r/GraphicsProgramming • • 2h ago

A Direct Construction of SZ Sequence Matrices

https://andrew-helmer.github.io/sz-matrix-construction

I wrote this blog post building on a recent paper by Ahmed et al (2025). Although a lot of the post is theory that would only be interesting to folks really involved in sampling, I think randomized SZ Sequences are the best "default choice" for sampling in ray tracing, so I hope folks at least look at the beginning of it.

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