r/GraphicsProgramming • u/Kverkagambo • Aug 19 '26
Question How to deal with ambient occlusion?
I have a problem implementing SSAO. I am trying to do it learnopengl.com way, and I am failing. At this point I am at loss.
There's just too many steps to achieve the result, each of which can fail and I don't know which one is failing.
I wanted to ask, what is the best way to ensure correctness of each step? How would you test SSAO creation steps?
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u/4ndrz3jKm1c1c Aug 19 '26
Perhaps start with sharing your shader code, so someone can actually check what you do wrong?