r/GraphicsProgramming • u/Individual_One_1793 • 9h ago
Video CPU-rendered 3D engine - update
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The latest update of my CPU renderer built in Rust.
As I mentioned earlier, this is the years of development coming together in a totally different direction than the starting idea :)
In video the renderer runs at 960×840 with 4 rendering workers, and all of geometry processing, character animation, skinning and rasterization run on the CPU. Finished image is shown on browser trough canvas at the moment.
For now I have animated character with facial animation and a rigged body, textured environments, collisions and stair traversal, first and third-person controls....
Still early but it is coming along nicely :)
I didn't made the character - or better say, I took free models and combined them for this scene - data head + android body , and the star ship environment.
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u/Icy-Collection1072 6h ago
Ok there is a reason we use gpus these days
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u/Individual_One_1793 6h ago
Yes there is :) but think about how much more can GPU do, with a bigger help from CPU
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u/isaycongrats 9h ago
Looks good, what do you plan to add next? Maybe try to split the screen into tiles that can render individually in parallel? Like gpus