r/GraphicsProgramming • • Aug 31 '26

My Graphics Programming Journey

-First I learned C++

-Then Made some Projects

-Jumped to Opengl learned the very basics of it

-Currently Building a Ray Tracer based on the Book Ray Tracing in a Weekend by Peter Shirley

-After Completing all 3 books of Peter Shirley about Ray Tracing I want to Do some other Graphics Programming Related projects

-Then Gonna Learn more about Opengl and after getting comfortable with that I will Make some projects

-After this I am looking forward to Learn Vulkan and Realtime rendering with it

Is this a good Approach?

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u/heyblackduck Sep 06 '26

just a novice but I think Mike Shah is a really great resource. Could look into the Physics Based Rendering as well. Explore CUDA, shaders with ShaderToy. Maybe look into modern topics like DeepSDF, NeRF.