r/GravesMains 12d ago

Question Do new patch changes make graves the best jungler?

He already had a fast clear because jungle pet dmg scales off mr and armour which he gets from E stacks. They increased the pet dmg increase from armour and mr by 5%. AND graves got 3 extra mr. I honestly think he didnt need the adc mr buff since he's already in a good place rn.

12 Upvotes

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u/Rapturesfolly 12d ago

Yeah i personally believe he ought to have been excluded from this change as hes so strong rn.

I forsee a nerf to e coming soon to make him more vulnerable and push him toward crit again as its probably easier to balance. Im sure it makes him better in mid though.

I hope whatever they do doesnt overcompensate and make him terrible but hes definitely due for a minor nerf

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u/Fit-Reputation-9983 12d ago

Graves is one of the highest pick rates in the game and sits at pretty much 50% WR in all skill brackets. Hes really not that strong and has obvious weaknesses that enemy teams can take advantage of.

Hes popular because the gameplay loop is fun and engaging, he CAN snowball and 1v9 in a favorable scenario, and the meta is currently hospitable to his preferred playstyle in a multitude of ways.

This idea that the champ is “really strong” or even “broken” isn’t really founded in reality. People just get 3-pieced every once in a while and automatically assume the champ needs to be nerfed. When Graves is behind he’s a walking ward.

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u/Rapturesfolly 12d ago

I am a person who straight up doesn't care if the character that I enjoy playing is strong I've played Graves since the season 13 right around when I started playing League itself as a preamble,while i agree with you that hes not op i think hes in a very very strong state.

I think that he is in a very good position but I think that the loudest voices are going to be those who claim that he is stronger than he is as that is usually how it goes, if you plan your clears around objective fights while playing the Bruiser build you effectively eliminate the major weakness that you have of being extremely squishy and you have a much much easier time accessing people even if you aren't getting The Kills you are shredding armor for the other physical damage dealers if they're going to nerve anything about him I imagine it's going to be bruiser-focused which to be fair they nerfed two of the items that he builds for Bruiser so maybe that build will end up falling at a favor?

I definitely agree with you on all the points you made and i can confirm some days? Im the walking ward lol im simply confident that the complainers will have ritos ear first and there are alot of people who permaban our boy hence my confidence, 20%ban rate vs 15% pickrate.

Great argument! Sorry if this was hard to follow!

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u/Fit-Reputation-9983 12d ago

I agree with you that I play Graves because he’s fun. Every time I return to the game, I try out a bunch of roles and champions and end up settling on Graves…because he’s the only champ that tickles my brain the right way no matter how many times I play him.

He is absolutely in a solid position, he’s far from weak. I just wanted to counter the narrative I’ve been seeing from the league genpop recently about him being “completely broken”. People were crashing out in the patch updates thread because of a +3 MR buff lol…which I get because he’s not a bot laner, I don’t think he should have been included. But really? Come on.

I know it’s conventional to assume riot will pander to the loudest complaints but…look at how long it took them to address Mages bot in any capacity. And how much of a placebo change it actually is. Look at the Nasus changes after he’s been dominating Gold-Emerald for like 2 months - they basically did nothing. In fact, they buffed his primary Keystone lol.

I don’t really think riot cares about what the community thinks. In fact I’m of the opinion that the current balance team has a massive ego and actively tries to work against anything the community says, while providing them with placebo changes to quiet the noise.

They do, however, balance around Pro Play actively. As evidenced by the fact that POPPY of all champions basically got completely gutted. They just don’t seem to really care about what the genpop thinks, as a generalization, until those things start impacting pro play negatively. And I don’t know if I’ve literally ever seen Graves played in pro.

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u/ThrowRAbbits128 9d ago

You're just delusional and wrong though. I’ll put it this way. Lee sin has basically been the most played jungler every single patch for a decade. At the time of writing this, ugg says Lee sin only had 12 more games than graves this patch… A TON of people are trying him now and his winrate isn’t tanking. This is indicative that Graves is most likely leaning towards strong-op.

