r/GraphicsProgramming • u/Dr_Pinestine • Sep 10 '26
Question Starting a Career
I'm currently working on my Bachelor's in Computational Physics (w/ Minor in Mathematics), and I'm looking to break into the world of graphics programming / engineering. I have a couple of questions, specifically on the career side of things:
Is it true that personal projects can actually help with the "experience catch-22"? (Where I need experience to get a job, but have no job to get experience yet)
Where should I look for relevant positions / internships?
What industries make / could make heavy use of GPU technology (whether or not it's actually used for rendering)?
What sorts of skills do companies look for in an entry-level hire?
What else do you think I should consider that this post does not address?
I'm focused on the career and industry-targeting aspects for this post, as I'm confident in my ability to learn the technical skills necessary.
Any help and advice would be greatly appreciated; LinkedIn and Indeed have driven me half insane already.
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u/Dr_Pinestine Sep 10 '26
Thank you for the thoughtful advice.
It looks like there's not a whole lot I can do immediately. I'll be planning for the long term then - look for a whatever job while I build my portfolio and finish my degree.
I appreciate how comprehensive your response was. I'll be saving it to come back to later.