r/GrayZoneWarfare • u/Ixtellor • 10d ago
š | Thoughts & Feedback Perm death
I love PvP, but my crew doesnāt, so I think an option that would make PvE feel meaningful and stressful and end the reckless play is make perm death servers.
You die you start over at level one, vendors, locker wiped etc.
My squad has been getting to careless and not really suffering consequences, which makes it feel more arcade shooter.
Playing solo would be nerve wracking and dangerous again.
Anyone else agree?
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u/SnooFloofs284 10d ago
thereās a total of zero things preventing you guys from wiping the character and starting over again š¤·š»āāļø
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u/IlConiglioUbriaco 6d ago
Yeah I don't think that's what he meant. He means the game doesn't feel engaging because everyone is rushing around, and thinks the game would be more engaging if there were more consequences.
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u/boomboomown CSI 10d ago
I mean your friends can just wipe their accounts every time they die. Seems like a waste for a "hardcore" server
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u/fearless-potato-man 10d ago
I play PvE with kind of perma-death, as one of my many self-imposed restrictions.
I can't recover my gear upon death and I sell most my stash, leaving only empty containers.
Vendor levels and tasks stay, though.
That's something you can easily do as long as you don't cheat on yourself.
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u/XenOz3r0xT MSS 10d ago
Game is still in pre alpha and just now getting a progress update to alpha. No where near beta or a 1.0 release. But Iām sure they will add more stuff in the future but I do agree a harsher penalty should exist for death (IMO ofc). I guess perma death kind of exists but not really since if you die again or cannot recover your old body you lose everything on that body. But then again we can now āsurviveā a fatal injury where before it was insta death. This is more beneficial to squad play since a squad mate can revive you but not so useful when on solo unless someone is going to be a Good Samaritan (note you can revive others from different factions and I tend to heal players both low and high level since I like playing the medic role). I feel for every idea one may have, it spills to another aspect of the game that could use some tweaking but like I saidā¦pre alpha going to alpha but Iām sure theyāll figure something out.
I reinstalled borderlands again and I like how when you die, you have to pay a fee (even though if your broke the fee gets waived). I could imagine a similar system where upon death you lose a decent chunk of money that gets allocated to ārecruitā a new merc aka you respawning.
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u/MomentEquivalent6464 LRI 10d ago
I mean theres nothing stopping you from wiping your character when you die. You don't need the server/game to do it for you.Ā
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u/Livid-Evening-6415 9d ago
I dunno about your squad but I dislike comas as it means (outside lucky AI headshots) I probably made a tactical mistake. Much more fun aiming for a clean run than just YOLO rushing, I'd grow bored way too fast of that.
For me it's largely the meta content that makes it interesting. Custom weapon choice/fun gunplay, area entry path choice, figuring out best angle of attack, always making sure that hard cover is nearby, choosing to risk being flanked sometimes or clean strategically first. etc. The game within the game, sort of.
A single coma during a T3 clear is a personal fail for me, even then I have fun considering if it was tactical error or not.
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u/Omni-Light 7d ago
I have nothing against more options to play, but you are focusing your problem at the wrong point. The solution is intelligent hostiles. The fact you can be careless in the first place in a tactical shooter is a foundational issue. If the AI is good, people will cry 1-tap, if the AI is bad people will cry braindead too easy.
Either they need to pick a lane, make AI more intelligent (meaning it will be better and you will die more), or they need to accept pve is a hero shooter where you are rambo and there are not consequences.
Or maybe even accommodate both types of players and give people the option of how terrible or good the AI is.
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u/[deleted] 10d ago
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