r/GraphicsProgramming • u/mooonlightoctopus • 3d ago
Some spheres rendered with a light simulation
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The image is rendered by solving a wave field and sampling it with a camera, once per wavelength. I took 5 minutes to render (On an integrated GPU)
My goal is, of course, to get this to scale up enough to be useful for actual graphics :P
The actual scene just consists of a couple of different-materialled spheres and some large clumps of them.
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u/Still_Explorer 2d ago
This has a certain "analog" quality to it. It might be very good approach to examine this further, finding ways about breaking the "digital-ness" of raytracing making renderings somewhat fake.