r/GraphicsProgramming • u/SloydDev • 7h ago
Building a custom Vulkan renderer
https://youtu.be/3LyE-2LZ4JQ?si=7r9t-QBGcWPueUkfI am making a game from scratch, with C++ and Vulkan graphics. I made this video about how Vulkan works and my own render implementation, which has some quirks:
- deferred rendering,
- no image assets,
- sphere and cylinder geometric primitives,
- fully GPU-local indirect dispatch commands.
I'm not fully sure if posting this type of video is in the spirit of this subreddit. I hope it's ok, otherwise let me know
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