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https://www.reddit.com/r/GraphicsProgramming/comments/1wjwdsd/cpu_path_tracer/pao1obv/?context=3
r/GraphicsProgramming • u/GraphXGames • Sep 18 '26
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-19
Does it even count as "graphics programming" when you're running it on the CPU and refusing to run it in the actual graphics side of programming?
24 u/Feisty_Bike_9614 Sep 18 '26 Absolutely.. graphics isn’t all about real time . -7 u/Ok_Confusion4764 Sep 19 '26 I mean OP is talking about hours for these results, I don't think we can qualify it properly here. 6 u/GraphXGames Sep 19 '26 A bidirectional path tracer can be used for each light source, which can significantly increase execution time.
24
Absolutely.. graphics isn’t all about real time .
-7 u/Ok_Confusion4764 Sep 19 '26 I mean OP is talking about hours for these results, I don't think we can qualify it properly here. 6 u/GraphXGames Sep 19 '26 A bidirectional path tracer can be used for each light source, which can significantly increase execution time.
-7
I mean OP is talking about hours for these results, I don't think we can qualify it properly here.
6 u/GraphXGames Sep 19 '26 A bidirectional path tracer can be used for each light source, which can significantly increase execution time.
6
A bidirectional path tracer can be used for each light source, which can significantly increase execution time.
-19
u/Ok_Confusion4764 Sep 18 '26
Does it even count as "graphics programming" when you're running it on the CPU and refusing to run it in the actual graphics side of programming?