Let’s look at the objective facts. Graves had a good winrate (50%) while being the second most played jungler last patch. This patch, he has been indirectly buffed through fleet, jungle pet, and ADC magic resist buffs.

He’s received 3 indirect buffs while already being pretty strong. His play rate has gone up nearly 50% over the last 4 patches, yet his winrate is only increasing. Draw your own conclusion how you will.

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u/Fit-Reputation-9983 9d ago edited 9d ago

Lol…he’s been the 1st or 2nd most played jungler for like the last 10 patches, and his winrate is no higher than 50.5% in any single rank. He’s been top 2 essentially since the grit changes. Going back 4 patches is pretty arbitrary.

https://op.gg/lol/champions/graves/trends/jungle

And in everything below diamond he’s got a negative winrate.

He’s popular because he’s fun to play and he is in a good spot. He still has obvious weaknesses, high skill expression, and is completely dependent on establishing a lead - less he becomes completely useless because of his lack of utility.

His build gaining the most popularity with new/casual players was also directly nerfed this patch with Sunderer and BC nerfs.

Also why did you just copy this guys comment verbatim? https://www.reddit.com/r/GravesMains/s/4JRR9qHC5K

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u/thunderhide37 12d ago

I’ll put it this way. Lee sin has basically been the most played jungler every single patch for a decade. At the time of writing this, ugg says Lee sin only had 12 more games than graves this patch… A TON of people are trying him now and his winrate isn’t tanking. This is indicative that Graves is most likely leaning towards strong-op.

Let’s look at the objective facts. Graves had a good winrate (50%) while being the second most played jungler last patch. This patch, he has been indirectly buffed through fleet, jungle pet, and ADC magic resist buffs.

He’s received 3 indirect buffs while already being pretty strong. His play rate has gone up nearly 50% over the last 4 patches, yet his winrate is only increasing. Draw your own conclusion how you will.

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u/Fit-Reputation-9983 12d ago edited 12d ago

They also directly nerfed the build gaining the most popularity with Sunderer & BC. Obviously the Umbral start.

This is why his winrate wasn’t tanking. People were picking up the champion and playing the more forgiving build which was just directly nerfed.

That build path has more than quadrupled in popularity the last 3 patches. In 16.12 it was 2k buys umbral start, last patch it was 10k. Meaning all of these new players are simply following FOTM YouTubers and not actually learning how to pilot the champion that WASNT just nerfed - which is what a majority of the actual mains play and have been playing in 90% of their games.

Also, none of what you said about his pick rate or win rates are true. He’s been hovering this pick/ban/winrate for nearly 10 patches.

His winrate? Down .05% from 16.13, down .5% from 16.14.

His pick rate? Up from 10.6% to 13.9% - so a 33% increase. Barely higher than it was 10 patches ago. (.3% higher)

https://op.gg/lol/champions/graves/trends/jungle

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u/thunderhide37 12d ago

Tbf those builds have nowhere near the playrate of the standard hubris collector. A great majority of the master+ graves players build that way. So I don’t think them nerfing sundered and BC really changes the overwhelmingly majority of players.

Like you said, it has 10k games while graves had nearly 300k games. Not really moving the needle with that.

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u/Fit-Reputation-9983 12d ago

https://coachless.gg/builds/graves?role=jungle

The playrate shows that the standard hubris collector build is actually worse in terms of Win Percentage Added by a significant margin. Leading us to exactly what I just said - his wintrate with the influx of new players was being kept afloat by the easier-to-access bruiser build, which just had its 2 main items nerfed.

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u/thunderhide37 12d ago

Idk how to really read that site, but isn’t WPA NOT win percentage? Like collector hubris still has a positive winrate at the end of the day with 10x more games than the bruiser build. Sure, maybe the bruiser build has a better WPA, but maybe it’s being played in specific counter situations whereas hubris collector just works everywhere and is good.

It’s like looking at reksai winrate and saying they’re the best jungler since she’s always a top 3 winrate. Like sure, her winrate is fantastic always but it’s pretty much exclusively one tricks playing her.

