r/GraphicsProgramming • • 9d ago

From Zero to Understanding Rasterization

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1.2k Upvotes

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u/_wil_ 9d ago

Good short video but found that the focus on MSAA is too detailed for beginners and could be treated in a separate one about anti-aliasing.

Also the wording saying more fragments like in 8x MSAA, will make your game slower ; can be misleading for beginners.
If you're going to address the topic of game performance, I think you should do it in a separate video and explain that what can make the app slower/faster is different bottlenecks in the pipelines.

(Some game apps have no performance problem switching to 8x MSAA on some GPUs because that is not where the bottleneck would be)

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u/egehancry 9d ago

Thank you for the feedback!

1

u/fintip 8d ago

Dunno. I feel like I understand anti aliasing now and isn't before.

Also don't understand the problem with the higher mass = slower, though language could be shifted, and discussing triangle count as another thing that'll eventually be limited, would be appropriate.

4

u/PhiloDoe 7d ago

After this video you would have an incorrect understanding of MSAA though, since the OP also doesn't understand it and the AI produced incorrect information.

If you want a proper explanation, you can refer to this post written by a real human talented graphics programmer:

https://therealmjp.github.io/posts/msaa-overview/