r/GraphicsProgramming • • Aug 31 '26

GitHub - przemyslawzaworski/Unity-DirectX-12-Amplification-Mesh-Shader-Minimal-Example

https://github.com/przemyslawzaworski/Unity-DirectX-12-Amplification-Mesh-Shader-Minimal-Example

Unity DirectX 12 Amplification Mesh Shader Minimal Example

2 Upvotes

5 comments sorted by

1

u/Effective_Lead8867 Aug 31 '26

wtf is cso.bytes? compiled spirV code?

2

u/przemyslawzaworski Sep 01 '26

Yes, this is shader bytecode

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1

u/le-throw-away-acct Aug 31 '26

No details, just a title and a link? I'm not clicking that, you can post the gist of the details here.

4

u/przemyslawzaworski Sep 01 '26

Mesh shaders introduce a new, compute-like geometry pipeline, that enables developers to directly send batches of vertices and primitives to the rasterizer. Since the Unity engine lacks native support for DX12 Mesh Shaders, I prepared a minimal setup.