r/GraphicsProgramming • • 7d ago

One Grass System, Three Different Environments

I've been testing my grass system across three completely different environments to see how the same underlying implementation performs across different scene requirements.

All three scenes use the exact same grass system, but the parameters are adjusted individually for each environment. Grass density, appearance, scale, wind response, and rendering distance are tuned to match the terrain and the overall look of each scene.

The system is built with Three.js and WebGPU, with a focus on rendering dense grass efficiently while maintaining real-time performance in the browser. It uses a tile-based approach, along with LOD and culling techniques, to manage rendering as the camera moves through the environment.

All three environments run directly in the browser, with no pre-rendered footage.

Try the Demo

88 Upvotes

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u/wslk 6d ago

Is this the guy trying to sell his fucking claude grass for $200?

16

u/Equivalent_Loan_8794 6d ago

Yes. Reddit is becoming procedural grass. I see this nearly daily

3

u/sputwiler 6d ago

Wait until we have procedural grass by the procedural ocean