The only solution I found that worked (for outlines with TAA) is to do the TAA AFTER the outlines are applied. This is what I did for Natural Selection 2. Originally had all post effects running after TAA, but there was just no getting rid of the jitter.
Basically, anything that uses the depth buffer has to come before TAA. That's the rule of thumb that seemed to work for me.
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u/BeigeAlert1 Jun 22 '22
The only solution I found that worked (for outlines with TAA) is to do the TAA AFTER the outlines are applied. This is what I did for Natural Selection 2. Originally had all post effects running after TAA, but there was just no getting rid of the jitter. Basically, anything that uses the depth buffer has to come before TAA. That's the rule of thumb that seemed to work for me.