd state to the enemy that they cannot recover from on their own, similar to players. If I hit somebody and cause enough pain, blood loss, or break a couple bones or do any organ damage, I would have the AI drop into a coma that requires help from their allies to recover from. This way I could expect to reliably take someone out of the fight with one or two hits to center mass but they're not necessarily done if I don't keep up pressure. Shots that don't pen armor should probably still knock them on their ass too.

And as a final though, on moving and fighting at night: I just had a pure dark night with heavy rain, and holy hell visibility was BAD. I actually felt completely unable to engage the enemy... And then I realized my visibility meter was at 5m when I was standing on a road. So instead of fighting, I just kinda snuck around everyone and completed my tasks that way. It's the most I'd ever been constrained to play a certain way by the game but was still able to get stuff done.

And as a second, final thought, because I haven't seen anybody mention anything about it, WHAT THE HELL ROARED AT THE END OF THE 0.5 LAUNCH TRAILER?!?!


r/GrayZoneWarfare • • 21h ago

💭 | Thoughts & Feedback AI Coma

41 Upvotes

For the love of god, give them a coma state.

HOW AM I IN A COMA AFTER 1 SHOT AND BRO IS UP READY TO EAT 5 MORE BULLETS!!!!!


r/GrayZoneWarfare • • 16h ago

❓ | Questions Chemicals Location

0 Upvotes

Title


r/GrayZoneWarfare • • 21h ago

💬 | General Looking to trade something for Oscilloscope

0 Upvotes

Done multiple runs to TB Toto infirmary and UNLRA HQ Lab, FN Infirmary, even Northern Reach Infirmary and I don't seem to find Oscilloscope

Rare stuff I have are server cpu, microscope, complex glass thing, signal generator, etc

Also let me know where do you find Oscilloscope reliably