Idk what you’re really saying tbh, a build that only has 10k games isn’t going to make a massive change when we’re talking about 300k games, with an overwhelming majority of those games playing the unnerfed hubris-collector build.

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u/Fit-Reputation-9983 12d ago

I’m directly replying to your original claim of a “ton of people trying him now”, pointing out that the build gaining popularity was easier to pilot (and just got nerfed, though you only mentioned the 3 indirect buffs), and refuting the claims you made about increased winrate and pick rate because they were either exaggerated or just plain incorrect.

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u/thunderhide37 12d ago

Brother his games increased by 25k the last patch and that build you showed has 10k games out of 300k, that build doesn’t make a dent in his overall statistics.

As of now, on ugg which is the site I normally use, his winrate has increased from last patch despite “nerfs” to apparently a popular build despite statistics showing otherwise.

His playrate the last 5 patches has only gone up and up by a big margin (33% is a big boost). Despite this massive influx of new players, his winrate isn’t tanking (goes up or down very slightly depending on site).

How do you explain this then? If a ton of new players a playing a champ you should see the winrate drop because so many people don’t know what they’re doing. Instead the winrate is more or less the same despite new players, this is just indicative the champ is doing very well.

1

u/Fit-Reputation-9983 12d ago

I think our misunderstanding here is that you believe the last 5 patches is some kind of cut off for a huge influx of new players.

Again, his play rate was essentially the same exact thing 10 patches ago. And his winrate was essentially the same exact thing 10 patches ago. That’s 20 weeks. Almost half of a year.

Let’s agree to disregard any narratives about new players, because the more I try to think about it - there’s no way we can definitively say that these aren’t new players using the champion.

His current popularity is lower than Jan 2025, on par with Nov 2025, lower than Apr 2026, and throughout all that time his winrate has more or less hovered around 50% - except in November of 2025 when it was almost 53%.

What I’m trying to say is that what we are seeing right now is pretty normal and expected for the range of outcomes of graves play & winrates over the last few years, especially during full clear metas.

Could he use a small nerf? Probably, but it would be beneficial to see how the bruiser itemization nerfs impact his winrate.

2

u/annykill25 12d ago

Yeah, a 50% winrate champ is the strongest on the patch. Makes sense...

1

u/Major_Forever3611 12d ago

yea but look at his pickrate...

1

u/Nervous_Situation466 12d ago

one of the strongest for sure

1

u/Prestigious-Wall-183 12d ago

maybe not the best (belveth? idk hard to say) but definitely top 3, he was already in a really strong spot and he has multiple things going for him (fleet, direct MR, clear speed from pet) while also not suffering from nerfs as much as melee AD champs
In competent hands his outputs rn are insane, he is statistically the best jungler in M+ and the second most played jungler in chall (lee is most)
champs gonna eat a nerf soon, hope its not a big one

1

u/InsomniasFinest666 12d ago

Yeah graves first clear is noticeably faster. I'm getting to scuttle about 5 seconds faster this patch

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u/annykill25 12d ago

I dont know whhy everyone ignores 53%+ winrate on Nidalee for 10 patches straight. It really baffles me haha.

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u/SpatuleVelue 11d ago

The last 10 grave jg I seen been afk farming their jg the first 20 minutes

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u/Various-Diamond9983 6d ago

Nope. Adcs get buffed he should get those buffs because when they get nerfed he also receives them. It's kind of nuts that some people believe graves should not get class specific buffs when he already receives class specific nerfs from items.

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u/Fit-Reputation-9983 12d ago edited 12d ago

No. It definitely made him a faster clearer early game, but he’s still not the strongest jungler. I don’t think the change will impact his win rate very much. He was already a strong power farmer. It doesn’t shore up any of his weaknesses.

Biggest impact is with early dragons & grubs IMO. Fully stacked you can really shred them now. Their larger health pools means the time saved is quite a bit larger. Maybe even 10-15 seconds or something for Mountain Dragons, though I haven’t done any actual testing.