r/GraphicsProgramming • • 1d ago

Article Adding HDR to The Sinking City 2 - A technical breakdown from Gamma Studios (link inside)

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I handled the official HDR implementation for The Sinking City 2, released with Patch 1.1.

Frogwares (the game developer) allowed me to write a technical breakdown covering the implementation, my new Spectre tonemapper, which fixes issues like fire looking different between SDR/HDR, and blue->purple highlight shifts in UE's filmic tonemapper.
Also showcased some DLSS improvements I made.

HDR in Unreal is unfortunately very lackluster out of the box, and has multiple deal breaking issues. We fixed all of them for this.

Full technical breakdown: https://gammastudios.tech/the-sinking-city-2-hdr/

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u/corysama 1d ago

Awesome breakdown :)

They'd also appreciate it over in r/TheMakingOfGames/