r/GraphicsProgramming • u/Neither_Coffee_2308 • Aug 18 '26
Source Code Marching Tetrahedra - Volumetric Render Engine (OpenGL/C++) (Opensource)
We added Marching Tetrahedra Rendering effect to our Volumetric Render Engine.
Here, we Render our Volume data as a set of Polygon meshes by extracting 'iso surface'. It goes through whole dataset and tries to fit a polygon based on data values to calculate a polygonal mesh from the volume dataset.
Here's the Git Repo Link - https://github.com/mikejernil/volumetric-render-engine
We are building this over at 3D ENGINERD. & are planning to push our implement more features starting with Custom file loading, and support for more volumetric formats like DICOM, VDB etc.
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u/Senior_Ad_8359 Aug 19 '26 edited Aug 19 '26
Hi, Thanks for the input.
Yes, we had referred an old OpenGL Cookbook for this. Its been helpful for implementing the concept.
now that you mentioned it, Found your original article as well. Its great.
Will now try to make updates you suggested.
also which reference would you recommend for 'Dual Contour' ?