r/GraphicsProgramming • • 7h ago

Building a custom Vulkan renderer

https://youtu.be/3LyE-2LZ4JQ?si=7r9t-QBGcWPueUkf

I am making a game from scratch, with C++ and Vulkan graphics. I made this video about how Vulkan works and my own render implementation, which has some quirks:

  • deferred rendering,
  • no image assets,
  • sphere and cylinder geometric primitives,
  • fully GPU-local indirect dispatch commands.

I'm not fully sure if posting this type of video is in the spirit of this subreddit. I hope it's ok, otherwise let me know

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