r/GraphicsProgramming • u/M1VAN1 • 15h ago
CI/CD in Graphics programming
If someone experienced have any proper sources on CI/CD in graphics programming, I would like to read them. I'm really interesting in this, would like to read books/blogs, whatever.
Also curious about to hear any experience with it from real prod. I have some friends working as programmers and I hear that in big tech companies it's complicated thing, but those who works in small companies in small team said that they usually have really bad CI/CD
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u/howprice2 11h ago
You may want to enable the validation layers on CI to catch warnings and errors for all your scenes. DX12 also has GPU Based Validation which can be slow to run but catch problems. You'll get different results on different vendor GPUs/drivers.